Glad you are enjoying the deck! Keep in mind that you can't regenerate the Masticore through a Grasp of Darkness. I wouldn't always wait until 6 mana to cast Masticore. Against blue or black decks the regeneration doesn't matter, but if you are playing against red or green it's generally a good idea. If you have no other plays and you are under pressure, it's not the worst to just cast him and cross your fingers. It's ok if you have 1 card in hand by the time you cast masticore. One or two cards is all you need.
Masticore shines the most in the mono-green infect and mono-red match-ups since it takes out their hasty threats and is invincible if you have regeneration mana up. The Masticore and Red Sun's Zenith are great in the situation you describe game 1 against UB. They win games after your opponent stabilizes, and I've used them to burn out an opponent who was going off with Consecrated Sphinx.
Against mono-white, it's hard to give a definitive answer on when to use Relic-Warder, since it depends on your hand and the game state. If your hand is stacked with artifact removal, feel free to use Relic-Warder on Signal Pests, Glint Hawk Idols, and Chimeric Masses to apply pressure while keeping your opponent's artifact count low. If you have a Hero in hand, it's also fine using Relic-Warder aggressively to buy your Hero enough time to win. If you don't have much artifact removal or Hero, I'd try to save it for Tempered Steel if you can. Phyrexian Revoker is generally not worth a Relic-Warder unless you really need to use your Tumble Magnet to survive.
By the way, it's worth noting that a lot of the Tempered Steel decks are running 2-4 Heros maindeck now. This makes the match-up a little tougher. I'm thinking of replacing my sideboard Revoke Existences with Creeping Corrosions to make the match-up more favorable. I'll have to test this.
With regard to mulligans, that depends a lot on your hand and the deck you are playing against. Keeping a 2 land hand with Emissary is usually fine. A 2 land hand is also probably ok if you have Crusader against a green or black deck, or if you have artifact removal plus Hero against mono-white. Keeping a 2 land hand with no Emissary can sometimes be risky against mono-red.
I love blue in MBS draft but your best blue cards came from your Scars packs. Except for the new Clone (really underrated) :) 3xBlisterstick is very good and I think people undervalue it. At least they did in your draft. I had 2x at my FNM draft last week and only lost in the finals 1-2. There are so many targets!
I agree that merfolk decks can get a bit monotonous, I only decided to do this one because I thought the white splash was interesting and added a different twist to the deck. The deck I am working on now is something you probably haven't seen for a while though :)
I for one found your article's objective perfectly clear. Maybe that was because I read it rather than skimming it, I dont know...
And generally I think your ideas a good one; not everyone wants to play "competively". Some people just want to have a bit of fun. Your article could do with a little tightening up, sure, but keep at it and you're bound to improve.
Oh, and as for getting flamed for playing a "budget" deck in the TP room? Utter nonsense. I come across loads of people playing "budget" decks in there. Perhaps Cownose is assuming everyone else behaves the way he does...
I have to say I don't quite get the why of flaming/blocking someone with an inferior deck. Are people just that selfish and angry? What is wrong with merely telling them to bring something more competitive or pointing out where their decks could improve? Sure some won't want to hear it but most people bringing "weak sauce" to the tp are looking to be competitive. Flaming them and or blocking them only reduces the chances they will seek to improve thus increasing the likelihood you will face more weaksauce decks/players.
I am not saying you are in anyway responsible for this behavior or telling an untruth by the way. It just seems almost entirely illogical (and thus not a trait I expect of true competitors.) I am of the opinion that the tp room is not where to go to improve in general as from all reports it is merely a more verbally cut-throat (but not in game) casual room. I am surprised this attitude still prevails. It reminds me of the ratings bs from back in the day.
I agree about the $$ cards. One reason I rarely venture into classic or legacy even in cas cas is my collection does not support that level of play. There is really no point in bringing white weenie for example to a turn 1-4 I win party. It can have some momentum as can elves or gobos but usually it dies off to combo before it can even achieve threat of lethal. Particularly against the more resillient decks in that format. Hence you need to either build a combo deck yourself or get the fows/dazes and bring control. Not that aggro can't win but it seems the short straw.
