I tried very hard to make pestilence/pestilence demon + vigor + creatures to work in tribal. It had almost no success except against goblins and elves (go figure) where it was usually just able to squeak out a win. Also it's like you were reading my mind with this deck. Only my words in my head were a little fuzzy as I just built a Teneb deck with a very similar theme. I am missing some of the cards you used but otherwise very close. (Minus the white cards.) Green Lantern is my 2nd favorite DC hero after Green Arrow. And right ahead of Captain Marvel. (Not the cosmic wanderer from Marvel comics so we are clear but the guy who gets his power from an old shaman named Shazam.)
Hey Keya great report. One thing, about the graphics. If you are resizing them with a style="width:xxx" you don't need or want the "height:xxx" part unless you are absolutely sure of the aspect ratio and even then it isn't necessary. Otherwise the graphics may look a little stretched or squeezed.
See I knew the deck would be interesting. Tabernacle = bomb, both swords, ankh, thada, windbrisk, not completely sure about Hoofprints. So far I've had bad experiences with it...Capture, Time Warp...Isperia! It's like a who's who of hated cards. :D If it wasn't so $$ it would probably be netdecked.
Thanks for posting it. A tip for the deck lists if you don't like how long they are is to hide them and a use a link to show them.
Fantastic, I'm glad to see this for two reasons. First it backs up the discussion I've been having a lot recently where I said past Std winners aren't as strong in BYOS as created standards. Secondly I mentioned to someone that the epically broken RecSur went 0-3 and they didn't believe me :P no offense it wasn't a shot at you merely a plus to the format imo
Good point. People have options. It is accurate to call this a meta-game deck, as it does exploit the tendency to run lands into big spells, but it can take a loss to random cards or just bad draws. Also, it is an aggro deck in edh!
The list:
1 The Tabernacle at Pendrell Vale
1 Solemn Simulacrum
1 Flagstones of Trokair
1 Sword of Fire and Ice
1 Mystic Gate
1 Tundra
1 Halimar Depths
1 Ninja of the Deep Hours
1 Academy Ruins
1 Savannah
1 Grand Arbiter Augustin IV
1 Steel Hellkite
1 Cryptic Command
1 Flood Plain
1 Fieldmist Borderpost
1 Ravages of War
1 Mana Crypt
1 Fact or Fiction
1 Vendilion Clique
1 Body Double
1 Mulldrifter
1 Glacial Fortress
1 Prahv, Spires of Order
1 Talisman of Progress
1 Temporal Manipulation
1 Azorius Chancery
2 Island
1 War Priest of Thune
1 Future Sight
1 Sky Hussar
1 Gold Myr
1 Swords to Plowshares
1 Guardian Idol
1 Plains
1 Wasteland
1 Riftwing Cloudskate
1 Tolaria West
1 Condemn
1 Island
1 Nimbus Maze
1 Island
1 Lighthouse Chronologist
1 Chrome Mox
1 Sol Ring
1 Island
1 Ranger of Eos
1 Return to Dust
1 Thawing Glaciers
2 Plains
1 Covenant of Minds
2 Plains
1 Cataclysm
1 Mystifying Maze
1 Enclave Cryptologist
1 Azorius Signet
1 Armageddon
1 Bribery
1 Isperia the Inscrutable
1 Catastrophe
1 Jace, the Mind Sculptor
1 Mox Diamond
1 Debt of Loyalty
1 Tropical Island
1 Azorius Guildmage
1 Weathered Wayfarer
1 Hokori, Dust Drinker
1 Augury Adept
1 Gargoyle Castle
1 Stoneforge Mystic
1 Oboro, Palace in the Clouds
1 Darksteel Ingot
1 Savor the Moment
1 Kira, Great Glass-Spinner
1 Lu Xun, Scholar General
1 Reveillark
1 Jushi Apprentice
1 Vesuvan Shapeshifter
1 Sky Diamond
1 Prismatic Lens
1 Honden of Seeing Winds
1 Venser, Shaper Savant
1 Krosan Verge
1 Mind Stone
1 Time Warp
1 Thada Adel, Acquisitor
1 Windbrisk Heights
1 Wanderwine Hub
1 Star Compass
1 Boreal Shelf
1 Hoofprints of the Stag
1 Ankh of Mishra
1 Path to Exile
1 Riptide Laboratory
1 Erayo, Soratami Ascendant
1 Cosi's Trickster
1 Sword of Light and Shadow
1 Capture of Jingzhou
He is saying that these cards, by virtue of making the game less enjoyable for others, will put a big fat target on you. So when you were ganged up on by others, don't be confused as to why. It's a coded way of suggesting that these cards should be tacitly banned, the enforcement mechanism being 3v1'ing the offender.
