• The Crash of Synergies   12 years 17 weeks ago

    I always say that V3 looks like it came through a wormhole from 1998, but somehow endearingly. :) Truth is, I don't care that much, it's just ridiculous that something from the major game company in the world looks that out-of-date. But if fixing this means we're going the Microsoft route and getting a lot of stupid, useless flourishes (like the freaking customizable deck containers - for freaking digital cards!), then I take 1998 all the way.

  • Diaries of the Apocalypse: Tribal Week 112   12 years 17 weeks ago

    If the argument that porting a deck that can win t2-t3 is fair then what is the point of a banned list at all? it's just a combo format without hate, either allow all the other combos or ban the oppressive ones. comparing a combo deck that gets to run a far greater amount of resiliency and tutoring to goblins getting a strong draw is the stupidest straw-man I've heard in years and only the truly stupid would make that error.

  • The Crash of Synergies   12 years 17 weeks ago

    Yeah, my academically-sanctioned second language is French. But I always had a knack for written languages, I was the best of my entire school in Latin and never really studied all the grammar rules. I'm just really good at picking up constructs and deduce meanings and so. But I'm essentially tone deaf, so that doesn't work with spoken languages unfortunately. :)

  • 8x5: A Rule of Thumb for Aggressive Creatures   12 years 17 weeks ago

    Interesting look at the nuts and bolts. I think it's certainly something to ponder, even though it might a factor many good deckbuilders inherently "get" without thinking about it. Thinking about a statistical threshold in regards to why it works is helpful.

  • The Crash of Synergies   12 years 17 weeks ago

    You've never studied English formally? I'm amazed, your English from your writings is more fluent than several of my countrymen can manage! Kudos.

  • The Crash of Synergies   12 years 17 weeks ago

    But I wasn't in the client. :O
    And 2hg is always an option.
    Also now you won't have to ask if I read the article yet. :D

  • The Crash of Synergies   12 years 17 weeks ago

    Yep you're the culprit who said no the first time I asked you about this but I am glad you've changed your mind. Rex would be good too, tentatively since he is clearly also interested in talking about the format. You all should contact me in client for a confab.

    I suspect a lot of things we take for granted in the V3 client are going to be sorely missed unless WOTC takes heed of numerous complaints about their lack. As much as people liked kicking the dead horse of "V3 failed!" it wasn't a failure in the aggregate.

    Also to the people who keep saying things like "the game looks like it was programmed by 5 year olds" or "it looks like it was programmed 15 years ago" boohoo! It has been functional despite a huge increase in users for the time that it has been live.

    We are a critical bunch, us MTG players. I expect we will hate v4 no matter what. I know I do. I want to like it and it IS functional more or less but it seems like it is, as you say a sidegrade. That is why it is so crucial we get the word out and people speak up on what they like/don't like and most importantly on things that do not work or functionality that is missing.

  • The Crash of Synergies   12 years 17 weeks ago

    Sure sure though I warn you I hate losing :p Seriously though just talk to me in client.

  • Diaries of the Apocalypse: Tribal Week 112   12 years 17 weeks ago

    No, most of the times, Rex sends me the video links to his features literally minutes before I submit the articles, so it happens I don't even watch them (aside from some test runs) until after the article is published. I actually like it better this way: he's free to say whatever he wants, I'm not influenced by him in my own editorial sections.

    I'm not the one that should feel better, he is: obvious Balefire deck is obvious. :)

    I love Karmic Guide, but she's too high in the curve here for what she would do (which would be bringing back early guys I don't entirely care about, and locking me with a echo cost I wouldn't want to pay.) By the time I hit CMC5, that's Balefire time. Plus, she's mono-white, and I want more red than white guys to trigger the Balefire damage. The only monowhite guys are vastly superior board control effects.

  • The Crash of Synergies   12 years 17 weeks ago

    Wow, so many alluring Standard decks here! (Your "monthly or more" schedule is resulting in an overflow of good stuff.) I should start playing Standard more consistently in this era.

    Did you consider RexDart for your podcast? If I'm the guy with "bad accent" (more like non-existent, that's because all my English was picked up along the way by reading/translating, I never properly studied it, so I don't actually know how to pronounce a lot of the words I use!), I may give it a try, if you don't mind some awkwardness. My listening skills greatly improved in the last few years. I'd need some test run, though, it might not be worth the effort if I can't actually express myself coherently enough to have meaningful thoughts on the topics at hand.