I disagree with the 3 comments above. I thought it was clear you were making a budget deck, and nowhere did you say you were trying to make a competetive tourney deck. Seems like an excellent budget deck for the casual room, though a bit boring (how many merfolk lord decks do you need to see before youve seen em all)
Thanks everyone for the comments. I do agree that i was unclear in my purpose. My purpose is this: I want to build budget decks for the casual crowd. These decks are mostly for play in the casual room, but with a little help could make the next leap into the tournament practice room. I am going to stretch the series out into multiple format, not just legacy. I think I put too much of an emphasis that I would be doing legacy articles with this series, but I am not. From now on if I do a legacy deck, I will shy away from decks that rely on expensive cards such as FoW and Wasteland. Merfolk without these cards is incredibly different. I may start out with a few legacy decks, but i will expand to other formats, especially standard, where most "budget/casual" players I have met play the most. Once again, these decks are mostly for the casual decks room. You are certainly right: There is substitute for Force and Wasteland. I will try to make financially competitve decks without these cards, but it is a difficult task. As a result, the decks I post most likely will not match up to these decks. I think the next deck I have in the working will be a better example of a solid yet financially minded deck that is perfect to run in the casual room and with a better mana base and some minor card upgrades, could make a splash in the TP room. These decks are ment to be played for fun, rather than heavily compete for prizes. I hope this makes my approach to these articles clearer. Thanks again for the comments, they definately help me write better and scuplt my next articles
It was a good first start to a first article, but I agree with Cownose and my fellow clanmate up above. Awhile back I wrote several articles detailing cheaper decks and how to competitively enter Legacy with a deck not running Force of Will.
I suggest reading these articles and like Cownose suggested, find a more financially competitive deck that is competitive such as goblins or even the GW lists that were being previously ran.
There are no substitutions for cards like Wasteland and Force in a competitive market, so building decks without them will simply lead to people blowing off the format and becoming highly frustrated.
If you want to play competitive legacy, you need to start with a target deck you wish to build, buy the landbase first as it will never go down in value. Then take your monthly budgeted amount and slowly piece by piece buy the cards you need.
Good luck on future articles, good first effort. I love legacy stuff so I hope you continue writing about the format.
I fully understand the concern. Yet you may see it the other way too: since it's not so crucial for you to have white mana, you could enhance the zero chances you have now by including just 4x fetch lands and a single Savannah. And if they will think that you're going to need white mana very much, and will end up destroying your Savannah instead of your Gaea's Cradle, well, that would be just good for you.
I really like the new standardized introduction. It has everything a new player needs to know to get started. I'm seeing new players in almost every event, too, many of them piloting lists featured in this series. Give yourself a pat on the back, there's no doubt in my mind that this series is increasing the awareness and the player base. Very nice that the metagame opened up a bit as well. Five different decks in the Top 8 in this event; at the other PRE last Thursday, we had a whopping seven different archetypes! So now is fantastic time to get started and bring basically whatever you want to the table :-)
I want to start by saying that I liked the article, but I do have a bone of contention:
I think your purpose in writing this article needs to be a bit more apparent early on to the reader. Is your goal to get people to play Legacy in the cas/cas room? If so, I think you need to be a bit more explicit with that at the outset. When you say that exiler is a good starting point for a competitve budget legacy deck--that is true to be competitve in cas/cas...but if you want to play in TP or in actual tournaments, then I feel this article can be misleading. None of that is in any way competitive in TP or in Tournaments, and showing up to a match in TP with a modified budget exiler or budget Merfolk deck will only get you flamed and blocked for wasting people's time.
Legacy is a great format and I highly recommend people play it, but if you are on a tight budget then the best way to approach a format is to find an inexpensive competitve deck (even goblins can be competitive), rather than find a good deck that is expensive and make it bad by taking out the costly cards which make it tick. There is no replacement for Force of Will or Daze, so If you cannot afford those cards, then find a deck that does not use them (there are a lot of good decks that don't), but please dont try and build a competitive Fow deck without Fow...it shall only lead to heartache =).
so, i am kind of confused. Is your article targeted at legay players or budget players? if your aproaching real legacy players you may be wasteing their time, as these 2 decks are pretty terrible for competitive play. if your approaching budget players, then your lying to them. theses decks again, can not compete in a comp environment. I liked your article, its just that it feels wrong, as you showcase a deck that lives on the back of wasteland, force of will and daze. with out those cards it functionally does not work.
if your targeting the comp crowd you have to forgo budget as it is a waste of everyones time. if your targeting budget players, then maybe you should expand to other formats, as legacy has expensive cards for a reason and those cards while not in your deck will be in opponents and they will mock these builds as they force of will and daze your cards.
I can see taking CC over mediocre removal like burn the impure, or even Spread the Sickness or GftT, but there is a very short list of cards I want more than corrupted conscience. Basically unless you open Tezzeret or Consecrated Sphinx, you take the control magic. It is ok to experiment, but sometimes the pick is what it is.
