and yes, i fully realize the irony of running a m11 voltaic key. I loaded the deck from a txt file, and did not notice the key was silver until it was too late.
I'd still rather have Enslave in 95% of decks/situations.
3x NPH is all about 2-for-1s - seriously, so many of the cards are absolute CA beatings, from Pith Driller all the way up to Elesh Norn.
Of the non-rares, Enslave is the best of the 2 for 1s - it's in one of the best colors, it provides some reach, and it doesn't rely on what is often a one-shot poison kill (dedicated poison decks seem few and far between). Enchantment removal is essentially non-existent as well - opponent is basically reliant on bounce to avoid the 2fer.
I also may put Act of Aggression 2nd - since the format is often about attrition, though, you'll sometimes just find yourself without targets on the other side of the board.
Totally agree on signals/staying open though - the color balance is pretty good, and cards like Mortis Dogs and other solid filler is often available late, so it's often worth taking that Viral Drake p2p1 and considering ditching the two Leeching Bites or whatever you picked up early.
I was yelling at my screen R2G1 for you to beast within his land during his upkeep the turn after you playedTezz.
PS you YouTube account is hacked with porn I see!
Considering how high you were on Apostle's Blessing while drafting, I was surprised you didn't use it to save your Legionnaire in game 1!
Pith Driller's trigger is mandatory, so if you Blessing your guy against black or artifact with the Driller on the stack (the cast, not the trigger), he has to target one of his own guys for the trigger. Probably academic, but it would buy you another turn.
Anyway, thanks for the article and the video, though triple NPH is just really not a good format.
My two favorite decks of all time were Necro and a type1 Ophidian deck that had Forces.
I chose Team America for the simple reason it contains Hymn, like Necro, Force and Ophidian(Dark Confidant) like my old Type 1 deck.
Dark Horizons is an excellent bridge for me. I will more than likely be looking into Merfolk as well once I get the Forces. I am patient for the most part. I just wish Pokerstars was still available as my cash out helped out a bit with the card purchases for this deck.
I'm not a big fan of substitutions in competitive decks, unless they are extremely close (Preordain vs Ponder, Pyroblast vs REB). That being said, Vindicate and Deed aren't widely played enough to justify in the same way as wasteland or FOW, so EE is actually a fairly decent substitute.
That being said, why start with such an obscenely expensive deck? Zoo, Goblins, X-and-Taxes, aka non affinity aether vial decks are a decent place to start and are quite competitive. You can then graduate to Merfolk once you get FOW, and then you have a decent base for CB/Top style decks (Wasteland/Crucible style) and a lot of the parts for Natural Order style decks.
The great thing about the decks I mentioned is they all contain legacy staples. I would personally hold off on Underground Sea decks for as long as possible, since they are overplayed and always the most expensive.
I would have recommended affinity because of cost, but unfortunately the cards aren't widely played and it can be hated out easily.
i love seeing more peeps going back to the old formats i started also when ice age just came out and i never ever played type 2 i always played classic and 1.5 which i wish it was sooo expensive to play legacy but at least once u have the deck u dont have to worry about in 3 months a new expansion coming out. anyway thanks for your post looking forward to playing some more legacy in the months to come. i also was wondering if anyone could help me with kind of a budget legacy deck to get started again playing legacy?
You know another iffy deck is the Lolaphant deck. I don't think it will ever be PTQ level but it is a good fun time. I T-8'ed a 30 man tournament last night with the deck.
The best part is how flexible the Poly package can be. You can take out all 5 and replace it with 1 Urabrusk and 4 BSC or 4 Chancellor of the Forge. All of which can win the turn they come down.
Its consistent too like turn 5-6 Polymorph either time
Last year, I judged four all four days of GenCon. Options were payment in paper of online. I got the equivalent of 4 boxes (144 packs) of M11 online, and played sealed, draft and 4 pack sealed with it ever since. I have also done fairly well in M11 Dailies - the net result is that I am going close to infinite.
The TO who runs Magic events at GenCon is pretty generous, but GenCon is a long, long con.
how do you end up with so many packs? (half a dozen draft sets left.... tons of M10/11
Is it a) You won so much in some big premier event? or by doing constantly well? If so.. Free cardz! who cares if you open junk. You are pro!
Or is it b) You like buying a ton of packs at the beginning of a season? Hint. no discounts on mtgo. Stop buying tons. Less money spent on junk pulls, and if you feel like playing a particular format later you can always buy a single draft set (on 2nd. market if needed)
Good job here, keep it this way and it will be more and more awesome.
