"Now before you go assuming I’ve indulged in my province’s biggest industry (hint: it’s not lumber)" haha awesome. That's the BC reputation (Torontonian here).
Good stuff just work a bit on the formatting. Using the most basic html tables to put relevant cards/pics beside your paragraphs makes it look that much more professional.
Momento's one of my favorite movies, hoping the director's upcoming movie Inception will also be up there.
To my mind Dual Lands could also be considered combo enablers since they make the mana so easily. Aether Vial is certainly a hose. You could probably make a list of a hundred cards that break classic that don't belong in Tribal. I don't think that would solve the problem. Those with access to the more expensive cards and a will to win will do so no matter what you ban.
For the record AJ ran a deck with Eldrazi tribal the first week they came out and did not "cheat" Emrakul out once. He paid the 15 mana fairly every game and still managed to get it out on turn 4-5 consistently. So perhaps banning Urza Tron and Cloudpost/Vesuva is key too.
Fair enough and will do most likely tomarrow after work since im going too be getting dinner then going to work soon here.
However that being said and not lookin at the current banned list here's a few off the top of my head and why.
Doomsday- The card its self should explain enough that its built to be abused.
Natural order - lets be honest the only decks this has seen play has been fast mana creatures along with everyone's favorite mythic hydra...then again maybe it's the hydra that should be banned?
Helm of obedince- Now this card in a vaccum is fine and actually would be alot of fun but has never seen play outside of mono black helm/line decks. Leyline isnt the culprit here as it's an answer to some decks rather then just a problem its self. Helm cant say that thus why it should be the banned card.
Bazaar of bagdad- I think this cards currectly banned and with good reason the only deck it's seen play has been dredge.
Goblin recruiter- The problem child in goblins isnt lackey nearly as much as its recruiter who sets up the deck for insane broken things to happen.
Mystical Tutor.- i could go over all the reasons to ban the card but in short it's one of the most abusive enablers in any format.
Iona,-Lets be honest the only decks she sees play is reanimator and well really more need said on the general unfun factor she brings?
Emrakul- another let'd be honest with ourselves the only time this guy is played is when people cheat him in. Eldrazi dont lose much as a tribe by losing him they still have the other two Legendary tribe members that are devistating.
Im sure there's more but thats just what i was able to think of off the top of my head.
Playing control is tough. You can never just press f6 to move the game along. And don't feel bad for the URL players. They deserve to lose if they don't have other ways of winning.
I like the enchantment theme as well as the use of some unconventional cards. Not a huge fan of the scepter but that's just me.
Other controlling cards to consider include final judgment, austere command, iona, linvala,kederekt leviathan, catastrophe, capsize, and tooth and nail (goes well with empyrial archangel/vigor combo).
I would probably go with Rubinia over jenara. Jenara can beat down but having rubinia out really affects the way people play. And as a control deck you probably want people to be scared of you.
I would give you a rating but my phone won't let me.
Thanks for the suggestions. There are only two decks at our FNM that I am wary of: Jund and Planeswalkers. The manabarbs will probably be the best thing for them.
I'm still not sure about it, but I will do some testing with the artillery before Friday.
Ok I'm not really concerned with posting this information because I have roughly 8 email addresses. So if one gets flooded its no big deal. Anyone with any opinions on what to ban/unban, what cards need to looked at either post a list here or Email a list to me @ TribalApocalypse@yahoo.com
i never actually bashed him. I simply repeated in a brief summary the argument that happened after the fact. No one agreed with this approach last week and the player certainly didn't help his case when he said "Everyone think's I am an asshole, so I might as well build a deck to live up to it." This player's solution was banning combo pieces. No one supported that. Everyone was basically like you knew better, no one enjoys playing against those, don't be a DB. I dont count that as bashing. If I had been like ranth is a douchebag he sucks at tribal blah blah blah thats bashing. I harbor no ill will towards rnath he normally has interesting fair decks.
Flip I think what the real problem is that the group wants to play by a shifting set of rules and honestly thats why it doesnt work.
I say this to every host that's asked me whats the best thing they can do for a tournement and my answer has always been the same.
"Keep the rules and how u handle things uniform and fair and the rest will follow."
It's okay though I realize it's just soo much easier to villlanize someone then to make any effort at all to fix things and then collect credits from bashing players in an article on a website that the sponsor of said tournament also runs.
