• The All-Planeswalker Deck   11 years 19 weeks ago

    There's a guy, IotaNull, on the Commander/EDH forums has an all of the planeswalkers deck:
    http://mtgcommander.net/Forum/viewtopic.php?f=16&t=16004

    General: Sliver Queen

    Creatures (5):
    Viral Drake
    Gilder Bairn
    Nissa's Chosen
    Elesh Norn, Grand Cenobite
    Sun Titan

    Artifacts (5):
    Mana Crypt
    Sol Ring
    Rings of Brighthearth
    Contagion Clasp
    Contagion Engine

    Instants (2):
    Clockspinning
    Cyclonic Rift

    Enchantments (1):
    Doubling Season

    Sorceries (1):
    Obzedat's Aid

    Lands (43):
    Command Tower
    Reflecting Pool
    Exotic Orchard
    10x original dual lands (Tundra etc)
    10x RTR Shocklands (Hallowed Fountain etc)
    10x Onslaught/Zendikar Fetchlands (Flooded Strand etc)
    10x filter lands (Mystic Gate etc)

    Planeswalkers (42):
    Ajani Goldmane
    Ajani Vengeant
    Ajani, Caller of the Pride
    Ashiok, Nightmare Weaver
    Chandra Ablaze
    Chandra Nalaar
    Chandra, Pyromaster
    Chandra, the Firebrand
    Domri Rade
    Elspeth Tirel
    Elspeth, Knight-Errant
    Elspeth, Sun's Champion
    Garruk Relentless
    Garruk Wildspeaker
    Garruk, Caller of Beasts
    Garruk, Primal Hunter
    Gideon Jura
    Gideon, Champion of Justice
    Jace Beleren
    Jace, Architect of Thought
    Jace, Memory Adept
    Jace, the Mind Sculptor
    Karn Liberated
    Kiora, the Crashing Wave
    Koth of the Hammer
    Liliana Vess
    Liliana of the Dark Realms
    Liliana of the Veil
    Nicol Bolas, Planeswalker
    Nissa Revane
    Ral Zarek
    Sarkhan Vol
    Sarkhan the Mad
    Sorin Markov
    Sorin, Lord of Innistrad
    Tamiyo, the Moon Sage
    Tezzeret the Seeker
    Tezzeret, Agent of Bolas
    Tibalt, the Fiend-Blooded
    Venser, the Sojourner
    Vraska the Unseen
    Xenagos, the Reveler

  • The All-Planeswalker Deck   11 years 19 weeks ago

    This? this is my kind of crazy. Magnificent, Cotton.

  • Freed From the Real 260: Dead to Rites, but Bitter Blossoms!   11 years 19 weeks ago

    The link helpfully provided by Conqueror and Commander in the facebook comments should address this. I can find no fault in their reasoning: It was ubiquitous, it did do too much, and it was one of the primary search targets in the format. Three rootgrapples, three rampant growths and a huge creature was all a bit too much and that was before you see it flickered, copied, rite of replicationed and so on.

  • The All-Planeswalker Deck   11 years 19 weeks ago

    The spam aside, the comments here are pretty much what I would say via the pws. I did build an all pw deck but decided it was too horrible to inflict on anyone without a sense of humor (99% of the juff crowd on a bad day. On a good day, the whole scene is humor-filled and not unintentionally.)

    Also I do believe AJ did something similar a while back. Still you wrote an article about it. :) I probably would build something entirely different from your decks but my tastes tend to run differently because while I am somewhat of a Johnny, I am more influenced by Timmy sensibilities. (Or some such psychobabble relating to demographics that really makes little sense, even in the framework of selling cards to people.)

  • Freed From the Real 260: Dead to Rites, but Bitter Blossoms!   11 years 19 weeks ago

    The changes to the B&R list for Modern is certainly very interesting. I think it was right to ban Deathrite Shaman, he was always just ridiculously powerful for 1 mana and I think if it wasn't for the fact that it had just been printed it would have been banned alongside Bloodbraid Elf. I like Deathrite but I think it will be interesting to see how the format adapts to it leaving. Describing Deathrite as a Jund card kind of understates its prevalence. The card also saw play in Pod, Junk, Gifts Control, Rock and Red Deck Wins.

    I think the return of Wild Nacatl will probably be good for the format. I think it's fair to say that traditional aggro decks have been lacking in Modern since the banning of Nacatl and introducing a few more aggro decks into the format might mix things up.