One little feature I would like to see is a Top 10 Currently Most Expensive Cards in the System. It wouldn't be too much hard to pull off with all the data already collected for other purposes, right?
Goblin Welder's price listed is an anomaly. You can find Welder as much cheaper as half that price elsewhere.
Yeah I understand the differences. I was just pointing out that sometimes being a creature is actually better.
After playing with Dark Tutelage and then playing Confidant, it is quite apparent which one is better. Of course if we had Sensei's Divining Top in Standard, Tutelage would jump up in quality quite a bit.
Fauna Shaman without the tap restriction would be quite ridiculous.
There's actually a very simple explanation for this: Dark Tutelage's ability can only be used once per turn anyway, and it can't be used the first turn you play it either, so the downside of the creature version is only that creature-removal is more common than enchantment removal.
If Fauna Shaman's ability was "G:" to activate rather than "G Tap:" to activate, then some people might take Shaman over Survival (if they were both legal) because of the 2/2 body and how that alters the value of drawing duplicates--with Vengevine, having another creature to cast versus a redundant enchantment can really matter. But as it is, a 2/2 body doesn't make up for the lack of haste and being restricted to one activation per turn.
easily the best non rare in triple nph is the infect overrun. it just wins, or forces the opp into bad blocks.
Other than that I dont think there is any strategy better than another. Just take whats open, your deck will be good. A ton of noobs play in triple nph, so signals are hard to read.
I actually have a copy of Zenith in the deck now which is why I feel comfortable dropping to two 'goyfs. Do you think it is a good idea to drop a knight as well? I would like to be able to put one of utility creatures in the deck as well, but finding room is rough.
1). I agree completely on the mythic "airballing". During the prerelease i was in 9 drafts. 9 * 3 = 27 packs... I cracked only 2 mythics: Sheoldred (too bad i already have 14 of you...) and an Elesh Norn (oh if only you cost 6). Very disappointing. I managed to still make the rares i pulled bring me profit since 3 pack NPH is a). filled with bad players b). so removal heavy you rarely lose to a "bomb" card c). More about racing and knowing when and how to use removal the best instead of drafting mythic bomb after mythic bomb. Now then since the release karma must have owed me for the prerelease. I have drafted 7 or more times since the prerelease. I have opened 3 Phyrexian Obliterators (1 foil), 2 Karn, and a Batterskull. Those arent the mythics i am getting... these are the EXTRA mythics i am getting along side Etched monstrocity and Vorin.
I think its easier for me to say "its just random" because i have recently been fortunate enough to be pulling the money like crazy, but.... its just random. i am sure next month I will be complaining about how lame random junk is and how i never pull anything good.
2). Triple NPH draft strategies: these go in no particular order as you should always be mindful of your signalling and what is open-
*RED/BLUE infect: This stategy rides on the back of blighted agent and razorswine. Viral Drake is a first pick that can lead you into this path since only quality removal can kill drake. Volt charge is also a first pick that may lead you to this. Tezz Gambit may be a first pick that is very open ( you dont have to be in blue or infect to use this card) The red ogre is not bad but requires alot of red mana that you aren't planning on using for anything else to be effective so he should be picked up late if at all. Chained throatseeker is your finisher and normally doesnt go high. some of the strengths of this strategy is that it is difficult to interact with the infectors because of evasion and first strike and the removal is solid.
*BLUE/GREEN infect: This is a tempo based stategy that uses glistener elf and blight agent to gather infect counters early. The same holds true for the blue cards from RED/BLUE so i wont go over that again. This deck looks to kill fast and requires alot a crtical mass of blight agents and glistner elves. Mycosynthfiend is good for holding the ground while blight agent grinds the game out. Glisa's scorn is the cheapest artifact removal in triple NPH and is great good removal for certain problem creatures. Spine Biter is the only other real infect creature for green. Betrayers die to everything and should only be used if you are light on playables. Beast within handles all problems well. Vapor snag gets a nod in this type of strategy since often times bashing with the glistener elf just once or twice more is what makes all the difference. BEWARE Whip flare will make you cry with this build.
