• The Demonpedia   11 years 16 weeks ago

    some of my favorite decks are my shaman deck and my mutant deck. since mutant doesn't have enough members, try shaman. there are shaman in all 5 colors.

  • Rogue Play - Not A Fair Trade   11 years 16 weeks ago

    Thanks all for stopping by and saying hello. Answers:

    1- Deck doesn't have a sideboard because most games in casual room are just single games. I might build a sideboard of course and start matches in the casual room instead of single games. Might be a good idea after all.

    2- Paul what can I say, you know me too well.

    3- I really tried to build this deck without adding Blue and without adding Supreme Verdict, but it just didn't work. If you play Control and can't sweep the board at turn 4 latest against Aggro, you're simply screwed. That WB mass removal is nice but sadly 6 mana is always too late. So there was no escaping from Supreme Verdict I'm afraid.

    4- I didn't try the Ring, I just worked with the Standard card pool. But it's an interesting idea of course.

    Thanks again.

  • Rogue Play - Not A Fair Trade   11 years 16 weeks ago

    Nice article! I want to play with this card now.

    Have you tried it with Rings of Brighthearth?

  • Rogue Play - Not A Fair Trade   11 years 16 weeks ago

    I like the current format of the articles.
    And Tradingpost is one of my pet cards to try to abuse. I would suggest a modern deck with the post and artificiers intuition and myr servitor.

  • Rogue Play - Not A Fair Trade   11 years 16 weeks ago

    I laughed (and smiled) when I saw you were breaking Trading Post. I was playing a version of a Mono White Control deck you wrote about featuring Wellsprings/Spine of Ish Sah/Phyrexia's Core when that card was spoiled. I couldn't buy four copies fast enough! Throw in Wurmcoil Engine and that was the basis for some of my favorite card interactions ever. In fact, my first Commander deck was really just an excuse to keep playing those cards. I thought the Trading Post closed when Scars of Mirrodin rotated, but this deck looks like it has a lot of potential.

    As for the format of Rogue Play, I really like it. Take that from someone who has been reading Magic related articles for over a decade. It's fun to see the deckbuilding process - especially the roads not taken. That way you see the reasoning behind the final deck list AND how the list got there. Especially when the final deck is fun and competitive.

  • Tribal Wars & the Beta: A Lesson in Patience   11 years 16 weeks ago

    Hm, reply was lost- Anyway, Tx for sharing AJ, that info really made my day!

  • Rogue Play - Not A Fair Trade   11 years 16 weeks ago

    It is really terrific the way you bring us inside your mental processes while you are thinking about and designing decks. I really missed that and glad to see you back at it again. I said to AJ or Kuma (or both?) when Trading Post came out that it was an awesome card that people would overlook and that if you were still writing (at the time) you'd agree and probably have some kick ass combos with it. Glad to be proven correct on all accounts. :D

    I've written about Aid, and Post and built many a Reanimator deck with the new exiler Archon but you have definitely built a fine, and unique addition to the collection of great casual decks.

  • Rogue Play - Not A Fair Trade   11 years 16 weeks ago

    Awesome. I've never seen a deck so dedicated to breaking Ashen Rider and Trading Post, but this does it amazingly.

    I found it funny how much the price of the deck shot up once you entered the "rounding it out" phase. Before that, the core of the deck wouldn't even cost you $10; after the addition of just the Verdicts, Spheres, and Downfalls, the deck shot up another 50 bucks. XD Guess that's another reason why those cards are so expensive, they round out decks so well.

    Too bad Unburial Rites isn't still hanging around.

  • Tribal Wars & the Beta: A Lesson in Patience   11 years 16 weeks ago

    Fortunately the people who worked on it originally are hard at work on the spiritual successor, Torment: Tides of Numenera.

  • Tribal Wars & the Beta: A Lesson in Patience   11 years 16 weeks ago

    Precisely this. The deck was from an article published nearly seven years ago: At the time, our zero-mana mana generation options were Chrome Mox, Lotus Bloom, Simian Spirit Guide and Lion's Eye Diamond. It predates the December 2008 launch of Tempest by a year and a half.

  • Tribal Wars & the Beta: A Lesson in Patience   11 years 16 weeks ago

    Such a great game - will go and fetch my planescape shirt out of the dark and wear it tomorrow with prüde :-)

  • Tribal Wars & the Beta: A Lesson in Patience   11 years 16 weeks ago

    @Kuma yeah Amulet of Vigor, Summer Bloom + Ravnica lands...I featured that in my Admonishing Angel article back when Worldwake came out. (Thanks to Brian David-Marshall who pointed me to it via MTG Salvation's forums which are a haven of hidden mtg tech.) Also Sacred Foundry is actually the MORE expensive option now lol. And Promo Plateau alt art ftw. :D Thanks for the details on the Giants deck. I was certain that the land choices were budgetary but the Wooded Foothills are the most pricy of the bunch now!

    @3Drinks and Lord E, thank you very much. I am happy to be part of such a great group of writers at Puremtgo. Makes me proud that we have had many community cup members and our guys are in the forefront of many good things happening on MTGO. If I can be a small part of that bit of history, it all becomes worthwhile.

