I perfectly agree with your evaluation of the new client. It's actually better than what I was expecting.
In Round 1, you kept thinking you could block a hypotetical Nefarox with your lonely spider, but nope, you couldn't do that, spider would be gone right away before getting the chance to block. :)
And in actual reply to your comment: Yeah I noticed this myself though the cheapest Sun Titan is lower as it is a promo. I filled up my gaps so I have full play sets now.
You weren't following them except for Primeval, but Titans as a whole had a big crash lately (even more than what I would foreshadow) and they're at their historical minimum (for some reason, the M11 ones cost less than the M12 ones, except for the Sun).
It seems the right moment to get yourself a playset of all of them (which I just did). They're still great constructed cards, a good base to build/complement many different Modern decks for instance.
UGH sorry about the bad skips in the musics ect my recording software kept giving me errors thus why you seen i didn't give music for the next video. Hopefully That will not be an issue in the future as i have upgraded to a better recording program :)
I don't have any qualms with people not being able to do well with blue. Why should I? I have always played blue and generally did well over the tournaments I entered. There are other successful pilots of the color as well so it has nothing to do with the color itself.
Regarding blue being crapy:
From the outside, if you looked at how things were going last year, blue hardly even made decent results. From a deck choice stand, blue was not a color one would want to play going into the format. The other established decks have more or less reached a very high level of completion whereas blue decks had to settle for sub par stuff to get its show going.
Honestly I think that evaluating a decks strength based on "if we have p9" is just silly.
The p9 is not here, and wont be here for a good long time.
It's just as bad as evaluating standard decks for a tournament that is tomorrow based on if they will be good or not when RtR comes out.
Let's just deal with the current meta and give credit where it's due and enjoy it while it's here.
Also Tarmotog I find the mentality that blue is crappy because it does not crush the field hands down to the point of "play blue or lose" just sounds like sour grapes.
Have you tried Phyrexian Metamorph in the deck and/or sideboard? Having more than 4 Obliterators or being able to copy your opponent's stuff might come in handy. Rise from the Grave seems like a possible late game card.
Nothing against GW hate or Merfolk, but those decks are the LEAST able to take advantage of P9. In fact, those two decks in particular are really based on landing wasteland hits on your mana base to keep you from getting anything useful on the table before their dorks pound you. Having artifact mana means those decks usually have to rely on a Null Rod effect as well, and generally that strategy really dilutes their power
Have a look at some Vintage metas and you'll see that those decks are often very minimized, and I also think if you haven't already seen, you might be surprised how little Wasteland is played compared to it's prevalence in Classic.
Of course - there is one video at the top of the article. About 15 on my youtube channel, but I don't like to read articles spammed with videos, so I definitely won't do it on my own. Thanks for the comment.
Don't get me wrong. GW is legit. Otherwise there wouldn't be much of a merit dedicating slots for Huntmaster in my delver deck. (There are better cards against just delver)
It has cards against Oath and shops and is naturally strong against counters on the virtue that none of the commonly played coutermagic are planned to counter creatures specifically which is why bob is good in the first place.
I respect that deck to a degree more than others but I often use the word bad to desribe its 2 mana 2/2s because none of them are specifically worth casting FoW against. (nothing to do with their relevance in the format)
Didn't I list a whole bunch of reasons why my deck I ran in the league was not favored against it?
GW has similar properties to workshops from that angle where you cannot have enough cards to handle their cards.
The cards you play aren't even capable at taking theirs 1 for 1 consistently, what more when you keep dropping cards to Fow? Unless you have a super early Tinker or casually draw time vault + key, an average draw of workshops can bury a blue player with all of its must counter threats unless your deck has a way to get through their line of attack of beating a "by design land light" opponent.
So far, I only know of one blue deck that by design is strong against workshops (standstill) by its virtue of being land heavy and with its trademark card, can make aggressively casting FoW a managable play.
If workshops is as easy as having FoW to deal with, I would have chosen other decks to play with.
For most blue decks I play, I cannot reach a comfortable level against workshops so I abandon those deck in tournament play altogether. Hurkyl's Recall is only good if you can win the turn after you cast it and only if you even can cast it in the first place.
As people can obviously see, I am not a fan of decks like GW or merfolk being good in the format because there aren't the p9 in the format. Without p9, many cards like Dark Confidant are significantly weaker in Classic despite already getting a high level of respect. Blue decks are significantly weaker especially against sphere and thalia without free mana to pay through them.
For a long period of time in Classic, blue has been considerably crappy in the format the bulk of last year for real reasons. Don't think too highly of it.
I would wager most people don't agree with your assessment of FOW. Is it a 2 for 1? Yes. Is it sometimes the only way you don't get buried under Thorns, Spheres, and Trinispheres? Yes! Is it sometimes the only way you don't get destroyed by a turn 1 Lodestone Golem? Yes! And this is just the Workshops match-up. While I agree on the surface level that a 2 for 1 is bad, there's a reason why the Force has essentially been the most powerful card in any format since the day it was released. I highly doubt I will be siding it out against nearly any match-up.