*RED/BLACK Beatdown: This deck aims to win by taking your life total to 0 with high attack threats and direct damage. Voltcharge and artilerize give you a stupid amount of reach. The best early drop is porcelain legionnaire. So what he is white? You are getting aggressive and doing so fast with him on th board. Kiln walker doesnt block very well but he is shockingly good early. I really like blind zealot in this for your primary 3 drop. Shrine of burning rage and slash panther are solid. Enslave can be a blowout. The BEST 4 drop is mortis dogs in this though. They get the opponant that much closer with each attack even when they are blocked. Artilerize on a mortis dog after he attacked in unblocked is 13 damage by itself... i am sure you can get the other 7 somehow... Oh and BTW black removal is good (who knew?). DANGER avoid priest of urabrask and furnace scamp... you would think they would be great in this strategy but each is a weak top deck late. Free 2/1 guys arent really that good in this format where 3 toughness is everywhere and the "chance" of getting 4 damage from a 1 cost spell is not as good as something you know you can use if it isnt in your hand turn 1.
ok there is just 3 i briefly covered... I dont want to ruin them all for you! Triple NPH is actually alot of fun and there is no color is truely useless... White has a splicer deck that i have lost to before but i rarely find my way into white. It probably has to do with the fact that i dont like the upside to their infect guys and never can draft enough splicers to make anything happen. Their best cards are phyrexian mana cards i splash into other decks (Hi apostles blessing and legionnaire!)
A few draft tips:
Look at the removal first. Dismember is the right pick at least 80% of the time...
Pith driller is an answer to alot of early game problems
Act of aggression is worth picking even if you arent in red. This card wins games.
Dispatch is not worth building around... there isnt enough artifacts to get it active usually and when you do jump through the hoops the deck you have is worse then if you hadnt. And I am just going to apostles blessing in responce, or blow up and artifact to take you off metal craft, or just kill you with my blighted agent, or...
Gitaxian probe is great pick up mid to late pack if you arent in blue and esp if you have bombs that you drafted. Playing with 39 cards is better than 40.
Enslave and numbing dose with give a person poisen counters if you play it on an infect creature.
Gremlin mine often gets passed further than it should IMHO. Its removal for a few constant offenders, namely: pith driller, spined thopter, slash panther, legionnaire, thundering Terrandon, blinding soul eater, kiln walker, and tresspassing souleater. Also that bomb molten steel dragon looks pretty silly in the grave yard. It may not always be main deck material but some decks you you will be so glad you have it.
Apostles blessing is one of the best combat tricks. If you crit count is high than its great, if its low its better since you can negate a key removal attempt from an opponent or just use it to make a guy unblockable or use it to have your guy survive combat. When I see my opponant play this card I straiten up in my seat and make sure to pay close attention to the game state because i know they are good, When a good player uses this card I often just have to sit back and watch them win because they knew just when to use it to its max effect.
I think I have rambled on long enough, but i hope this helps someone with their limited exploits...
Ya well I almost wonder if this wasn't all intentional by wizards, a sort of market experiment. Print a dumb bomb at mythic and see how people react, is the negativity enough to depress sales? Or does the need to get key Mythics promote sales by needing to crack more packs? Post JTMS rotation are people so relieved that they don't realize that mythics are still increasing the cost of the game? The truth is that people in these companies are pretty bright guys. This is where talent goes in the world, because that's where the money is: figuring out how to get more out of people for less service and product. "This is chess mother-bleeper, not checkers!" Thinking that anything these guys say as PR is authentic is a mistake, IE taking at face value that JTMS was just a dumb "mistake". Kind of like when the toy company says: having that much lead in childrens toys was a "mistake".
Great article, reminds me that we as a community should always have some basic conceptual articles in the system just in case someone is visiting and they just started playing.
Woo hoo Fresh Blood lol! Nice to see more Legacy content on here. Many moons ago, I wrote a series detailing which legacy cards were played among several different decklists. You might find this information useless as I agree the best way to dive into legacy is to purchase cards that are widely played.
You could go the way of the recent GP winning list and try to fit in Green Sun's Zenith. It will allow you to keep your Tarmo count and Knight count down. It would also then be a good idea to run Dryad Arbor as a nice surprise to utilize your equipment.
and yes, i fully realize the irony of running a m11 voltaic key. I loaded the deck from a txt file, and did not notice the key was silver until it was too late.
Is it? Yea it was hacked with russina stills of porn of all things, i have cleaned it up. Didnt think of the play you shouted at the screen.
I'd still rather have Enslave in 95% of decks/situations.
3x NPH is all about 2-for-1s - seriously, so many of the cards are absolute CA beatings, from Pith Driller all the way up to Elesh Norn.