Yes but here in lies the problem if you bring combo you will win if your build is good enough which is a proven factor in tribal. If you play aggro you stand a chance at winning if there are no strong combo decks that week. If you bring anything interesting you lose its sad but true.
I played combo decks but not every week and won with them. When I played non combo decks I lost to combo, which tells me that the best meta to play currently is combo.
Something needs to be done to change this otherwise the event will lose players or more people will look to combo as the way forward which is against everything Shard is working towards.
I miss tribal as I had a lot of fun playing in the event and made lots of new friends but we need to stop the combo and tier one decks. The format needs to be shaken up to get rid of all the dead wood so to speak its a huge task but needs doing, Wizards didnt have an answer and stopped supporting it but I dont know the reasons for this as it was before my time but I'm sure AJ does.
Tribal needs some love it can be made into the format that Shard is pointing towards for the Apocalypse events, but it needs the help of the community which is YOU the readers to make the changes required to make this the fun event that you are all reaching for.
Okay guys im sorry but lets say you're right that the tribe is irrelevent to most combo decks.(not just this one)
Then that's why if you're going to raise hell on anyone running the cards that you should be uniformly fair and give everyone that same level of hate regardless how pretty you want to dress it up with the tribe. I've yet to see a compelling reason not to other then to allow "friends" to play their fun... or wait i thought it was unfun cards? Oh yep thats right they're friends and tried to "cleverly" hide the combo in plain sight so its okay right?
I still an baffled how you guys dont see that I dont care how casual you want the tourney to be as im completely cool with that idea and infact even encourage it (why else would I, mr i hate to ban anything!! Be the one suggesting to do exactly that??). HOWEVER what im saying is that you need to be uniform and fair to everyone.
Saying player A is allowed to play broken combo xyz but player B cannot isn't fair to anyone. I dont care what tourney it is or who you are or even in the casual room, doing things that way just aint right for anyone ESPICALLY in a tourney setting that a company has added their name to via their sponsorship.
I can see how goblins would be a pain in tribal classic with what is available in the Legacy card pool. In standard the deck has been severely neutered and can easily be shut down with a well placed sweeper.
My son loves the deck, but at seven, he doesn't quite get the whole double strike thing.
Actually the tournament is a fun one to play. I havent been there for a while but I am one to follow the honor rule. I never bring top decks, I always make something for it. I have played chimeras, avatars, and eyes. I think that a lot of people who play are just so hellbent on winning that they dont care what is brought to the table.
And if you don't agree no one is forcing to play. I could spend time going through the standard card pool and banning any card with any combo-potential but what would we be left with? I mean I could use Amulet of Vigor, Realm Razer, and Flickerform to generate infinite mana I'm pretty sure, but do I? No because I would rather not play a match solo and at least have some interaction outside of yeah I'm going to do this infinite combo and bam youre dead. Though I may go try this out just have some fun in the casual room now that I thought about it.
actually there are many weeks people win with the combos and no one cares. If the Shelldock Doomsday deck had at least been all eldrazi and not vampires many said they would not have minded. And anyway you slice building a deck around a combo when you have no intention of using the creatures in your deck is a copout. For example Endless_Nameless has won a number of events with various "combo decks". One week he had an Oath of Druids deck based around spirits. But he could actually play out his creatures and still win. No one really cared. AJ has brought many mnay horribly strong decks and done well. Again no one cared. Because they at least used the creatures in their deck as more than just filler. Personally I didnt have a problem when Flippers ran dragon-based Hypergenesis. At least the main tribal part of his tribe was used. The funny thing is there are numerous weeks were no one brings anything overpowered. People got mad at red but thats because its all people were running for almost a month. Thats no different then when people were getting pissed in standard since all you saw was jund. Playing the same decks week in and week out gets annoying and sure tempers may flare. But knowingly bringing a deck that you KNOW goes against whats going on, is not cool. And if being able to dominate an event just so you can go 3-0 and win 3 tickets is kind of lame. It would be much easier for everyone else if you were doing the same thing in the 2-man queues. Its a simple level of respecting the type of play that this is for. Fun casual play with a chance to win a couple tickets.
what deck should i be playing in these tournaments?
a) Combo deck - will get ridiculed by some and not by other depending on what combo it is that I'm playing. stand a very good chance of going 3-0 because no one has any sideboards and difficult for aggro decks to determine the proper hate needed for my combo.
b) Aggro deck - lose to the combo decks even though I am playing this tournament to win, but at least people don't berate me.
so it turns out you either: WIN and people hate you, or LOSE and people like you. Off chance of winning and people liking you - but rare. sounds like a great tournament to me. kudos.