    About Jam's generator: It is still quite functional and works as a great basis for what I and other authors do here. It would be nice if he updated it more often, but I am glad for it. Thanks for the comments all! :D

  • Tribal Wars & the Beta: A Lesson in Patience   11 years 16 weeks ago

    He means lotus petal being online (tempest was reintroduced later on.)

  • Tribal Wars & the Beta: A Lesson in Patience   11 years 16 weeks ago

    Uhm, how can it predate Lotus Petal (circa 1997) if there's Lotus Bloom (circa 2006) in it? Were you thinking that was Lotus Blo(ss)om (circa 1998)?

  • Tribal Wars & the Beta: A Lesson in Patience   11 years 16 weeks ago

    I've actually more troubles with Avacyn Restored, because in Tribal and Commander EVERY DECK uses Cavern of Souls, and the editor doesn't recognize it as a land, so I have to move it essentially every single time I edit a deck (and there are other frequent offenders in that set, like Craterhoof Behemoth).

    Then again, Exodus is the set of Recurring Nightmare and Survival of the Fittest, two of my all-time favorite cards.

  • Tribal Wars & the Beta: A Lesson in Patience   11 years 16 weeks ago

    Thanks for the Exodus reminder. I'll ask Gus again in the morning to send set lists to Jam in case they have not been done yet!

  • Tribal Wars & the Beta: A Lesson in Patience   11 years 16 weeks ago

    Back to that Giant deck, there are so many little bits of history in there, both personal and universal.
    Remember the time when Cloudpost only had Vesuva as a backup? (I even remember the time when Cloudpost was just a land that occasionally would give you 2 mana).
    And look, I couldn't afford Plateau at the time – while today, Sacred Foundry is about the same price as Plateau, not the budget option – and was using the bounce lands in conjunction with that new, crappy $0.2 Worldwake artifact nobody would ever think of using, Amulet of Something. You know, dropping the bounce land and tapping it before it bounces back, you ever heard of that tech?
    And Rolling Thunder! Because I was playing Pauper at the time, I think.

  • Tribal Wars & the Beta: A Lesson in Patience   11 years 16 weeks ago

    It's not a problem for me to work on the list boxes once I know how to do it. I usually always correct a lot of stuff there, like fixing the card links that don't show (Exodus, I'm looking at you) or the ones that show out of place (Avacyn Restored, I'm looking at you), changing the size of the names that would take 2 lines, replacing the automatic link to the big picture with one that I like better, and such. One hour of work sounds about right.

  • Tribal Wars & the Beta: A Lesson in Patience   11 years 16 weeks ago

    Oh wow holy crap yeah, what e'eryone else said prior this article is really good. Especially that last part that kind of hits home since I know I wrote to my 12th article and I just haven't made any more sense. I blame not having as much time for Magic lately. Anyway Paul, what Erman said above me, you're raising the bar really high, and it's a good thing. So keep it up. =)

  • Tribal Wars & the Beta: A Lesson in Patience   11 years 16 weeks ago

    I don't have anything to add to the discussion (been away for too long) but I wanted to say hello and thumbs up!! Awesome formatting by the way, you're raising the bar really high.

  • Tribal Wars & the Beta: A Lesson in Patience   11 years 16 weeks ago

    I want Planescape (torment) to have a sequel so subconsciously I insert that where I can. :p Either that or...I am just an idiot lol. I did mean Planechase but Planescape is thoroughly the better format :p

  • Tribal Wars & the Beta: A Lesson in Patience   11 years 16 weeks ago

    Keep the editor happy: Joshua is buried in work. If you want him to publish your work, don't make it any harder on him. If he has to fix grammar, correct the spelling of a bunch of cards, and edit all the links, the article will have to be incredible to justify all that work. Make it easy on him: run the spell check, run the grammar check, and test all the links before submitting.

    I do this anyways. Unless I am just completely buried or want someone to learn the system (like using the deck creator) I just get it done.

    I do think my mistake rate has went down again though, I missed one in this article, but I blame that with not knowing the multiplayer offerings as well as I should.

  • Tribal Wars & the Beta: A Lesson in Patience   11 years 16 weeks ago

    I have some ready to use html and css if that's what you mean but you still have to do some work when setting the decks up. The last step of adding deck lists to my articles always takes a minimum of an hour to do and that with me knowing what I am doing. (Part of that is because by that point I am usually already very tired but part is that it is tedious especially when Jam's generator doesn't fully autocard the list.)

    We can talk online sometime and I'll explain in detail.

  • Tribal Wars & the Beta: A Lesson in Patience   11 years 16 weeks ago

    I imagine you have templates for those? I'm not familiar with CSS, but I can copy and paste HTML code and see what happens. :)

  • Tribal Wars & the Beta: A Lesson in Patience   11 years 16 weeks ago

    It wouldn't be landless otherwise. :D AJ likes freaking out his opponents with "Nah, I didn't draw any land but don't you worry..."