Of the non-rares, Enslave is the best of the 2 for 1s - it's in one of the best colors, it provides some reach, and it doesn't rely on what is often a one-shot poison kill (dedicated poison decks seem few and far between). Enchantment removal is essentially non-existent as well - opponent is basically reliant on bounce to avoid the 2fer.
I also may put Act of Aggression 2nd - since the format is often about attrition, though, you'll sometimes just find yourself without targets on the other side of the board.
Totally agree on signals/staying open though - the color balance is pretty good, and cards like Mortis Dogs and other solid filler is often available late, so it's often worth taking that Viral Drake p2p1 and considering ditching the two Leeching Bites or whatever you picked up early.
I was yelling at my screen R2G1 for you to beast within his land during his upkeep the turn after you playedTezz.
PS you YouTube account is hacked with porn I see!
Considering how high you were on Apostle's Blessing while drafting, I was surprised you didn't use it to save your Legionnaire in game 1!
Pith Driller's trigger is mandatory, so if you Blessing your guy against black or artifact with the Driller on the stack (the cast, not the trigger), he has to target one of his own guys for the trigger. Probably academic, but it would buy you another turn.
Anyway, thanks for the article and the video, though triple NPH is just really not a good format.
Sweet, thanks!
My two favorite decks of all time were Necro and a type1 Ophidian deck that had Forces.
I chose Team America for the simple reason it contains Hymn, like Necro, Force and Ophidian(Dark Confidant) like my old Type 1 deck.
Dark Horizons is an excellent bridge for me. I will more than likely be looking into Merfolk as well once I get the Forces. I am patient for the most part. I just wish Pokerstars was still available as my cash out helped out a bit with the card purchases for this deck.
I'm not a big fan of substitutions in competitive decks, unless they are extremely close (Preordain vs Ponder, Pyroblast vs REB). That being said, Vindicate and Deed aren't widely played enough to justify in the same way as wasteland or FOW, so EE is actually a fairly decent substitute.
That being said, why start with such an obscenely expensive deck? Zoo, Goblins, X-and-Taxes, aka non affinity aether vial decks are a decent place to start and are quite competitive. You can then graduate to Merfolk once you get FOW, and then you have a decent base for CB/Top style decks (Wasteland/Crucible style) and a lot of the parts for Natural Order style decks.
The great thing about the decks I mentioned is they all contain legacy staples. I would personally hold off on Underground Sea decks for as long as possible, since they are overplayed and always the most expensive.
I would have recommended affinity because of cost, but unfortunately the cards aren't widely played and it can be hated out easily.
i love seeing more peeps going back to the old formats i started also when ice age just came out and i never ever played type 2 i always played classic and 1.5 which i wish it was sooo expensive to play legacy but at least once u have the deck u dont have to worry about in 3 months a new expansion coming out. anyway thanks for your post looking forward to playing some more legacy in the months to come. i also was wondering if anyone could help me with kind of a budget legacy deck to get started again playing legacy?
I see pasttimes is running several events at Gencon again, are you going to be there? and are you going to be judging this year?
I plan on making the drive from Merrillville, IN area to Indy to play some std and legacy tourneys!
How can you possibly not play it? It is a real bomb. :(
You know another iffy deck is the Lolaphant deck. I don't think it will ever be PTQ level but it is a good fun time. I T-8'ed a 30 man tournament last night with the deck.
3 Terramorphic Expanse
4 Khalni Garden
4 Mountain
7 Island
5 Forest
4 Preordain
4 See Beyond
2 Foresee
4 Mass Polymorph
4 Explore
4 Growth Spasm
4 Awakening Zone
4 Spawning Breath
2 Lightning Bolt
3 Massacre Wurms
2 Terastodon
Sideboard
4 Spell Pierce
4 Plummet
3 Nature's Claim
2 Fog
2 Lightning Bolt
The best part is how flexible the Poly package can be. You can take out all 5 and replace it with 1 Urabrusk and 4 BSC or 4 Chancellor of the Forge. All of which can win the turn they come down.
Its consistent too like turn 5-6 Polymorph either time
Last year, I judged four all four days of GenCon. Options were payment in paper of online. I got the equivalent of 4 boxes (144 packs) of M11 online, and played sealed, draft and 4 pack sealed with it ever since. I have also done fairly well in M11 Dailies - the net result is that I am going close to infinite.
The TO who runs Magic events at GenCon is pretty generous, but GenCon is a long, long con.