    Bitterblossom is a card I am less happy to see unbanned. I'm really not sure it's going to be spreading a great deal of joy. It's very powerful, difficult to deal with and goes into a lot of not very fun decks. We'll see how it goes but I'm not too happy to see it come off the banned list.

  • Writer Adept: Standard Pauper Review of Born of the Gods, Part One   11 years 19 weeks ago

    Thanks guys. I agree that people will definitely test the Tap Auras and Inspire creatures together, especially the Servant of Tyramet. But ultimately, I don't think it will prove to be Tier 1, and thus will not be widely played as the new metagame develops.

  • Writer Adept: Standard Pauper Review of Born of the Gods, Part One   11 years 19 weeks ago

    Great article. I have a couple places I disagree, though.

    Namely, I think that Tribute is going to be found to be unplayable pretty quickly.

    Second, I think that the tap auras and the Inspire creatures will see play together: a black engine with claim of erebos on the servant of tymaret could be bonkers. It's probably too hard to protect, but I do think these sets of cards will see play together, and that someone will make it work.

  • Freed From the Real 260: Dead to Rites, but Bitter Blossoms!   11 years 19 weeks ago

    Where is the announcement of the ban of Sylvan Primordial?
    The official DCI announcement says: "Changes to Magic Online-only formats are now announced monthly in the Magic Online Community Group blog." Providing a link to the homepage of the community site. Finding things there is nearly impossible. And how is Commander still a "Magic Online-only format" if they have an ongoing line of paper products advertised as Commander?

    The link to mtgcommander.net goes (again) to their (spartan) homepage. There's an "update" link there, but it only shows a raw log with "February 2nd, 2014: Sylvan Primoridal banned." (sic)

    No motivation? Is this ban effective immediately?
    What gives?

  • The All-Planeswalker Deck   11 years 19 weeks ago

    Fun stuff! Just some quick notes on the ultimates, keeping in mind that this is all for mulitplayer:

    Elspeth, Knight-Errant definitely deserves to be in the top 10, if not the top 5. Unlike Avacyn, who can be exiled, the indestructible emblem cannot be removed which is really hard to deal with. From my experience I don't think I've ever lost once I got the emblem out, although I have seen a couple opponents who were just too far behind when they got theirs.

    For Ral Zarek, I got him to ultimate a couple times, and well.... 1 extra turn doesn't always do that much. Just too random.

    I had several opportunities in the past to ultimate Sorin, Lord of Innistrad, and never took them. There was just never enough good stuff out there for me to want to blow up versus getting another emblem. I think people avoided playing good stuff knowing he would be able to just steal them.

    Chandra's isn't as impressive as it should be, but that's just my opinion.

  • The All-Planeswalker Deck   11 years 19 weeks ago

    Of course you came up with this two months later! :P

    If you evaluate the ultimates thinking of what's the one that's most likely to end the game, Jace the Mind Sculptor is unbeatable. It's not unlikely to be an insta-win.

    Ral Zarek's is meh to me, it's the one ultimate that has a chance to entirely fizzle (it's 1 chance out of 32 possible outcomes, so not likely but not even astronomically unlikely). Statistically it gives you 2.5 extra turns (10/32 outcomes for both 2 and 3). It's a good advantage, but so is killing half the permanents of the opponent. It wins you a game if you were already set to win the game. If your board was empty, or your creatures couldn't get through, it equals to casting Concentrate.

    And Karn goes up in loyalty by exiling cards from the opponent's hand. They'll usually be a bunch of non-permanents or lands. You can actively exile your own hand in order to restart the game with heavy stuff in play, but at that point you're giving up a board position where you have an active Karn on the board, which usually is enough to be ahead.

    I think the best (=scariest) ultimates are the ones that work in a vacuum, not depending on a particular game state.

  • Writer Adept: Standard Pauper Review of Born of the Gods, Part One   11 years 19 weeks ago

    Very nice review! I am ever appreciative of your insight and hosting.

    I 100% agree with you on the Tromper! I can't wait to see it in action.

    I am not sold on Snake of the Golden Grove. I think for the mana I would just stick with Nessain Asp. However, the ability to get the 7/7 or the 4 life is not to be over looked...

    Maybe I will have to experiment with both to be sure.

  • State of the Program for January 31st 2014   11 years 19 weeks ago

    Not in mine, maybe I should hunt down a photo with some?

  • State of the Program for January 31st 2014   11 years 19 weeks ago

    @Fred1160: I was answering RexDart, not you. You can tell (even if it's not really intuitive) from the nesting of the comments. Also from the fact that I directly reference stuff he said (the branding, etc.)