I also would not jump into blue after passing a corrupted conscience, you are basically ensuring good blue cards won't wheel and a terrible pack 2. It is even worse than passing splashable removal, because corrupted conscience WILL commit someone to blue. Signalling is less important in this format due to the artifact count allowing you to have fewer colored playables, but that doesn't mean passing a bomb and then drafting the color 4 picks later is a good idea.
I think Todd Anderson used this same approach in an article on one of the popular sites, perhaps even Pure. The general consensus is that (as mootown2 mentions), the results are biased against cards built to turn very bad game states into mildly bad game states. If you are winning, you don't play wrath. If you are losing, you do. The basketball analog would be a three point specialist that only comes in when your team needs to lob up hail mary's late in the game, or a defensive specialist that is subbed out whenever your opponent's star guard (e.g., Kobe) leaves the floor. This player will likely have a terrible +/-, despite adding real value to the team.
Compounding all of this is scooping. If you are at 1 life v mono red with him having 3 attackers and you 1 blocker, you scoop if you draw tukatongue thallid, but if you draw wrath, you play it, despite the fact that you are most likely dead regardless (as he is playing hasty guys+burn.dec).
Anderson used a large volume of data from parsing event logs. This mitigated sample size issues.
Once again great article I think its ready cool that they published your article on my birthday. Also kinda cool that we got back into magic around the same time.
1). All the games were in the tourney practice room
2). I made no changes to the decklist above
3). I made the suggested SB choices mentioned in the article above
I played against a few diff decks from block meta. Mono white TS was close game 1 but i used an early relic warder on a revoker to allow my tumble magnet to be used. Later he dropped TS and i never had an answer. No hero of bladehold hurt to. Elpeth came to the party late and he flew over the chumps to take her out quick. He ended it quickly after TS hit. I think it was a misplay to drop relic warder for almost anything other than TS in game 1. Am I right?
Game 2 In came the revokes and It kinda felt unfair as he couldnt keep with my hero.
Game 3 I only saw 1 removal and no Hero. His Crusader made me wish i had a sword for mine. Lost fairly quickly after i revoked the first TS but he got the second to stick.
I made a misplay for sure game 1 and was land stalled at 3 land for a few turns in game 3. Over all I agree that this is a good match up
I played against G/B. Mirran crusader was a house, he has to get a BSZ or its gg really quick. Game 2 he did win after a BSZ which got him to a Massacre wurm and i had like 4 tokens from Elpeth *Facepalm*. This match up seems awesome because Thrun is solid and mirran is a house... Hero normally bites a grasp or GFTT so I would maybe board her out. Molten tail Masticore needs to have the ability to regen other wise he will do the same from a grasp.
On a side note, I think I am making some misplays in some of these games. Molten tail masticore seems very underwhelming so far. It seems so long to get to 6 mana to play him safely to make sure he is going to not be a 4 mana waste of tempo. The only proble I am running into is that by the time he would be good I am lucky to have 1 card in hand. ANY tips would be great!
UB countrol. I hate playing against UB control. You can have a game in the bag and it will unravel so Quickly. Thats what happened here. Game 1 i have him down to 6 life with lethal on the board. My relic warder had warded a volition reins earlier in the game to get my hero of bladehold back. He black sun zeniths my board... getting reins back to take my elspeth tirel with 2 loyalty. He Dropped a commando and gained 1... never could come back.
Game 2 memoricide wrecks me, taking sword of feast and famine and then he plays another calling pistus strike (he had seen in my hand with the first)... add being stuck on 3 land for a bit to taste. Then he dropped sphinx and won.
Do you have any tips for mulligan conditions for the deck?
I played a match against Aggro red which i wont detail because i mostly was land stalled in each game. (Is 2 land in hand not enough to keep?... to be fair i never hit an emmisary)
I look forward to testing it more and having fun with it... I have not played with some of these cards yet and it shows lol
Glad you are enjoying the deck! Keep in mind that you can't regenerate the Masticore through a Grasp of Darkness. I wouldn't always wait until 6 mana to cast Masticore. Against blue or black decks the regeneration doesn't matter, but if you are playing against red or green it's generally a good idea. If you have no other plays and you are under pressure, it's not the worst to just cast him and cross your fingers. It's ok if you have 1 card in hand by the time you cast masticore. One or two cards is all you need.