Seems like red was pretty good in your sealed with so much artifact removal and I like the trinket mages, maybe a grixis build without the infect focus would have worked out as well, though I havent really touched official limited events at all for more than a month lol,
Good job in the events, nicely put together article as well
First you're arguing in circles, you're countering my argument with your original argument unchanged. Yes there isn't any more ability to play as you put it, however in your scenario of one draft a week there is the same issue. Additional play comes from casual games, the majority of people playing MTGO (I'm willing to bet) spend most their time playing casual. Few people consider "playing more magic" as being constructed/limited/competitive magic only.
On your first point the value for the budget player that these articles is not directly related to my drafting. As you can see (and as I have said) this isn't a draft series and I try to minimize my recaps. The value of the article is intended to be the weekly topic (precon info in this particular article) and the addition of my personal experience is just an additional way for me to provide real life experience to some of the things I'm noting. Will they match up? No in most cases they won't. The point was to add something fun to the article as an addition to the same old boring "lecture" that we see all the time with people telling us how to play magic better or do this better or do that. We get enough of people telling us what to do in RL, why not add an additional piece of interest through someone's experiences on a budget?
Frankly I'm sorry you're not enjoying the series and it doesn't live up to your standards, but it is providing exactly the effect I wanted and is balanced as I intended between the weekly topics and information about my adventures being on a budget after living a life of Magic where I could spend freely. While I understand what you're trying to say there isn't going to be a resolution of agreement on what a "good week" is. I've had several people message me in game thanking me for some of the tips and information I've offered and honestly that's what is important to me.
I do agree with you to a point. A global 'IQ score' is meaningless. I honestly don't even include them in my reports because they don't tell you anything about what a person can and can't do.
What I can say is that, when using a method of cross battery assessment of analysis of patterns of strengths and weaknesses, the information that can be gained from broad and narrow band ability scores can be, literally, life-changing for some students. Using this information I have worked with teachers to create tailored interventions for students that have changed their school experience. All I am saying is to keep an open mind about the usefulness of this information.
If you ever get the free time (because educators have so much of it) ask your diagnostician of LSSP to go over this information with you. Although to be fair, if they are still using a model of discrepancy or significant variance, then you are right and they probably won't have any useful information for you.
"In this article I am going to highlight twenty five cards that tend to cause a little resentment when destroyed, and reasons why the resentment is really unwarranted."
I have to say I'm turned around here, you're saying that these are cards people get angry when they are destroyed/removed/killed? not when we have to play against them? just seems a conflict of topic
I think your list of "must kills" could be longer and I can't believe Bloodchief Ascension didn't make the list. Sneak Attack and Riptide Shapeshifter would also make my list before Venser, the Sojourner, for example. Sorin and Magister Sphinx need preemptive work, every Commander deck needs Jester's Cap!
" This is why I present to you twenty five cards in Commander and EDH I believe should be destroyed, and reasons why that person having these cards on the battlefield should not get too upset."
Where's the added value for the budget player who's following you?
Lessons learned in this article:
1. Provided that you already have talent and or luck, you can convert that into a few extra hours of sanctioned play.
Isn't that a bit obvious? The trick is actually being able to do that, which you don't communicate to the player.
On top of that is the issue that, despite opening 9 packs, the player is still left with cards that don't even add up to the value of his or her original investment of 4 packs and 4 tickets. So the budget player has spent $15 and doesn't have any the ability to play much more Magic unless he or she dumps more money into the system.
1a. I like the tone of phrasing the article as "don't get mad when you are 'gangbanged'" when playing a cut throat deck as opposed to "cut throat decks ruin our game!". The simple fact is that EDH *does* have a built in means of dealing with most player created power decks: politics, coordination against that person.
1b. In that vein, I find it somewhat ironic that you put decks that can quickly knock one player out, e.g., MBC Skittle, in that category: I see decks like this as "enforcers." Builds that devote their resources to quickly killing one person are inherently less focused on setting up a game state where they can kill everyone. If you want to play Sharuum+sculpting steel, be mindful that you will be the dude getting poisoned out the turn before you can get your combo online. Realistically, by the time the skittles player can poison out one person, others have had ample time to set up some sort of containment... The flipside of that, is that there has to be some limit on how casual the format needs to be. If someone can literally kill all 3 opponents in the attack phase, with pure aggro, then that deck should be praised as exactly what the format was built to encourage.