  • State of the Program for January 31st 2014   11 years 19 weeks ago

    Is there even facial hair in this picture?

  • State of the Program for January 31st 2014   11 years 19 weeks ago

    Hey Cheesy facial hair trumps black shapeless shadow for a face. Lets see the REAL Freddie!

  • State of the Program for January 31st 2014   11 years 19 weeks ago

    You say you don't mean to sound offensive and then you launch right into a personal attack. I think you overreacted because someone disagreed with you. That's life, me bucko.

    Just what I needed today: some dude with cheesy facial hair going on a rant because I didn't agree with him.

  • State of the Program for January 31st 2014   11 years 19 weeks ago

    It's also the "Elves" part of Llanowar Elves that they don't like. Their creative team now generally wants creature cards to represent one creature. It's the same reason Grizzly Bears became Runeclaw Bear in M10.

  • State of the Program for January 31st 2014   11 years 19 weeks ago

    I agree with all of your supporting arguments but I still feel for the guys with Beta Llanowars because when I had a serious paper collection that guy was me.

  • State of the Program for January 31st 2014   11 years 19 weeks ago

    I don't mean to sound offensive, but it seems really rich that now we have a new silly complaint about Magic (because we really needed another one!), and it's "Boo-hoo! I can't play my old copies of these THREE cards when and if I would ever decide to play Standard this year!". Like, seriously, get over yourselves. It's a couple of harmless commons. They're not functionally reprinting whole sets of rares. It's the same company that still holds true to that stupid reserved list agreement to not hurt poor speculators' collections.

    And don't even let me started on the nostalgia for the old frame, which I'm starting to associate with politically reactionary stances. You don't need to be a student of aestethics to immediately know which one between Llanowar Elves, Fyndhorn Elves, and Elvish Mystic is the professional design. Here's some hints: two have bad color palettes, messed up frames, and half-assed art. (Oh, I like punk elves as much as the next guy, I just don't like when drawing a profile head with no background qualifies as illustration). On top of that, Llanowar Elves depicts a warrior, Fyndhorn Elves depicts a few assassins, none of them depicts a druid and his connection to the land.
    When something gets better is called progress. Resisting to progress is called stagnation.

    And yes, branding purposes are legit purposes. Magic is a commercial enterprise. You do commercial synergies, or you die. In exchange for that, someone will have to put up with the hard reality of playing with Elvish Mystic. It's terrible, I know.

  • State of the Program for January 31st 2014   11 years 19 weeks ago

    I strongly agree about the functional reprints. There are shockingly few cards from Alpha and the early sets that are both A) not too powerful/complex to see print today and B) powerful *enough* to see tournament play. Llanowar Elves is one of the few that is still a perfectly reasonable card after 20 years, and I would like to be able to play my Alpha/Beta copies. I want to be able to use the artwork I like, or the old card frames.

    Arc Lightning becoming "Flames of the Firebrand" was also an egregious error in this category, as Fred points out. Arc Lightning is a highly flavorful name, and perfectly describes what the card does. But it gets a clunkier reprint name for purely branding purposes, to associate a card with a named character.

  • State of the Program for January 31st 2014   11 years 19 weeks ago

    I 100% agree with your complaint about functional reprints. I hate looking at a card in a brand new set and thinking, "I've seen this card way too many times." It seems lazy to me to just plug in a 2/4 for 3W in every set. I just had to laugh when I saw Searing Spear show up under another name. There's another burn spell in standard living under an assumed name: Arc Lightning is running around calling itself Flames of the Firebrand these days.
    Just how bad would it have been to reprint Llanowar Elves and not give us Elvish Mystic? Same card, sure, but really does it matter that it has "Llanowar" in the name?
    Personally, I love reprints. I think it's great when I can trot out fifteen or twenty year old cards and play with them in standard.

  • State of the Program for January 31st 2014   11 years 19 weeks ago

    Pete, I believe your functional reprint argument is blown out of proportions. It's strange that you didn't collect data to support your claim first, since you always do, and well.
    How many new functional reprints are there in a set these days? Let's check (MTG Salvation wiki lists all of them per set).