Pretty sure the majority are judge compensation prizes. (IE: in lieu of actual money.)
how do you end up with so many packs? (half a dozen draft sets left.... tons of M10/11
Is it a) You won so much in some big premier event? or by doing constantly well? If so.. Free cardz! who cares if you open junk. You are pro!
Or is it b) You like buying a ton of packs at the beginning of a season? Hint. no discounts on mtgo. Stop buying tons. Less money spent on junk pulls, and if you feel like playing a particular format later you can always buy a single draft set (on 2nd. market if needed)
Good job here, keep it this way and it will be more and more awesome.
One little feature I would like to see is a Top 10 Currently Most Expensive Cards in the System. It wouldn't be too much hard to pull off with all the data already collected for other purposes, right?
Goblin Welder's price listed is an anomaly. You can find Welder as much cheaper as half that price elsewhere.
Yeah I understand the differences. I was just pointing out that sometimes being a creature is actually better.
After playing with Dark Tutelage and then playing Confidant, it is quite apparent which one is better. Of course if we had Sensei's Divining Top in Standard, Tutelage would jump up in quality quite a bit.
Fauna Shaman without the tap restriction would be quite ridiculous.
For some reason I always derp with Grim Affliction and Mortis Dogs. So sad when I try to get all fancy and lose because of it.
There's actually a very simple explanation for this: Dark Tutelage's ability can only be used once per turn anyway, and it can't be used the first turn you play it either, so the downside of the creature version is only that creature-removal is more common than enchantment removal.
If Fauna Shaman's ability was "G:" to activate rather than "G Tap:" to activate, then some people might take Shaman over Survival (if they were both legal) because of the 2/2 body and how that alters the value of drawing duplicates--with Vengevine, having another creature to cast versus a redundant enchantment can really matter. But as it is, a 2/2 body doesn't make up for the lack of haste and being restricted to one activation per turn.
easily the best non rare in triple nph is the infect overrun. it just wins, or forces the opp into bad blocks.
Other than that I dont think there is any strategy better than another. Just take whats open, your deck will be good. A ton of noobs play in triple nph, so signals are hard to read.
I actually have a copy of Zenith in the deck now which is why I feel comfortable dropping to two 'goyfs. Do you think it is a good idea to drop a knight as well? I would like to be able to put one of utility creatures in the deck as well, but finding room is rough.
thanks for the comment!
2 Things
1). I agree completely on the mythic "airballing". During the prerelease i was in 9 drafts. 9 * 3 = 27 packs... I cracked only 2 mythics: Sheoldred (too bad i already have 14 of you...) and an Elesh Norn (oh if only you cost 6). Very disappointing. I managed to still make the rares i pulled bring me profit since 3 pack NPH is a). filled with bad players b). so removal heavy you rarely lose to a "bomb" card c). More about racing and knowing when and how to use removal the best instead of drafting mythic bomb after mythic bomb. Now then since the release karma must have owed me for the prerelease. I have drafted 7 or more times since the prerelease. I have opened 3 Phyrexian Obliterators (1 foil), 2 Karn, and a Batterskull. Those arent the mythics i am getting... these are the EXTRA mythics i am getting along side Etched monstrocity and Vorin.
I think its easier for me to say "its just random" because i have recently been fortunate enough to be pulling the money like crazy, but.... its just random. i am sure next month I will be complaining about how lame random junk is and how i never pull anything good.
2). Triple NPH draft strategies: these go in no particular order as you should always be mindful of your signalling and what is open-
*RED/BLUE infect: This stategy rides on the back of blighted agent and razorswine. Viral Drake is a first pick that can lead you into this path since only quality removal can kill drake. Volt charge is also a first pick that may lead you to this. Tezz Gambit may be a first pick that is very open ( you dont have to be in blue or infect to use this card) The red ogre is not bad but requires alot of red mana that you aren't planning on using for anything else to be effective so he should be picked up late if at all. Chained throatseeker is your finisher and normally doesnt go high. some of the strengths of this strategy is that it is difficult to interact with the infectors because of evasion and first strike and the removal is solid.
*BLUE/GREEN infect: This is a tempo based stategy that uses glistener elf and blight agent to gather infect counters early. The same holds true for the blue cards from RED/BLUE so i wont go over that again. This deck looks to kill fast and requires alot a crtical mass of blight agents and glistner elves. Mycosynthfiend is good for holding the ground while blight agent grinds the game out. Glisa's scorn is the cheapest artifact removal in triple NPH and is great good removal for certain problem creatures. Spine Biter is the only other real infect creature for green. Betrayers die to everything and should only be used if you are light on playables. Beast within handles all problems well. Vapor snag gets a nod in this type of strategy since often times bashing with the glistener elf just once or twice more is what makes all the difference. BEWARE Whip flare will make you cry with this build.