May I offer a completely independent opinion of this situation? I've never played in these events.
My view is simple: unless this is a very tight-knit group of close friends who understand each other inside and out and share the same goals and expectations, you are going to constantly struggle with the discrepancies of "acceptable" week in and week out.
There aren't many decklist rules, and no allowed and disallowed lists to follow, etc. Thus, the competitive player will always seek to do what they can to win. It is encouraged because you allow it. And THAT just serves to penalize your players who are trying to keep things in the spirit of the format because they might have refrained from going combo-crazy in their deckbuilding, and they get beat by some crazy turn 2 combo who goes on to win first place. Which will sow the seeds of disinterest in the type of player you most want showing up at your tourneys.
Very interesting list. You drop Hoverguard, the Disciple + Shaman combo and half the chromatics for the trinket package essentially. Honestly I'd have to test it myself, but I when I tested this sort of thing long ago I felt it was just too slow, but I took it a little further with Blink and Sanctum Gargoyle. It does look more consistent, but I've never been a fan of the spellbombs. There hasn't been many matches where I say to myself, "Gee, I wish I had Pyrite Spellbomb over a Somber Hoverguard."
I can comment on the Storm match though. Our differing lists are the reason for such opposite results. My list is faster and more likely to race, with far fewer cards that are "dead weight" in the matchup. Reaping the Graves and all those spellbombs don't do anything productive in that match. Post-sb I have 4x Duress, 4x Hydroblast, 3x Shaman, 4x Unicorn all ready to go on top of that speed. I think that makes up the difference. For this reason I see Reaping as a sideboard card and not maindeck in this meta. It's great when you need lategame steam, but useless if you're up against a deck that wants to race you.
Prismatic Lens does look like a nice middle ground between speed and consistency. I was just fiddling with Prophetic Prism because I'm a sucker for cantrips. I'll try out the Prismatic Lens instead.
Thanks for the feedback and I'll try your list out.
I think we like to argue over and over again about the same issue with no resolution in sight.
In all seriousness, the problem is that the format restrictions (must have 20 creatures of the same type and no sideboards) combined with the classic card pool create a format where Combo is really really good. Add in to that the fact that tier 1 creature based strategies with disruption and control are discouraged. (Merfolk)
Do you really think that Shelldock/Doomsday Combo would be all that fearsome against a field of Merfolk decks using Force of Wills and other counterspells? Many of the problems people have with this format is that players can design a deck that can do something that gets them pretty close to winning on turn 2. Well, that's basically competitive classic without control decks.
It has been argued that the format wasn't designed to be combo oriented, and that the only "good" way to win is through creatures. I could also argue that Rise of the Eldrazi was designed to make a Defender deck playable in standard. That doesn't mean I'm going to be able to win any tournaments with that strategy.
So, what do you do now that the results (lots of combo decks and "degenerate" decks) don't match your goals (lots of variety, longer games, more "fun" games)? My solution, try to redefine the format with definitive specific rules that WILL encourage what you want rather than what you don't want. Can you make everyone happy? Of course not, but there is a lot of room for improvement. Here are a couple of my suggestions for a tribal format that actually works.
1. Ban noncreature cards that aren't Standard Legal + Every creature ever printed + 1/3 of deck must be of the same tribe. (New Banned List: Goblin Lackey)
2. Ban noncreature cards that aren't Extended Legal + Every creature every printed + 1/3 creatures (New Banned List: Goblin Lackey)
3. Restrict all noncreature cards, everything else remains the same.
Most of the problem combo cards exist because of noncreature spells. If we limit those kinds of cards, turn 2 combos are much harder to pull off. Sure, you can still find a way to sneak Emrakul or Iona into play, but it probably isn't going to happen on turn 2.
Sideboard Options
1. Sideboards must made up entirely of creatures
2. Can't sideboard out any creatures from your tribe (Honor System, and hard to program)
More! This stuff is very helpful, thanks!
"Now before you go assuming I’ve indulged in my province’s biggest industry (hint: it’s not lumber)" haha awesome. That's the BC reputation (Torontonian here).
Good stuff just work a bit on the formatting. Using the most basic html tables to put relevant cards/pics beside your paragraphs makes it look that much more professional.