2. It is only natural for a newer player to want to build the best deck possible. I think that a good way to discipline people playing something excessively unfun is not to chide them for breaking the social contract, which can come off as whining, but to show them the consequences of abandoning the contract. Build one of the highly tuned combo decks (Sharuum combo, Azami + infinite cards, Zur control, Jhoria land destruction, Erayo lock out, etc.), and have everyone rematch them playing these decks. The game will likely end on turn 3-4; their brew will wilt in the face of these highly tuned machines; simply put, they won't have a good time. Let's face it, the format is inherently unstable, and all one needs to see that is the power level of truly top decks.
3. I also agree with Westane that the biggest problem with EDH is the tedious nature of priority passing. A well written, comprehensive article teaching players how to proactively manage their yields would be the best thing to ever happen to the format!
Edit: JustSin, you misrepresent his thesis. He is arguing that those who play these cards shouldn't be nonplussed when their fellow players focus their efforts disproportionately on eliminating on them or their problem permanents.
not trying to be rude, but you say youre going to talk about these troublesome cards and why we shouldn't worry about them.. then you list the cards and why they are frustrating to play against, the end.
hi and thanks for trolling, there's more to a "good week" then card value hence all of the variables on the table above, would you consider a good week just one where you earn lots of money? so you buy in for one draft, get two titans you resell for 20 tix and thats the good week? should you just not resell and then what youve had one draft and got some cards game over for the week? in my mind it is a better week where I get the opportunity to play more on no money and getting constructed playables is an added bonus. Going off of your suggested method I would draft once a week and slowly... very slowly at a draft a week build up to a constructed deck for std... by the time i got the cards for it new cards would be out and I've gained no ground, not to mention you could build a deck you think youd like and find that oh wait it just isnt working for you
oh I know it's all pride and no one will outscore blue just off the fact he makes it to every event :P
if i was more creative id offer a suggestion to blue on how to change things because everyone basically makes it to the final by playing like 2 weeks a season, seems there should be more to it, but i dunno what and im not criticizing at all cuz I love the format
Karmic Justice tends to ruin 'geddon player's day, too. Flashing one in off a Vedalken Orrery or the new Leyline is always fun. Emrakul dies to lots of stuff and Stifle is good in EDH. I'm not going to run mass LD or Emrakul (tried it a few times, not fun at all) but hoping nobody else will is not a game plan.
TL:DR EDH/Commander is supposed to be fun. If you want a spike game, please describe it "anything goes" when you create the table.
I'm a casual player. I've built decks that go, "I win" or cheat out hasty Eldrazi while maintaining a suite of answers and I just don't like playing them. For me, Commander/EDH is about social play and fun game states and interactions. I'm also like the flavor of a General commanding an army and prefer to use the EDH constraint of "no mana symbols other than that of your general" when building online. Seeing Bojuka Bog in a non-black deck just feels wrong, as does watching 5cc that has no intention of using it's general.
I don't share your attitude toward Commander but I might enjoy trying to beat your deck with my pile-o'-jank.
I'll echo Lythand's comment. The challenge is finding the right playgroup online. I don't think adding comments to the description asking for casual decks helps, they seem to be ignored, people have varying ideas of "casual" or social and (worst) they attract the spike who just wants to spoil. The descriptions that do help are along the lines of "anything goes". Sit at that table without expecting broken and brutal plays and you ave no recourse.
I'll list it up later tonight. Basically I have 10-12 artifact mana in the deck (depending on the day).
I understand small pools to build with, goofy decks, etc. I'm running a UW deck with one counterspell! I don't have much compassion for not having ways to deal with things like emrakrul; I think there is at least one COMMON in every color that deals with him as an example!
People have options for playing around armageddon that aren't just sacred ground. Cards like Second Sunrise, leaving UU open as an implication, killing dudes with targetted removal all hammer these types of decks.
Oh ok. Well i wasn't there to be able to comment on the game state you were in. I will say that some of the players that play in our (Sheldon's and my) playgroup don't necissarily play completely by the Social Contract either. They may of been just name dropping to make themselves look better for what ever reason. Either way, it just goes to show once again, even some of the players in Sheldon's play group don't agree with the social contract.