    Born of the Gods has 3 of them.
    Theros: 4
    Magic 2014: 1
    Dragon's Maze: 0
    Gatecrash: 4
    Return to Ravnica: 3

    So, that makes about 8-12 per year. Even more interesting is what happens when we go further back:

    Magic 2013: 6
    Avacyn Restored: 8
    Dark Ascension: 6
    Innistrad: 6
    Magic 2012: 5
    New Phyrexia: 0
    Mirrodin Besieged: 1
    Scars of Mirrodin: 1

    Which means the trend has actually decreased since Innistrad, which was a particularly blatant case (and this without even mentioning the absolute irrelevance of most of them: who cares about Pillarfield Ox or Volunteer Militia being functionally reprinted?)

    Now, 8-12 per year, probably 90% of which are irrelevant for Constructed. With these numbers, how can you possibly say that there are high odds that a given Constructed card will get functionally reprinted? I'd say the odds are actually negligible. Other than for Elvish Mystic and Lightning Strike, how many cards that you would actually play in Constructed have been functionally reprinted recently?
    Plus, when you say "The odds that I will ever again need [old cards] are simply way too low", what you mean is actually "ever again need them for Standard". What is stopping you to play your old anything in any other format?

  • Diaries of the Apocalypse: Tribal Week 160   11 years 19 weeks ago

    Good framework there on Vorthos vs. maintaining original Legacy limitations that are slightly arbitrary - that is the question. I respect your decision for the latter, but I kind of feel it's my duty to make you ban more cards then based on tournament success, at the risk of upsetting other players with degenerate combos. But the purist in me may get the better of my deckbuilding choices, I'm not sure. There were certainly problems with each proposal, some more serious than others. Ultimately a fair solution would boil down to a level of arbitrariness which many people are not comfortable with.

  • Diaries of the Apocalypse: Tribal Week 160   11 years 19 weeks ago

    Bazaar, your heart is in the right place, yet I don't share any of your solutions (I can get behind just number 3, essentially).

    But I need to make a (long) premise first.
    As a player, I'm entitled to my opinions on the format. As the host of the event, these opinions clearly influence my mandate. As much as I try to listen to every voice, I won't change my opinions, and those in turn will shape the event as long as I run it.

    My strongest opinion, which I'm aware is a divisive one, is that Tribal Wars is sometimes subject to a big misunderstanding. What it is is a creature-based Legacy format. It's not a Vorthos format. It has one rule (with a corollary): "Your deck must be composed by at least one third, rounded down, of creatures sharing at least one type (and since we don't have a way to check that this will still be the case after sideboarding, sideboarding is shut down)".
    That's it. It's called Tribal Wars because it's a cool name, but it's not the format where Magic turns into Warhammer Fantasy Battle (which actually is also not entirely Vorthos, but you get what I mean).

    But you know what? Actually the armies in Warhammer Fantasy Battle resemble more what we get when we DON'T advocate "tribal purity" (a concept that irks me for a variety of reasons, not last of which is the real life sound of it.) Because they have allies. They create synergies between races that share one common goal. So if I want to be Vorthos, and cool, I try to recreate that feel with my deck.

    Many off-tribe creatures are off-tribe in virtue of technicalities. Avenger of Zendikar belongs to a Plant deck. Lord of the Unreal freaking belongs to an Illusion deck. And so on. These are obvious examples, because they're off-tribe lords (and there's plenty of them), and yet they're not playable in Pure events or within a "pure" conception of the format. Which a) makes no sense, and b) actively DAMAGES the format and the flavor.

    But it's not even that simple. Some off-tribe creatures aren't off-tribe lords, and yet belong to another tribe because they complete what that tribe is trying to do, in general or in the specific setup you gave to it in your deck.
    I played with a Gnome deck yesterday. I'll do a complete deck tech for it in the next article, but what the Gnomes do is that they can put any artifact on the battlefield or the graveyard, put themselves into the graveyard, protect artifacts. Given their abilities they clearly aren't meant to interact with each other: you don't pay 4 and sacrifice Copper Gnomes to cheat into play a Bottle Gnomes. You don't spend 3 mana to regenerate a Gnome that already regenerates on its own. My take on it is a reference to the typical gnome flavor: they're good at building mechanical wonders. So when they go to battle, they build big robots (there's actually plenty of pop culture examples about that). That's what my deck does.

    I could have put Dark Confidant in it. Now, that would have been annoying. Why a Human Wizard that whispers demonic-inspired words on your ear should go to battle alongside a bunch of gnomes? It would just be a strong card for the sake of a strong card. Sundering Titan, instead? That's of course one of the Gnomes' best creations (plus, they're all colorless, so they don't care about the mana wheel and attack it directly).