Momento's one of my favorite movies, hoping the director's upcoming movie Inception will also be up there.
To my mind Dual Lands could also be considered combo enablers since they make the mana so easily. Aether Vial is certainly a hose. You could probably make a list of a hundred cards that break classic that don't belong in Tribal. I don't think that would solve the problem. Those with access to the more expensive cards and a will to win will do so no matter what you ban.
For the record AJ ran a deck with Eldrazi tribal the first week they came out and did not "cheat" Emrakul out once. He paid the 15 mana fairly every game and still managed to get it out on turn 4-5 consistently. So perhaps banning Urza Tron and Cloudpost/Vesuva is key too.
Fair enough and will do most likely tomarrow after work since im going too be getting dinner then going to work soon here.
However that being said and not lookin at the current banned list here's a few off the top of my head and why.
Doomsday- The card its self should explain enough that its built to be abused.
Natural order - lets be honest the only decks this has seen play has been fast mana creatures along with everyone's favorite mythic hydra...then again maybe it's the hydra that should be banned?
Helm of obedince- Now this card in a vaccum is fine and actually would be alot of fun but has never seen play outside of mono black helm/line decks. Leyline isnt the culprit here as it's an answer to some decks rather then just a problem its self. Helm cant say that thus why it should be the banned card.
Bazaar of bagdad- I think this cards currectly banned and with good reason the only deck it's seen play has been dredge.
Goblin recruiter- The problem child in goblins isnt lackey nearly as much as its recruiter who sets up the deck for insane broken things to happen.
Mystical Tutor.- i could go over all the reasons to ban the card but in short it's one of the most abusive enablers in any format.
Iona,-Lets be honest the only decks she sees play is reanimator and well really more need said on the general unfun factor she brings?
Emrakul- another let'd be honest with ourselves the only time this guy is played is when people cheat him in. Eldrazi dont lose much as a tribe by losing him they still have the other two Legendary tribe members that are devistating.
Im sure there's more but thats just what i was able to think of off the top of my head.
Playing control is tough. You can never just press f6 to move the game along. And don't feel bad for the URL players. They deserve to lose if they don't have other ways of winning.
I like the enchantment theme as well as the use of some unconventional cards. Not a huge fan of the scepter but that's just me.
Other controlling cards to consider include final judgment, austere command, iona, linvala,kederekt leviathan, catastrophe, capsize, and tooth and nail (goes well with empyrial archangel/vigor combo).
I would probably go with Rubinia over jenara. Jenara can beat down but having rubinia out really affects the way people play. And as a control deck you probably want people to be scared of you.
I would give you a rating but my phone won't let me.
Thanks for the suggestions. There are only two decks at our FNM that I am wary of: Jund and Planeswalkers. The manabarbs will probably be the best thing for them.
I'm still not sure about it, but I will do some testing with the artillery before Friday.
That makes 3 of us. That is why I have refrained from doing so when sorely tempted several times. Also I don't see how Ranth did anything wrong.
Ok I'm not really concerned with posting this information because I have roughly 8 email addresses. So if one gets flooded its no big deal. Anyone with any opinions on what to ban/unban, what cards need to looked at either post a list here or Email a list to me @ TribalApocalypse@yahoo.com
i never actually bashed him. I simply repeated in a brief summary the argument that happened after the fact. No one agreed with this approach last week and the player certainly didn't help his case when he said "Everyone think's I am an asshole, so I might as well build a deck to live up to it." This player's solution was banning combo pieces. No one supported that. Everyone was basically like you knew better, no one enjoys playing against those, don't be a DB. I dont count that as bashing. If I had been like ranth is a douchebag he sucks at tribal blah blah blah thats bashing. I harbor no ill will towards rnath he normally has interesting fair decks.
fair enough! :D i can get the analogies to std. people will hate jund, etc. while jund with variations might not be so hated upon. etc etc. gotcha.
unfortunately that is exactly what the problem is right now :(
"Keep the rules and how u handle things uniform and fair and the rest will follow."
I agree 100%
I agree with Ranth on this no one should ever bash a player in an article, its just wrong on so many levels.
Flip I think what the real problem is that the group wants to play by a shifting set of rules and honestly thats why it doesnt work.
I say this to every host that's asked me whats the best thing they can do for a tournement and my answer has always been the same.