I tried very hard to make pestilence/pestilence demon + vigor + creatures to work in tribal. It had almost no success except against goblins and elves (go figure) where it was usually just able to squeak out a win. Also it's like you were reading my mind with this deck. Only my words in my head were a little fuzzy as I just built a Teneb deck with a very similar theme. I am missing some of the cards you used but otherwise very close. (Minus the white cards.) Green Lantern is my 2nd favorite DC hero after Green Arrow. And right ahead of Captain Marvel. (Not the cosmic wanderer from Marvel comics so we are clear but the guy who gets his power from an old shaman named Shazam.)
Hey Keya great report. One thing, about the graphics. If you are resizing them with a style="width:xxx" you don't need or want the "height:xxx" part unless you are absolutely sure of the aspect ratio and even then it isn't necessary. Otherwise the graphics may look a little stretched or squeezed.
See I knew the deck would be interesting. Tabernacle = bomb, both swords, ankh, thada, windbrisk, not completely sure about Hoofprints. So far I've had bad experiences with it...Capture, Time Warp...Isperia! It's like a who's who of hated cards. :D If it wasn't so $$ it would probably be netdecked.
Thanks for posting it. A tip for the deck lists if you don't like how long they are is to hide them and a use a link to show them.
Fantastic, I'm glad to see this for two reasons. First it backs up the discussion I've been having a lot recently where I said past Std winners aren't as strong in BYOS as created standards. Secondly I mentioned to someone that the epically broken RecSur went 0-3 and they didn't believe me :P no offense it wasn't a shot at you merely a plus to the format imo
Good point. People have options. It is accurate to call this a meta-game deck, as it does exploit the tendency to run lands into big spells, but it can take a loss to random cards or just bad draws. Also, it is an aggro deck in edh!
The list:
1 The Tabernacle at Pendrell Vale
1 Solemn Simulacrum
1 Flagstones of Trokair
1 Sword of Fire and Ice
1 Mystic Gate
1 Tundra
1 Halimar Depths
1 Ninja of the Deep Hours
1 Academy Ruins
1 Savannah
1 Grand Arbiter Augustin IV
1 Steel Hellkite
1 Cryptic Command
1 Flood Plain
1 Fieldmist Borderpost
1 Ravages of War
1 Mana Crypt
1 Fact or Fiction
1 Vendilion Clique
1 Body Double
1 Mulldrifter
1 Glacial Fortress
1 Prahv, Spires of Order
1 Talisman of Progress
1 Temporal Manipulation
1 Azorius Chancery
2 Island
1 War Priest of Thune
1 Future Sight
1 Sky Hussar
1 Gold Myr
1 Swords to Plowshares
1 Guardian Idol
1 Plains
1 Wasteland
1 Riftwing Cloudskate
1 Tolaria West
1 Condemn
1 Island
1 Nimbus Maze
1 Island
1 Lighthouse Chronologist
1 Chrome Mox
1 Sol Ring
1 Island
1 Ranger of Eos
1 Return to Dust
1 Thawing Glaciers
2 Plains
1 Covenant of Minds
2 Plains
1 Cataclysm
1 Mystifying Maze
1 Enclave Cryptologist
1 Azorius Signet
1 Armageddon
1 Bribery
1 Isperia the Inscrutable
1 Catastrophe
1 Jace, the Mind Sculptor
1 Mox Diamond
1 Debt of Loyalty
1 Tropical Island
1 Azorius Guildmage
1 Weathered Wayfarer
1 Hokori, Dust Drinker
1 Augury Adept
1 Gargoyle Castle
1 Stoneforge Mystic
1 Oboro, Palace in the Clouds
1 Darksteel Ingot
1 Savor the Moment
1 Kira, Great Glass-Spinner
1 Lu Xun, Scholar General
1 Reveillark
1 Jushi Apprentice
1 Vesuvan Shapeshifter
1 Sky Diamond
1 Prismatic Lens
1 Honden of Seeing Winds
1 Venser, Shaper Savant
1 Krosan Verge
1 Mind Stone
1 Time Warp
1 Thada Adel, Acquisitor
1 Windbrisk Heights
1 Wanderwine Hub
1 Star Compass
1 Boreal Shelf
1 Hoofprints of the Stag
1 Ankh of Mishra
1 Path to Exile
1 Riptide Laboratory
1 Erayo, Soratami Ascendant
1 Cosi's Trickster
1 Sword of Light and Shadow
1 Capture of Jingzhou
As that is the case, my apologies for misreading/miscomprehending.