    This is my position, my deckbuilding approach. If you try and tell me that I should play "pure Gnome", we're speaking different languages. And I don't care for your language, because it's a language that limits my play, my fun, my flavor, and push a tribe like Gnome out of the meta (if I can't play it like that, I won't play it), encouraging only the biggest, baddest, most obvious tribes that are able to survive on their own.

    On your points:

    1) & 2) I keep saying it but it keeps being brought up: there's no reason to ban a degenerate combo that nobody plays or it's played once per year. Banning it doesn't help the format in the least. You ban things that are actively affecting the meta. Otherwise it's just a ban for the sake of a ban. We don't have any problem with combo decks. Look at the list of winners, I don't even know whe was the last time a heavy combo deck ended undefeated. Most events are won by fast efficient aggro: Myr Affinity, Merfolk, Berserker, Soltari, only to mention the last 4 winners. The active players at the top of the winners' list aren't combo players. Robin88 does play Cephalid Breakfast a lot (it's in his right to like that deck, and he's only one of two players who ever played it, so his example didn't spread), but also other decks that have nothing to do with that - in fact he only won with Breakfast once.

    3) I'm all for taking out, even temporarily, cards that have become lazy ways to complete your lineup with generic strong stuff that goes everywhere. Swords and Jace (now that it's more affordable) qualify.

    4) That would damage the smaller tribes. The exact opposite of improving variety. Spirit and Elemental can field 24 strong members. Kithkin and Soldier already do most of the times. Gorgon? Not so much.

    Also, let's be clear on two things: a) at the core, I want this to be Legacy Tribal Wars, not Our Own Kitchen Table Mad Format; and b) I won't, I repeat WON'T do anything that increases my workload. I already spend many hours working on TribAp before and after the events. It's a pleasure, but always at risk of becoming a chore (it requires about 20 times the effort my other PREs require). It was becoming a chore before we joined Gatherling. So everything needs to be done within Gatherling and its filters, or else it won't stand.

    5) See point 4b. Plus I don't like heirloom as a concept. It will never become a supported format by WotC because it's based on the secondary market. And again, see point 4b. Not only I won't check the lists in a format that's already super-complicate to handle; I won't even check if my opponent has illegal cards. I think that wold be true of most players: they're here to play, not be the judges of their games. And if they do, they'll come to me complaining, and I'll have to disqualify people or issue automatic losses, and there will be arguments, and angry people, and more arguments. I won't wish this to my worst enemy.

    6) See points 4a and 4b. In order to play Tribal Wars with a sideboard, you would have to create Legacy tables. Again, I wouldn't check legality on that. I want to play in peace the only tournament I play all week. And I don't want endless debates during the events.
    And mostly, if one feels like the Legacy Tribal Wars format should have a sideboard (and I don't, but this post is already too long to explain why), by all means, write to WotC, start a petition to have it changed. I don't think they would even be technically able to do it even if they cared, but I won't stop you.

    7) Some strong arguments against the limitation of rares. Strong commons cost more than bulk rares (0.08 or more vs. 0.05). The average, competitive pauper deck costs more than all of the decks listed in the section price that won Tribal Apocalypse events. If you go back and check the price section, you'll find out that most 1st place decks are in the acceptable $50-100 range. Hence we don't have a financial problem.
    Plus, good commons are simple and efficient. Rarely fun. Rarely Johnny worthy. I believe the variety wouldn't be enhanced, quite the opposite: the meta would become even more the absolute dominion of fast, efficient aggro with 1- or 2-drop removals. To me, a nightmare.

    General arguments against further rules: we should stop the complexity creep, not make it worse. Some players are overwhelmed. New players are overwhelmed. We stop recruiting new players = we die.

    Also: don't fix what ain't broken.
    Finding new ways to improve what's good is a positive approach. But there's no emergency here. I just said, "Man, the Swords are annoying and lazy". I'm already over it and look forward to Naturalize them all. If the upcoming poll will say that many players feel like they can live without them, I'll ban them, and probably Batterskull, either in Pure or in general (in the latter case the silver lining is that it would bring back Stoneforge Mystic). Otherwise, nothing has to change.

  • Diaries of the Apocalypse: Tribal Week 160   11 years 19 weeks ago

    One way to incentivize would be to take one of the restraining rules, whether mentioned above or something different, and reward separate tribal "Purity" points for a new Purity prize and/or extra player-of-the-year points to deckbuilders who conform, perhaps even regardless of record. Probably only for the Underdog and Pure events, as Regular is fine and Singleton is already sufficiently constrained.