"Keep the rules and how u handle things uniform and fair and the rest will follow."
It's okay though I realize it's just soo much easier to villlanize someone then to make any effort at all to fix things and then collect credits from bashing players in an article on a website that the sponsor of said tournament also runs.
@ Scartore
Yes but here in lies the problem if you bring combo you will win if your build is good enough which is a proven factor in tribal. If you play aggro you stand a chance at winning if there are no strong combo decks that week. If you bring anything interesting you lose its sad but true.
I played combo decks but not every week and won with them. When I played non combo decks I lost to combo, which tells me that the best meta to play currently is combo.
Something needs to be done to change this otherwise the event will lose players or more people will look to combo as the way forward which is against everything Shard is working towards.
I miss tribal as I had a lot of fun playing in the event and made lots of new friends but we need to stop the combo and tier one decks. The format needs to be shaken up to get rid of all the dead wood so to speak its a huge task but needs doing, Wizards didnt have an answer and stopped supporting it but I dont know the reasons for this as it was before my time but I'm sure AJ does.
Tribal needs some love it can be made into the format that Shard is pointing towards for the Apocalypse events, but it needs the help of the community which is YOU the readers to make the changes required to make this the fun event that you are all reaching for.
Okay guys im sorry but lets say you're right that the tribe is irrelevent to most combo decks.(not just this one)
Then that's why if you're going to raise hell on anyone running the cards that you should be uniformly fair and give everyone that same level of hate regardless how pretty you want to dress it up with the tribe. I've yet to see a compelling reason not to other then to allow "friends" to play their fun... or wait i thought it was unfun cards? Oh yep thats right they're friends and tried to "cleverly" hide the combo in plain sight so its okay right?
I still an baffled how you guys dont see that I dont care how casual you want the tourney to be as im completely cool with that idea and infact even encourage it (why else would I, mr i hate to ban anything!! Be the one suggesting to do exactly that??). HOWEVER what im saying is that you need to be uniform and fair to everyone.
Saying player A is allowed to play broken combo xyz but player B cannot isn't fair to anyone. I dont care what tourney it is or who you are or even in the casual room, doing things that way just aint right for anyone ESPICALLY in a tourney setting that a company has added their name to via their sponsorship.
I can see how goblins would be a pain in tribal classic with what is available in the Legacy card pool. In standard the deck has been severely neutered and can easily be shut down with a well placed sweeper.
My son loves the deck, but at seven, he doesn't quite get the whole double strike thing.
Actually the tournament is a fun one to play. I havent been there for a while but I am one to follow the honor rule. I never bring top decks, I always make something for it. I have played chimeras, avatars, and eyes. I think that a lot of people who play are just so hellbent on winning that they dont care what is brought to the table.
And if you don't agree no one is forcing to play. I could spend time going through the standard card pool and banning any card with any combo-potential but what would we be left with? I mean I could use Amulet of Vigor, Realm Razer, and Flickerform to generate infinite mana I'm pretty sure, but do I? No because I would rather not play a match solo and at least have some interaction outside of yeah I'm going to do this infinite combo and bam youre dead. Though I may go try this out just have some fun in the casual room now that I thought about it.
actually there are many weeks people win with the combos and no one cares. If the Shelldock Doomsday deck had at least been all eldrazi and not vampires many said they would not have minded. And anyway you slice building a deck around a combo when you have no intention of using the creatures in your deck is a copout. For example Endless_Nameless has won a number of events with various "combo decks". One week he had an Oath of Druids deck based around spirits. But he could actually play out his creatures and still win. No one really cared. AJ has brought many mnay horribly strong decks and done well. Again no one cared. Because they at least used the creatures in their deck as more than just filler. Personally I didnt have a problem when Flippers ran dragon-based Hypergenesis. At least the main tribal part of his tribe was used. The funny thing is there are numerous weeks were no one brings anything overpowered. People got mad at red but thats because its all people were running for almost a month. Thats no different then when people were getting pissed in standard since all you saw was jund. Playing the same decks week in and week out gets annoying and sure tempers may flare. But knowingly bringing a deck that you KNOW goes against whats going on, is not cool. And if being able to dominate an event just so you can go 3-0 and win 3 tickets is kind of lame. It would be much easier for everyone else if you were doing the same thing in the 2-man queues. Its a simple level of respecting the type of play that this is for. Fun casual play with a chance to win a couple tickets.
what deck should i be playing in these tournaments?
a) Combo deck - will get ridiculed by some and not by other depending on what combo it is that I'm playing. stand a very good chance of going 3-0 because no one has any sideboards and difficult for aggro decks to determine the proper hate needed for my combo.
b) Aggro deck - lose to the combo decks even though I am playing this tournament to win, but at least people don't berate me.
so it turns out you either: WIN and people hate you, or LOSE and people like you. Off chance of winning and people liking you - but rare. sounds like a great tournament to me. kudos.