-
He is saying that these cards, by virtue of making the game less enjoyable for others, will put a big fat target on you. So when you were ganged up on by others, don't be confused as to why. It's a coded way of suggesting that these cards should be tacitly banned, the enforcement mechanism being 3v1'ing the offender.
always nice opening Skith, or Koth lol,
Seems like red was pretty good in your sealed with so much artifact removal and I like the trinket mages, maybe a grixis build without the infect focus would have worked out as well, though I havent really touched official limited events at all for more than a month lol,
Good job in the events, nicely put together article as well
X-
First you're arguing in circles, you're countering my argument with your original argument unchanged. Yes there isn't any more ability to play as you put it, however in your scenario of one draft a week there is the same issue. Additional play comes from casual games, the majority of people playing MTGO (I'm willing to bet) spend most their time playing casual. Few people consider "playing more magic" as being constructed/limited/competitive magic only.
On your first point the value for the budget player that these articles is not directly related to my drafting. As you can see (and as I have said) this isn't a draft series and I try to minimize my recaps. The value of the article is intended to be the weekly topic (precon info in this particular article) and the addition of my personal experience is just an additional way for me to provide real life experience to some of the things I'm noting. Will they match up? No in most cases they won't. The point was to add something fun to the article as an addition to the same old boring "lecture" that we see all the time with people telling us how to play magic better or do this better or do that. We get enough of people telling us what to do in RL, why not add an additional piece of interest through someone's experiences on a budget?
Frankly I'm sorry you're not enjoying the series and it doesn't live up to your standards, but it is providing exactly the effect I wanted and is balanced as I intended between the weekly topics and information about my adventures being on a budget after living a life of Magic where I could spend freely. While I understand what you're trying to say there isn't going to be a resolution of agreement on what a "good week" is. I've had several people message me in game thanking me for some of the tips and information I've offered and honestly that's what is important to me.
I do agree with you to a point. A global 'IQ score' is meaningless. I honestly don't even include them in my reports because they don't tell you anything about what a person can and can't do.
What I can say is that, when using a method of cross battery assessment of analysis of patterns of strengths and weaknesses, the information that can be gained from broad and narrow band ability scores can be, literally, life-changing for some students. Using this information I have worked with teachers to create tailored interventions for students that have changed their school experience. All I am saying is to keep an open mind about the usefulness of this information.
If you ever get the free time (because educators have so much of it) ask your diagnostician of LSSP to go over this information with you. Although to be fair, if they are still using a model of discrepancy or significant variance, then you are right and they probably won't have any useful information for you.
"In this article I am going to highlight twenty five cards that tend to cause a little resentment when destroyed, and reasons why the resentment is really unwarranted."
I have to say I'm turned around here, you're saying that these are cards people get angry when they are destroyed/removed/killed? not when we have to play against them? just seems a conflict of topic
I think your list of "must kills" could be longer and I can't believe Bloodchief Ascension didn't make the list. Sneak Attack and Riptide Shapeshifter would also make my list before Venser, the Sojourner, for example. Sorin and Magister Sphinx need preemptive work, every Commander deck needs Jester's Cap!
From the article.
" This is why I present to you twenty five cards in Commander and EDH I believe should be destroyed, and reasons why that person having these cards on the battlefield should not get too upset."
Where's the added value for the budget player who's following you?
Lessons learned in this article:
1. Provided that you already have talent and or luck, you can convert that into a few extra hours of sanctioned play.
Isn't that a bit obvious? The trick is actually being able to do that, which you don't communicate to the player.
On top of that is the issue that, despite opening 9 packs, the player is still left with cards that don't even add up to the value of his or her original investment of 4 packs and 4 tickets. So the budget player has spent $15 and doesn't have any the ability to play much more Magic unless he or she dumps more money into the system.
4 fireballs!
1a. I like the tone of phrasing the article as "don't get mad when you are 'gangbanged'" when playing a cut throat deck as opposed to "cut throat decks ruin our game!". The simple fact is that EDH *does* have a built in means of dealing with most player created power decks: politics, coordination against that person.
1b. In that vein, I find it somewhat ironic that you put decks that can quickly knock one player out, e.g., MBC Skittle, in that category: I see decks like this as "enforcers." Builds that devote their resources to quickly killing one person are inherently less focused on setting up a game state where they can kill everyone. If you want to play Sharuum+sculpting steel, be mindful that you will be the dude getting poisoned out the turn before you can get your combo online. Realistically, by the time the skittles player can poison out one person, others have had ample time to set up some sort of containment... The flipside of that, is that there has to be some limit on how casual the format needs to be. If someone can literally kill all 3 opponents in the attack phase, with pure aggro, then that deck should be praised as exactly what the format was built to encourage.