Masticore shines the most in the mono-green infect and mono-red match-ups since it takes out their hasty threats and is invincible if you have regeneration mana up. The Masticore and Red Sun's Zenith are great in the situation you describe game 1 against UB. They win games after your opponent stabilizes, and I've used them to burn out an opponent who was going off with Consecrated Sphinx.
Against mono-white, it's hard to give a definitive answer on when to use Relic-Warder, since it depends on your hand and the game state. If your hand is stacked with artifact removal, feel free to use Relic-Warder on Signal Pests, Glint Hawk Idols, and Chimeric Masses to apply pressure while keeping your opponent's artifact count low. If you have a Hero in hand, it's also fine using Relic-Warder aggressively to buy your Hero enough time to win. If you don't have much artifact removal or Hero, I'd try to save it for Tempered Steel if you can. Phyrexian Revoker is generally not worth a Relic-Warder unless you really need to use your Tumble Magnet to survive.
By the way, it's worth noting that a lot of the Tempered Steel decks are running 2-4 Heros maindeck now. This makes the match-up a little tougher. I'm thinking of replacing my sideboard Revoke Existences with Creeping Corrosions to make the match-up more favorable. I'll have to test this.
With regard to mulligans, that depends a lot on your hand and the deck you are playing against. Keeping a 2 land hand with Emissary is usually fine. A 2 land hand is also probably ok if you have Crusader against a green or black deck, or if you have artifact removal plus Hero against mono-white. Keeping a 2 land hand with no Emissary can sometimes be risky against mono-red.
Hi.
I have enjoyed your articles for a long time now. Thanks for your hard work and dedication. Please keep it up.
mtgo: GladiatorMike
I love blue in MBS draft but your best blue cards came from your Scars packs. Except for the new Clone (really underrated) :) 3xBlisterstick is very good and I think people undervalue it. At least they did in your draft. I had 2x at my FNM draft last week and only lost in the finals 1-2. There are so many targets!
Keep it up and looking forward to more.
I agree that merfolk decks can get a bit monotonous, I only decided to do this one because I thought the white splash was interesting and added a different twist to the deck. The deck I am working on now is something you probably haven't seen for a while though :)
I have just started reading but have enjoyed every minute of it,
mtgo:yordash
I for one found your article's objective perfectly clear. Maybe that was because I read it rather than skimming it, I dont know...
And generally I think your ideas a good one; not everyone wants to play "competively". Some people just want to have a bit of fun. Your article could do with a little tightening up, sure, but keep at it and you're bound to improve.
Oh, and as for getting flamed for playing a "budget" deck in the TP room? Utter nonsense. I come across loads of people playing "budget" decks in there. Perhaps Cownose is assuming everyone else behaves the way he does...
I have to say I don't quite get the why of flaming/blocking someone with an inferior deck. Are people just that selfish and angry? What is wrong with merely telling them to bring something more competitive or pointing out where their decks could improve? Sure some won't want to hear it but most people bringing "weak sauce" to the tp are looking to be competitive. Flaming them and or blocking them only reduces the chances they will seek to improve thus increasing the likelihood you will face more weaksauce decks/players.
I am not saying you are in anyway responsible for this behavior or telling an untruth by the way. It just seems almost entirely illogical (and thus not a trait I expect of true competitors.) I am of the opinion that the tp room is not where to go to improve in general as from all reports it is merely a more verbally cut-throat (but not in game) casual room. I am surprised this attitude still prevails. It reminds me of the ratings bs from back in the day.
I agree about the $$ cards. One reason I rarely venture into classic or legacy even in cas cas is my collection does not support that level of play. There is really no point in bringing white weenie for example to a turn 1-4 I win party. It can have some momentum as can elves or gobos but usually it dies off to combo before it can even achieve threat of lethal. Particularly against the more resillient decks in that format. Hence you need to either build a combo deck yourself or get the fows/dazes and bring control. Not that aggro can't win but it seems the short straw.