May I offer a completely independent opinion of this situation? I've never played in these events.
My view is simple: unless this is a very tight-knit group of close friends who understand each other inside and out and share the same goals and expectations, you are going to constantly struggle with the discrepancies of "acceptable" week in and week out.
There aren't many decklist rules, and no allowed and disallowed lists to follow, etc. Thus, the competitive player will always seek to do what they can to win. It is encouraged because you allow it. And THAT just serves to penalize your players who are trying to keep things in the spirit of the format because they might have refrained from going combo-crazy in their deckbuilding, and they get beat by some crazy turn 2 combo who goes on to win first place. Which will sow the seeds of disinterest in the type of player you most want showing up at your tourneys.
Very interesting list. You drop Hoverguard, the Disciple + Shaman combo and half the chromatics for the trinket package essentially. Honestly I'd have to test it myself, but I when I tested this sort of thing long ago I felt it was just too slow, but I took it a little further with Blink and Sanctum Gargoyle. It does look more consistent, but I've never been a fan of the spellbombs. There hasn't been many matches where I say to myself, "Gee, I wish I had Pyrite Spellbomb over a Somber Hoverguard."
I can comment on the Storm match though. Our differing lists are the reason for such opposite results. My list is faster and more likely to race, with far fewer cards that are "dead weight" in the matchup. Reaping the Graves and all those spellbombs don't do anything productive in that match. Post-sb I have 4x Duress, 4x Hydroblast, 3x Shaman, 4x Unicorn all ready to go on top of that speed. I think that makes up the difference. For this reason I see Reaping as a sideboard card and not maindeck in this meta. It's great when you need lategame steam, but useless if you're up against a deck that wants to race you.
Prismatic Lens does look like a nice middle ground between speed and consistency. I was just fiddling with Prophetic Prism because I'm a sucker for cantrips. I'll try out the Prismatic Lens instead.
Thanks for the feedback and I'll try your list out.
I think we like to argue over and over again about the same issue with no resolution in sight.
In all seriousness, the problem is that the format restrictions (must have 20 creatures of the same type and no sideboards) combined with the classic card pool create a format where Combo is really really good. Add in to that the fact that tier 1 creature based strategies with disruption and control are discouraged. (Merfolk)
Do you really think that Shelldock/Doomsday Combo would be all that fearsome against a field of Merfolk decks using Force of Wills and other counterspells? Many of the problems people have with this format is that players can design a deck that can do something that gets them pretty close to winning on turn 2. Well, that's basically competitive classic without control decks.
It has been argued that the format wasn't designed to be combo oriented, and that the only "good" way to win is through creatures. I could also argue that Rise of the Eldrazi was designed to make a Defender deck playable in standard. That doesn't mean I'm going to be able to win any tournaments with that strategy.
So, what do you do now that the results (lots of combo decks and "degenerate" decks) don't match your goals (lots of variety, longer games, more "fun" games)? My solution, try to redefine the format with definitive specific rules that WILL encourage what you want rather than what you don't want. Can you make everyone happy? Of course not, but there is a lot of room for improvement. Here are a couple of my suggestions for a tribal format that actually works.
1. Ban noncreature cards that aren't Standard Legal + Every creature ever printed + 1/3 of deck must be of the same tribe. (New Banned List: Goblin Lackey)
2. Ban noncreature cards that aren't Extended Legal + Every creature every printed + 1/3 creatures (New Banned List: Goblin Lackey)
3. Restrict all noncreature cards, everything else remains the same.
Most of the problem combo cards exist because of noncreature spells. If we limit those kinds of cards, turn 2 combos are much harder to pull off. Sure, you can still find a way to sneak Emrakul or Iona into play, but it probably isn't going to happen on turn 2.
Sideboard Options
1. Sideboards must made up entirely of creatures
2. Can't sideboard out any creatures from your tribe (Honor System, and hard to program)