2. It is only natural for a newer player to want to build the best deck possible. I think that a good way to discipline people playing something excessively unfun is not to chide them for breaking the social contract, which can come off as whining, but to show them the consequences of abandoning the contract. Build one of the highly tuned combo decks (Sharuum combo, Azami + infinite cards, Zur control, Jhoria land destruction, Erayo lock out, etc.), and have everyone rematch them playing these decks. The game will likely end on turn 3-4; their brew will wilt in the face of these highly tuned machines; simply put, they won't have a good time. Let's face it, the format is inherently unstable, and all one needs to see that is the power level of truly top decks.
3. I also agree with Westane that the biggest problem with EDH is the tedious nature of priority passing. A well written, comprehensive article teaching players how to proactively manage their yields would be the best thing to ever happen to the format!
Edit: JustSin, you misrepresent his thesis. He is arguing that those who play these cards shouldn't be nonplussed when their fellow players focus their efforts disproportionately on eliminating on them or their problem permanents.
how could you not ask her if she really refused playboy's 1m offer?
not trying to be rude, but you say youre going to talk about these troublesome cards and why we shouldn't worry about them.. then you list the cards and why they are frustrating to play against, the end.
hi and thanks for trolling, there's more to a "good week" then card value hence all of the variables on the table above, would you consider a good week just one where you earn lots of money? so you buy in for one draft, get two titans you resell for 20 tix and thats the good week? should you just not resell and then what youve had one draft and got some cards game over for the week? in my mind it is a better week where I get the opportunity to play more on no money and getting constructed playables is an added bonus. Going off of your suggested method I would draft once a week and slowly... very slowly at a draft a week build up to a constructed deck for std... by the time i got the cards for it new cards would be out and I've gained no ground, not to mention you could build a deck you think youd like and find that oh wait it just isnt working for you
oh I know it's all pride and no one will outscore blue just off the fact he makes it to every event :P
if i was more creative id offer a suggestion to blue on how to change things because everyone basically makes it to the final by playing like 2 weeks a season, seems there should be more to it, but i dunno what and im not criticizing at all cuz I love the format
Karmic Justice tends to ruin 'geddon player's day, too. Flashing one in off a Vedalken Orrery or the new Leyline is always fun. Emrakul dies to lots of stuff and Stifle is good in EDH. I'm not going to run mass LD or Emrakul (tried it a few times, not fun at all) but hoping nobody else will is not a game plan.
TL:DR EDH/Commander is supposed to be fun. If you want a spike game, please describe it "anything goes" when you create the table.
I'm a casual player. I've built decks that go, "I win" or cheat out hasty Eldrazi while maintaining a suite of answers and I just don't like playing them. For me, Commander/EDH is about social play and fun game states and interactions. I'm also like the flavor of a General commanding an army and prefer to use the EDH constraint of "no mana symbols other than that of your general" when building online. Seeing Bojuka Bog in a non-black deck just feels wrong, as does watching 5cc that has no intention of using it's general.
I don't share your attitude toward Commander but I might enjoy trying to beat your deck with my pile-o'-jank.
I'll echo Lythand's comment. The challenge is finding the right playgroup online. I don't think adding comments to the description asking for casual decks helps, they seem to be ignored, people have varying ideas of "casual" or social and (worst) they attract the spike who just wants to spoil. The descriptions that do help are along the lines of "anything goes". Sit at that table without expecting broken and brutal plays and you ave no recourse.
I'll list it up later tonight. Basically I have 10-12 artifact mana in the deck (depending on the day).
I understand small pools to build with, goofy decks, etc. I'm running a UW deck with one counterspell! I don't have much compassion for not having ways to deal with things like emrakrul; I think there is at least one COMMON in every color that deals with him as an example!
People have options for playing around armageddon that aren't just sacred ground. Cards like Second Sunrise, leaving UU open as an implication, killing dudes with targetted removal all hammer these types of decks.
Darkness isnt that bad if it timewalks your opponent to win the game :)
Oh ok. Well i wasn't there to be able to comment on the game state you were in. I will say that some of the players that play in our (Sheldon's and my) playgroup don't necissarily play completely by the Social Contract either. They may of been just name dropping to make themselves look better for what ever reason. Either way, it just goes to show once again, even some of the players in Sheldon's play group don't agree with the social contract.