I disagree with the 3 comments above. I thought it was clear you were making a budget deck, and nowhere did you say you were trying to make a competetive tourney deck. Seems like an excellent budget deck for the casual room, though a bit boring (how many merfolk lord decks do you need to see before youve seen em all)
Thanks everyone for the comments. I do agree that i was unclear in my purpose. My purpose is this: I want to build budget decks for the casual crowd. These decks are mostly for play in the casual room, but with a little help could make the next leap into the tournament practice room. I am going to stretch the series out into multiple format, not just legacy. I think I put too much of an emphasis that I would be doing legacy articles with this series, but I am not. From now on if I do a legacy deck, I will shy away from decks that rely on expensive cards such as FoW and Wasteland. Merfolk without these cards is incredibly different. I may start out with a few legacy decks, but i will expand to other formats, especially standard, where most "budget/casual" players I have met play the most. Once again, these decks are mostly for the casual decks room. You are certainly right: There is substitute for Force and Wasteland. I will try to make financially competitve decks without these cards, but it is a difficult task. As a result, the decks I post most likely will not match up to these decks. I think the next deck I have in the working will be a better example of a solid yet financially minded deck that is perfect to run in the casual room and with a better mana base and some minor card upgrades, could make a splash in the TP room. These decks are ment to be played for fun, rather than heavily compete for prizes. I hope this makes my approach to these articles clearer. Thanks again for the comments, they definately help me write better and scuplt my next articles
It was a good first start to a first article, but I agree with Cownose and my fellow clanmate up above. Awhile back I wrote several articles detailing cheaper decks and how to competitively enter Legacy with a deck not running Force of Will.
I suggest reading these articles and like Cownose suggested, find a more financially competitive deck that is competitive such as goblins or even the GW lists that were being previously ran.
There are no substitutions for cards like Wasteland and Force in a competitive market, so building decks without them will simply lead to people blowing off the format and becoming highly frustrated.
If you want to play competitive legacy, you need to start with a target deck you wish to build, buy the landbase first as it will never go down in value. Then take your monthly budgeted amount and slowly piece by piece buy the cards you need.
Good luck on future articles, good first effort. I love legacy stuff so I hope you continue writing about the format.
I fully understand the concern. Yet you may see it the other way too: since it's not so crucial for you to have white mana, you could enhance the zero chances you have now by including just 4x fetch lands and a single Savannah. And if they will think that you're going to need white mana very much, and will end up destroying your Savannah instead of your Gaea's Cradle, well, that would be just good for you.
I really like the new standardized introduction. It has everything a new player needs to know to get started. I'm seeing new players in almost every event, too, many of them piloting lists featured in this series. Give yourself a pat on the back, there's no doubt in my mind that this series is increasing the awareness and the player base. Very nice that the metagame opened up a bit as well. Five different decks in the Top 8 in this event; at the other PRE last Thursday, we had a whopping seven different archetypes! So now is fantastic time to get started and bring basically whatever you want to the table :-)
I want to start by saying that I liked the article, but I do have a bone of contention:
I think your purpose in writing this article needs to be a bit more apparent early on to the reader. Is your goal to get people to play Legacy in the cas/cas room? If so, I think you need to be a bit more explicit with that at the outset. When you say that exiler is a good starting point for a competitve budget legacy deck--that is true to be competitve in cas/cas...but if you want to play in TP or in actual tournaments, then I feel this article can be misleading. None of that is in any way competitive in TP or in Tournaments, and showing up to a match in TP with a modified budget exiler or budget Merfolk deck will only get you flamed and blocked for wasting people's time.
Legacy is a great format and I highly recommend people play it, but if you are on a tight budget then the best way to approach a format is to find an inexpensive competitve deck (even goblins can be competitive), rather than find a good deck that is expensive and make it bad by taking out the costly cards which make it tick. There is no replacement for Force of Will or Daze, so If you cannot afford those cards, then find a deck that does not use them (there are a lot of good decks that don't), but please dont try and build a competitive Fow deck without Fow...it shall only lead to heartache =).
so, i am kind of confused. Is your article targeted at legay players or budget players? if your aproaching real legacy players you may be wasteing their time, as these 2 decks are pretty terrible for competitive play. if your approaching budget players, then your lying to them. theses decks again, can not compete in a comp environment. I liked your article, its just that it feels wrong, as you showcase a deck that lives on the back of wasteland, force of will and daze. with out those cards it functionally does not work.
if your targeting the comp crowd you have to forgo budget as it is a waste of everyones time. if your targeting budget players, then maybe you should expand to other formats, as legacy has expensive cards for a reason and those cards while not in your deck will be in opponents and they will mock these builds as they force of will and daze your cards.
good luck finding your niche'
Congrats!
milegyenanevem
When details are finalized for the benefit please post something on the main site. I will definitly donate.
I can see taking CC over mediocre removal like burn the impure, or even Spread the Sickness or GftT, but there is a very short list of cards I want more than corrupted conscience. Basically unless you open Tezzeret or Consecrated Sphinx, you take the control magic. It is ok to experiment, but sometimes the pick is what it is.
