Hi!
It's really not too bad at all, but I haven't had much time for programming/DBA work in the past couple of months. I've actually started working on rebuilding those queries for my new DB structure and should have them back next week (if things go even remotely well).
Also, I should have a side by side chart with Standard, Extended, Classic and Legacy as well. :)
The most glaring part about the draft was how 3-5 players seemed to be fighting over Green. Considering how often there is only 1 or 2 players at the table drafting Green and they end up getting stomped on, it really reveals a lot about the skill-level of the draft.
While it is true that cutting Black hard in the first pack may have helped in getting all those Disfigures passed to you in the second pack, it is clear that no one was playing Black because of the plethora of first-pickable Black cards being shipped to you in the first and third packs.
Moreover, it looked like from the match summaries, that no one was playing Black at all. Yet a lot of people were splashing Green . . .
I'm sure any experienced player would rather splash for 2-3 Disfigures over CC Green cards. Think about the players in the second pack. Okay you see a Marauder and decide not to take it, but man, when you see a Disfigure, I think most players would decide to gamble that Black may be open (considering that his or her current splash color can't be any good at this point). And then when you see a 2nd Disfigure passed to you, you know Black is open. So for this player to ignore Black isn't a good sign of his or her skill-level.
And of course someone grabbed the Fetchland, which I guess you could argue that it supports some Green landfall strategies, is most likely a Rare Draft, since they can't use it for the 2nd color.
Pete, you write good articles, and I'm a fan. But what did you expect with a write-up like this? Triple Marauder, Triple Disfigure, and a host of aggressive 1-drops: maybe you could pull this off on Release Day on MTGO, but seriously, after about a week later, people wised up, and the Mono-Red and Mono-Black decks were a thing of the past.
What do you think would have happened if you decided to "CUT RED" and stick to it till the death? Probably a crash and burn =/
I'll ask the same question that I did last week... what could I add that would provide value to you? What is it that you're expecting from this article that you're not getting? What do you expect from this article series in general?
I can't help if I don't know what's wrong. :/
Context of course is everything :) As I said super efficient and or with other benefits/modes. Wildfire is crazy efficient as a sweeper and ld rolled into one and Strip Mine is free, and can tap for mana. Bounce for tempo setbacks isn't quite the same thing but yeah that is also multiuse. Sinkhole was super efficient. It helps to read the whole sentence. :D
lol, sadly the quotes of anonymous simply will be attributed some sad sad fattie in his mom's basement who does not have the balls or motivation to actually post under a real name...
I realise you're busy, but one thing I really used to value in your articles was the comparison of the value of draft sets (eg EV of M10M10M10 compared to ALA/CON/ARB etc etc).
Is this really difficult to produce, as I always used to use this to decide which draft to jump into. I only play Drafts and Momir, so the expected resale value of rares I draft are the main thing I look at when deciding which format to draft! :-)
Last article I was disappointed, this time I am smiling. It takes a real man to apologize for something intentionally or unintentionally. Kudos to you for doing the right thing and not coming back with some type of screw you article.
The community as always thanks you for your contributions to this site and the game.
I find the yearly chart even more interesting: http://www.mtgo.biz/usage.php5?&bot=infotbot&y=8&x=year
The yearly chart clearly shows an overall pattern of play spiking at new set releases then slowly decaying until the next release. Then there is a clearly weekly pattern on top of that. Classic set releases seem to have little impact. We now look to have as many players at the bottom of the curve (just before a new set) as we had during the release less than a year ago.
ok, so i got my summary in email today and my lifetime points were shaved in half! did anyone else see something like this? obv an error, and i have contact wotc, but geeezzz, how about that for a wake up!
It's going to be rough going for classic for a while - but that's ok. Esecially for the first little while before the excitement of finally haveing Legacy online wears off (that's not sayingLegacy will have any problems, just the OMG! LEGACY! feeling won't stick around forever)
There is one other thing going for classic...The Classic Challenge PE format, at 24 man with a 6 tix entry has incredible value. It's almost exactly the same payout as before, execpt with a lower threshold and a lower cost, and the payout is down to the 16th man
In my experience, the deck comes together and wins about half the time, and either misfires or is disrupted the other half the time. To me, that's exactly what a casual deck should look like.
Most of the cas cas room along with the multi room, as MELKOR would say, are failed magic players..
They arent stuck in habit, but do not even know what legacy is...... more than half the players in casual are playing LEGACY decks in CLASSIC..
I don't want to keep going on about the will Classic die thing, but just noticing in casual room theres very few legacy games.. I think, for awhile any ways, people will keep playing classic in casual just out of the habbit of startin a game and changing format to classic.. the tourny scene maybe much different, but I guess we'll just have to wait and see
I've seen LSV play the weekend challenge, and I'd be willing to bet a bunch of other pros have as well. Pros like prizes and the weekend challenges have some of the best MTGO has to offer.
ok palin may have been a stretch, but stretching an argument to its most abstract point to make an argument is not a good idea...and i dont know about Izzo...but then i also dont know if the players get to watch the ESPN Halftime report which was where the comments were made
The most glaring part about the draft was how 3-5 players seemed to be fighting over Green. Considering how often there is only 1 or 2 players at the table drafting Green and they end up getting stomped on, it really reveals a lot about the skill-level of the draft.