I think the GW deck is better than you give it credit for, though it may not be a "Tier 1" deck. But it is certainly suited to beat the blue-based decks of the format. Your decks are tuned to beat Shops, Oath, etc. They have just done the same thing, but attacking blue.
You are 100% correct. And I don't think I'd say it's completely moot. It was the right play, even though it didn't matter in this game. Saying that something does not matter because I lost the game anyway, would be a great way for me to make sure I never improve at Magic! Thank you for the feedback :)
Yes, he did have the grudge in the board. I simply forgot about it, I could only think of all the other cards that he could have to blow me out right then :(
Against shops, the only counterspell I would want to cast is Mana Drain.
I usually keep in a smaller amount of Fow (the only counter that can counter creatures) to prevent accidental blowouts to Trinisphere. From how I approach matchup, I tend to try to attack the deck with artifact hate instead because I don't 2 for 1 myself and each card goes a long way in the grindy matchup. If it's been great for you, it means that people are still reluctant to remove FoWs from their decks in which case Caverns would be extra good against the Player sandbagging FoW.
I would say that you would eventually not need Caverns in the future but from your feedback, I suppose that it would be good at this point in time.
On a similar note, Caverns is not entirely needed for the gw / gwb decks (other than being good mana) because FoW is also already bad at taking down a hate bear and neither Mental Misstep nor Spell Pierce can touch them.
I also advise against adding music or anything in the background. Don't feel you need to have something audible at every instant. We're not all completely ADD yet! I remember my dad telling me about how old-time announcers for boxing matches or any sporting event would essentially remain silent for the majority of the action, simply letting the event speak for itself. Obviously today's paradigm has a lot more in-your-face, constant sound. But I don't think you need it at all. Sometimes I wish today's announcing was like what my father described.
I perfectly agree with your evaluation of the new client. It's actually better than what I was expecting.
In Round 1, you kept thinking you could block a hypotetical Nefarox with your lonely spider, but nope, you couldn't do that, spider would be gone right away before getting the chance to block. :)
And in actual reply to your comment: Yeah I noticed this myself though the cheapest Sun Titan is lower as it is a promo. I filled up my gaps so I have full play sets now.
http://www.wizards.com/Magic/TCG/Resources.aspx?x=magic/rules/100cardsin...
The bannings you refer to were for the french rules regarding paper 1v1 edh not commander.
Dont know why this replied to Kuma's post. :(
You weren't following them except for Primeval, but Titans as a whole had a big crash lately (even more than what I would foreshadow) and they're at their historical minimum (for some reason, the M11 ones cost less than the M12 ones, except for the Sun).
Inferno Titan $1.55
Frost Titan $1.65
Grave Titan $2.43
Sun Titan $3.42
It seems the right moment to get yourself a playset of all of them (which I just did). They're still great constructed cards, a good base to build/complement many different Modern decks for instance.
UGH sorry about the bad skips in the musics ect my recording software kept giving me errors thus why you seen i didn't give music for the next video. Hopefully That will not be an issue in the future as i have upgraded to a better recording program :)
I don't have any qualms with people not being able to do well with blue. Why should I? I have always played blue and generally did well over the tournaments I entered. There are other successful pilots of the color as well so it has nothing to do with the color itself.
Regarding blue being crapy:
From the outside, if you looked at how things were going last year, blue hardly even made decent results. From a deck choice stand, blue was not a color one would want to play going into the format. The other established decks have more or less reached a very high level of completion whereas blue decks had to settle for sub par stuff to get its show going.
Honestly I think that evaluating a decks strength based on "if we have p9" is just silly.
The p9 is not here, and wont be here for a good long time.
It's just as bad as evaluating standard decks for a tournament that is tomorrow based on if they will be good or not when RtR comes out.
Let's just deal with the current meta and give credit where it's due and enjoy it while it's here.
Also Tarmotog I find the mentality that blue is crappy because it does not crush the field hands down to the point of "play blue or lose" just sounds like sour grapes.
Have you tried Phyrexian Metamorph in the deck and/or sideboard? Having more than 4 Obliterators or being able to copy your opponent's stuff might come in handy. Rise from the Grave seems like a possible late game card.
You probably just didnt see how I won that game :)
Nothing against GW hate or Merfolk, but those decks are the LEAST able to take advantage of P9. In fact, those two decks in particular are really based on landing wasteland hits on your mana base to keep you from getting anything useful on the table before their dorks pound you. Having artifact mana means those decks usually have to rely on a Null Rod effect as well, and generally that strategy really dilutes their power
Have a look at some Vintage metas and you'll see that those decks are often very minimized, and I also think if you haven't already seen, you might be surprised how little Wasteland is played compared to it's prevalence in Classic.
Hello
Obliterator seems painful to cast, I'd definitely stick to Vampire Nighthawks and then you can use something else instead of Flight
Fun listen.