I also would not jump into blue after passing a corrupted conscience, you are basically ensuring good blue cards won't wheel and a terrible pack 2. It is even worse than passing splashable removal, because corrupted conscience WILL commit someone to blue. Signalling is less important in this format due to the artifact count allowing you to have fewer colored playables, but that doesn't mean passing a bomb and then drafting the color 4 picks later is a good idea.
RIP to a super nice, very cool guy.
Hi!
-Katastrophe
Congrats for 4 years of high quality articles! This is a long time in the internet!
MTGO: Nagarjuna
P.S. Hope to have you again for the Heirloom event soon!
Thanks, glad you liked the article.
Ah, no need to apologise I had intended to edit that out of your comment but I clearly forgot.
That's a good thing about the constructed league, allowing people to play who can't usually make it on Sundays.
I think Todd Anderson used this same approach in an article on one of the popular sites, perhaps even Pure. The general consensus is that (as mootown2 mentions), the results are biased against cards built to turn very bad game states into mildly bad game states. If you are winning, you don't play wrath. If you are losing, you do. The basketball analog would be a three point specialist that only comes in when your team needs to lob up hail mary's late in the game, or a defensive specialist that is subbed out whenever your opponent's star guard (e.g., Kobe) leaves the floor. This player will likely have a terrible +/-, despite adding real value to the team.
Compounding all of this is scooping. If you are at 1 life v mono red with him having 3 attackers and you 1 blocker, you scoop if you draw tukatongue thallid, but if you draw wrath, you play it, despite the fact that you are most likely dead regardless (as he is playing hasty guys+burn.dec).
Anderson used a large volume of data from parsing event logs. This mitigated sample size issues.
Once again great article I think its ready cool that they published your article on my birthday. Also kinda cool that we got back into magic around the same time.
Mtgo: RCueva
1). All the games were in the tourney practice room
2). I made no changes to the decklist above
3). I made the suggested SB choices mentioned in the article above
I played against a few diff decks from block meta. Mono white TS was close game 1 but i used an early relic warder on a revoker to allow my tumble magnet to be used. Later he dropped TS and i never had an answer. No hero of bladehold hurt to. Elpeth came to the party late and he flew over the chumps to take her out quick. He ended it quickly after TS hit. I think it was a misplay to drop relic warder for almost anything other than TS in game 1. Am I right?
Game 2 In came the revokes and It kinda felt unfair as he couldnt keep with my hero.
Game 3 I only saw 1 removal and no Hero. His Crusader made me wish i had a sword for mine. Lost fairly quickly after i revoked the first TS but he got the second to stick.
I made a misplay for sure game 1 and was land stalled at 3 land for a few turns in game 3. Over all I agree that this is a good match up
I played against G/B. Mirran crusader was a house, he has to get a BSZ or its gg really quick. Game 2 he did win after a BSZ which got him to a Massacre wurm and i had like 4 tokens from Elpeth *Facepalm*. This match up seems awesome because Thrun is solid and mirran is a house... Hero normally bites a grasp or GFTT so I would maybe board her out. Molten tail Masticore needs to have the ability to regen other wise he will do the same from a grasp.
On a side note, I think I am making some misplays in some of these games. Molten tail masticore seems very underwhelming so far. It seems so long to get to 6 mana to play him safely to make sure he is going to not be a 4 mana waste of tempo. The only proble I am running into is that by the time he would be good I am lucky to have 1 card in hand. ANY tips would be great!
UB countrol. I hate playing against UB control. You can have a game in the bag and it will unravel so Quickly. Thats what happened here. Game 1 i have him down to 6 life with lethal on the board. My relic warder had warded a volition reins earlier in the game to get my hero of bladehold back. He black sun zeniths my board... getting reins back to take my elspeth tirel with 2 loyalty. He Dropped a commando and gained 1... never could come back.
Game 2 memoricide wrecks me, taking sword of feast and famine and then he plays another calling pistus strike (he had seen in my hand with the first)... add being stuck on 3 land for a bit to taste. Then he dropped sphinx and won.
Do you have any tips for mulligan conditions for the deck?
I played a match against Aggro red which i wont detail because i mostly was land stalled in each game. (Is 2 land in hand not enough to keep?... to be fair i never hit an emmisary)
I look forward to testing it more and having fun with it... I have not played with some of these cards yet and it shows lol
Thanks again for the Great Article!
Congratulations on the four years, I always look forward to Rogue Play articles.
Archorian on MTGO.