While it is true that cutting Black hard in the first pack may have helped in getting all those Disfigures passed to you in the second pack, it is clear that no one was playing Black because of the plethora of first-pickable Black cards being shipped to you in the first and third packs.
Moreover, it looked like from the match summaries, that no one was playing Black at all. Yet a lot of people were splashing Green . . .
I'm sure any experienced player would rather splash for 2-3 Disfigures over CC Green cards. Think about the players in the second pack. Okay you see a Marauder and decide not to take it, but man, when you see a Disfigure, I think most players would decide to gamble that Black may be open (considering that his or her current splash color can't be any good at this point). And then when you see a 2nd Disfigure passed to you, you know Black is open. So for this player to ignore Black isn't a good sign of his or her skill-level.
And of course someone grabbed the Fetchland, which I guess you could argue that it supports some Green landfall strategies, is most likely a Rare Draft, since they can't use it for the 2nd color.
Pete, you write good articles, and I'm a fan. But what did you expect with a write-up like this? Triple Marauder, Triple Disfigure, and a host of aggressive 1-drops: maybe you could pull this off on Release Day on MTGO, but seriously, after about a week later, people wised up, and the Mono-Red and Mono-Black decks were a thing of the past.
What do you think would have happened if you decided to "CUT RED" and stick to it till the death? Probably a crash and burn =/
Roflmao
Context of course is everything :) As I said super efficient and or with other benefits/modes. Wildfire is crazy efficient as a sweeper and ld rolled into one and Strip Mine is free, and can tap for mana. Bounce for tempo setbacks isn't quite the same thing but yeah that is also multiuse. Sinkhole was super efficient. It helps to read the whole sentence. :D
if you are lagging on mtgo at this point sadly it may be time to purchase a new computer
lol, sadly the quotes of anonymous simply will be attributed some sad sad fattie in his mom's basement who does not have the balls or motivation to actually post under a real name...
tardfenix strikes again. you need to get hit by a car immediately. (see tardfenix re: hoarding)
Id settle for T: Reduce lag by 50%. This effect does not end at EOT.
tsunami....of ignorance perhaps.
Hi Hamtastic
I realise you're busy, but one thing I really used to value in your articles was the comparison of the value of draft sets (eg EV of M10M10M10 compared to ALA/CON/ARB etc etc).
Is this really difficult to produce, as I always used to use this to decide which draft to jump into. I only play Drafts and Momir, so the expected resale value of rares I draft are the main thing I look at when deciding which format to draft! :-)
Other than that, thanks for another good article.
Last article I was disappointed, this time I am smiling. It takes a real man to apologize for something intentionally or unintentionally. Kudos to you for doing the right thing and not coming back with some type of screw you article.
The community as always thanks you for your contributions to this site and the game.
provided little value, and the community jumped up and said they liked them. So I admit that I may be the minority here.
Same here, all the lifetime points on my accounts are halved.
Here's the non-cutoff version of the infobot chart: http://www.mtgo.biz/usage.php5?&bot=infotbot&y=8&x=month
I find the yearly chart even more interesting: http://www.mtgo.biz/usage.php5?&bot=infotbot&y=8&x=year
The yearly chart clearly shows an overall pattern of play spiking at new set releases then slowly decaying until the next release. Then there is a clearly weekly pattern on top of that. Classic set releases seem to have little impact. We now look to have as many players at the bottom of the curve (just before a new set) as we had during the release less than a year ago.
you're saying everyone playing in the casual room or the multi room are failed magic players?
ok, so i got my summary in email today and my lifetime points were shaved in half! did anyone else see something like this? obv an error, and i have contact wotc, but geeezzz, how about that for a wake up!
It's going to be rough going for classic for a while - but that's ok. Esecially for the first little while before the excitement of finally haveing Legacy online wears off (that's not sayingLegacy will have any problems, just the OMG! LEGACY! feeling won't stick around forever)
There is one other thing going for classic...The Classic Challenge PE format, at 24 man with a 6 tix entry has incredible value. It's almost exactly the same payout as before, execpt with a lower threshold and a lower cost, and the payout is down to the 16th man
haha true
In my experience, the deck comes together and wins about half the time, and either misfires or is disrupted the other half the time. To me, that's exactly what a casual deck should look like.
Most of the cas cas room along with the multi room, as MELKOR would say, are failed magic players..
They arent stuck in habit, but do not even know what legacy is...... more than half the players in casual are playing LEGACY decks in CLASSIC..
I don't want to keep going on about the will Classic die thing, but just noticing in casual room theres very few legacy games.. I think, for awhile any ways, people will keep playing classic in casual just out of the habbit of startin a game and changing format to classic.. the tourny scene maybe much different, but I guess we'll just have to wait and see
I've seen LSV play the weekend challenge, and I'd be willing to bet a bunch of other pros have as well. Pros like prizes and the weekend challenges have some of the best MTGO has to offer.
Just Sin thanks
ok palin may have been a stretch, but stretching an argument to its most abstract point to make an argument is not a good idea...and i dont know about Izzo...but then i also dont know if the players get to watch the ESPN Halftime report which was where the comments were made
Shard... that's a bit harsh. Seriously ...Palin?! And Izzo might be playing Jackson-esque mind games to make his team respond.