For reference, the board state Cronin mentions:
Turn 3:
Montolio: Workshop, Port, Metalworker, Precursor Golem, 2 Tokens, THREE Lodestone Golems, TWO Staff of Nin, and Tangle Wire.
Cronin: Forest!
That's brutal.
Of course it works. Only trick is to stack them correctly - in other words, make sure Worldfire resolves first.
I'm not sure that the worldfire combo works. Sorceries can only be played on an empty stack. You'd need hypersonic dragon in there too...
Of course - there is one video at the top of the article. About 15 on my youtube channel, but I don't like to read articles spammed with videos, so I definitely won't do it on my own. Thanks for the comment.
Don't get me wrong. GW is legit. Otherwise there wouldn't be much of a merit dedicating slots for Huntmaster in my delver deck. (There are better cards against just delver)
It has cards against Oath and shops and is naturally strong against counters on the virtue that none of the commonly played coutermagic are planned to counter creatures specifically which is why bob is good in the first place.
I respect that deck to a degree more than others but I often use the word bad to desribe its 2 mana 2/2s because none of them are specifically worth casting FoW against. (nothing to do with their relevance in the format)
Didn't I list a whole bunch of reasons why my deck I ran in the league was not favored against it?
GW has similar properties to workshops from that angle where you cannot have enough cards to handle their cards.
The cards you play aren't even capable at taking theirs 1 for 1 consistently, what more when you keep dropping cards to Fow? Unless you have a super early Tinker or casually draw time vault + key, an average draw of workshops can bury a blue player with all of its must counter threats unless your deck has a way to get through their line of attack of beating a "by design land light" opponent.
So far, I only know of one blue deck that by design is strong against workshops (standstill) by its virtue of being land heavy and with its trademark card, can make aggressively casting FoW a managable play.
If workshops is as easy as having FoW to deal with, I would have chosen other decks to play with.
For most blue decks I play, I cannot reach a comfortable level against workshops so I abandon those deck in tournament play altogether. Hurkyl's Recall is only good if you can win the turn after you cast it and only if you even can cast it in the first place.
As people can obviously see, I am not a fan of decks like GW or merfolk being good in the format because there aren't the p9 in the format. Without p9, many cards like Dark Confidant are significantly weaker in Classic despite already getting a high level of respect. Blue decks are significantly weaker especially against sphere and thalia without free mana to pay through them.
For a long period of time in Classic, blue has been considerably crappy in the format the bulk of last year for real reasons. Don't think too highly of it.
So did you play this deck? Seems like half an article.
I would wager most people don't agree with your assessment of FOW. Is it a 2 for 1? Yes. Is it sometimes the only way you don't get buried under Thorns, Spheres, and Trinispheres? Yes! Is it sometimes the only way you don't get destroyed by a turn 1 Lodestone Golem? Yes! And this is just the Workshops match-up. While I agree on the surface level that a 2 for 1 is bad, there's a reason why the Force has essentially been the most powerful card in any format since the day it was released. I highly doubt I will be siding it out against nearly any match-up.
I think the GW deck is better than you give it credit for, though it may not be a "Tier 1" deck. But it is certainly suited to beat the blue-based decks of the format. Your decks are tuned to beat Shops, Oath, etc. They have just done the same thing, but attacking blue.
You are 100% correct. And I don't think I'd say it's completely moot. It was the right play, even though it didn't matter in this game. Saying that something does not matter because I lost the game anyway, would be a great way for me to make sure I never improve at Magic! Thank you for the feedback :)
You should have attacked first with Arctic Aven before Switcheroo so he doesn't have a spider to block?
Yes, he did have the grudge in the board. I simply forgot about it, I could only think of all the other cards that he could have to blow me out right then :(
Against shops, the only counterspell I would want to cast is Mana Drain.
I usually keep in a smaller amount of Fow (the only counter that can counter creatures) to prevent accidental blowouts to Trinisphere. From how I approach matchup, I tend to try to attack the deck with artifact hate instead because I don't 2 for 1 myself and each card goes a long way in the grindy matchup. If it's been great for you, it means that people are still reluctant to remove FoWs from their decks in which case Caverns would be extra good against the Player sandbagging FoW.
I would say that you would eventually not need Caverns in the future but from your feedback, I suppose that it would be good at this point in time.
On a similar note, Caverns is not entirely needed for the gw / gwb decks (other than being good mana) because FoW is also already bad at taking down a hate bear and neither Mental Misstep nor Spell Pierce can touch them.
Was the grudge in his sideboard?
I also advise against adding music or anything in the background. Don't feel you need to have something audible at every instant. We're not all completely ADD yet! I remember my dad telling me about how old-time announcers for boxing matches or any sporting event would essentially remain silent for the majority of the action, simply letting the event speak for itself. Obviously today's paradigm has a lot more in-your-face, constant sound. But I don't think you need it at all. Sometimes I wish today's announcing was like what my father described.
I would not add music unless it's something like Led Zeppelin. :) Tough breaks against a tough player.