*RED/BLACK Beatdown: This deck aims to win by taking your life total to 0 with high attack threats and direct damage. Voltcharge and artilerize give you a stupid amount of reach. The best early drop is porcelain legionnaire. So what he is white? You are getting aggressive and doing so fast with him on th board. Kiln walker doesnt block very well but he is shockingly good early. I really like blind zealot in this for your primary 3 drop. Shrine of burning rage and slash panther are solid. Enslave can be a blowout. The BEST 4 drop is mortis dogs in this though. They get the opponant that much closer with each attack even when they are blocked. Artilerize on a mortis dog after he attacked in unblocked is 13 damage by itself... i am sure you can get the other 7 somehow... Oh and BTW black removal is good (who knew?). DANGER avoid priest of urabrask and furnace scamp... you would think they would be great in this strategy but each is a weak top deck late. Free 2/1 guys arent really that good in this format where 3 toughness is everywhere and the "chance" of getting 4 damage from a 1 cost spell is not as good as something you know you can use if it isnt in your hand turn 1.
ok there is just 3 i briefly covered... I dont want to ruin them all for you! Triple NPH is actually alot of fun and there is no color is truely useless... White has a splicer deck that i have lost to before but i rarely find my way into white. It probably has to do with the fact that i dont like the upside to their infect guys and never can draft enough splicers to make anything happen. Their best cards are phyrexian mana cards i splash into other decks (Hi apostles blessing and legionnaire!)
A few draft tips:
Look at the removal first. Dismember is the right pick at least 80% of the time...
Pith driller is an answer to alot of early game problems
Act of aggression is worth picking even if you arent in red. This card wins games.
Dispatch is not worth building around... there isnt enough artifacts to get it active usually and when you do jump through the hoops the deck you have is worse then if you hadnt. And I am just going to apostles blessing in responce, or blow up and artifact to take you off metal craft, or just kill you with my blighted agent, or...
Gitaxian probe is great pick up mid to late pack if you arent in blue and esp if you have bombs that you drafted. Playing with 39 cards is better than 40.
Enslave and numbing dose with give a person poisen counters if you play it on an infect creature.
Gremlin mine often gets passed further than it should IMHO. Its removal for a few constant offenders, namely: pith driller, spined thopter, slash panther, legionnaire, thundering Terrandon, blinding soul eater, kiln walker, and tresspassing souleater. Also that bomb molten steel dragon looks pretty silly in the grave yard. It may not always be main deck material but some decks you you will be so glad you have it.
Apostles blessing is one of the best combat tricks. If you crit count is high than its great, if its low its better since you can negate a key removal attempt from an opponent or just use it to make a guy unblockable or use it to have your guy survive combat. When I see my opponant play this card I straiten up in my seat and make sure to pay close attention to the game state because i know they are good, When a good player uses this card I often just have to sit back and watch them win because they knew just when to use it to its max effect.
I think I have rambled on long enough, but i hope this helps someone with their limited exploits...
Ya well I almost wonder if this wasn't all intentional by wizards, a sort of market experiment. Print a dumb bomb at mythic and see how people react, is the negativity enough to depress sales? Or does the need to get key Mythics promote sales by needing to crack more packs? Post JTMS rotation are people so relieved that they don't realize that mythics are still increasing the cost of the game? The truth is that people in these companies are pretty bright guys. This is where talent goes in the world, because that's where the money is: figuring out how to get more out of people for less service and product. "This is chess mother-bleeper, not checkers!" Thinking that anything these guys say as PR is authentic is a mistake, IE taking at face value that JTMS was just a dumb "mistake". Kind of like when the toy company says: having that much lead in childrens toys was a "mistake".
Great article, reminds me that we as a community should always have some basic conceptual articles in the system just in case someone is visiting and they just started playing.
Woo hoo Fresh Blood lol! Nice to see more Legacy content on here. Many moons ago, I wrote a series detailing which legacy cards were played among several different decklists. You might find this information useless as I agree the best way to dive into legacy is to purchase cards that are widely played.
You could go the way of the recent GP winning list and try to fit in Green Sun's Zenith. It will allow you to keep your Tarmo count and Knight count down. It would also then be a good idea to run Dryad Arbor as a nice surprise to utilize your equipment.
See you in the practice room.