    Speaking of which, from now on I'll be quoting you saying "Breaking the format is easy. ANY idiot can do it. Don't be that idiot" during the opening speech of the Commander PRE I run (which so far has been pretty balanced, with some nice semi-casual decks reaching the final round, but the one time a Helm of Obedience combo managed to win, there were a lot of frowning faces.) An interesting thing I noticed running that event, and that didn't actually occur to me before and I'm not seeing mentioned that much, is that 3-man Commander and 4-man Commander are very different beasts, almost playing like entirely different games (as 1v1 Commander very obviously is.) For starters, 3-man tables are often lightning fast, 4-man tables are sometimes endless, since they start way more cautiously and end up carrying all the players into late game. And those combo strategies like the Helm are very hard to pull off in 4-man, very easy in 3-man.

    Re: the Beta, I'm preparing an article where I show videos of me deckbuilding with both versions. As I wrote in the past, I build more than I play (and I'm not the only one, someone else said the same around here recently.) The V3 gives me deckbuilding tools that I'm beginning to think not every player knows about, since most of the people I talk with are actually surprised to hear about them (due to the current client being still mostly a mysterious object with no clear or unified instruction manual.) If I already have 60 cards in my mind, I can assemble them (with the purpose of endlessly tweak them afterwards of course, but you need a base for that) in a couple minutes or so, without using any search or filter activations. In fact, you should NEVER use the search function in the editor if you aren't doing actual research, but even in that case, you better use Gatherer instead, since it's faster and more accurate and versatile.
    Now, none of the above is possible with the beta, where the same deck would require 10 times that time for me to assemble in the editor. I want for more players to know that, so that they can ask for those functions to be ported into the V4. I couldn't call an "upgrade" something that forces me to spend 10 times the time I'm using now to do the same exact thing.

  • The Crash of Synergies   12 years 17 weeks ago

    I've been messing around with a RUwb build that is pretty fun and reasonably powerful if you'd like to grab some juff games some time.
    I'd welcome some tinkering input.

  • Rocking Block   12 years 17 weeks ago

    Eternal Trolling! lol.

  • Diaries of the Apocalypse: Tribal Week 112   12 years 17 weeks ago

    I thought you worked with Rex on his deck techs at least enough to know where it is going before you insert it. :)

    If it makes you feel better my own private analysis of your deck was pretty much as you wrote about it here. I figured Reckoner was a roadblock/beater. Guardian seems like pure tech vs most tribal decks even those that go multiple colors. The rest are pretty much what I'd expect for naya spirits except I dont recall seeing any Karmic Guides which imho are the white spirit you want most.

  • Diaries of the Apocalypse: Tribal Week 112   12 years 17 weeks ago

    Wow, Chris, you really didn't get my deck's battleplan, do you? :)
    And yet, you were dancing around it during all the analysis, like with the fact that pretty much every card in the deck is used to control the board and survive as longer as possible: the Muse stops the attacks (so do both Intimidation Bolt and Aurelia's Fury: it's its second ability what's relevant here), the Guardian blocks almost everything, Tamanoa is a turn-3 2/4 barrier with a bonus, the 3 off-tribe creatures are also there because of their ability to slow down aggro (why should I want to build a Boros Reckoner combo deck with Spirits?) But you failed to see the pattern and the combo, not noticing I chose almost uniquely multicolored cards. Why so? Why are all those unusual BOROS cards there, rather than their monocolored alternative options? What's the purpose of those very odd Glitterfangs? (They were a full playset in the original version of the deck, but it's a combo piece that does next to nothing on its own.)

    As for Ghost-Lit Raider, that was the fruit of a long and painstaking research on Spirits: find me a 2-drop or 3-drop Boros Spirit that doubles as creature removal, both on the battlefield and outside of it (and 4 damage is something none of my damage spells can't deal), I'll be glad to replace that thing. But you know, in most of the games I was happy to see it, drop it on the board, and watch the opponent panicky remove it because "tap to do 2 damage" is actually a blast against most aggro decks.

  • State of the Program for March 1st   12 years 17 weeks ago

    as Volker noted: online Modern PTQs are not over. There are 4 MTGO PTQs still on 3/9, 3/10, 3/15, and 3/17.

    Jumping the gun there. I made the mistake that, since I had trouble finding them on the Wizards website...

  • Conqueror & Commander, Vol. CIII: Rakdos, Lord of Riots   12 years 17 weeks ago

    I feel foolish for not including heartless hidetsugu

  • Conqueror & Commander, Vol. CIII: Rakdos, Lord of Riots   12 years 17 weeks ago

    Elixir of Immortality
    Sol Ring
    Staff of Nin
    Basilisk Collar
    Lightning Greaves
    Sword of Fire and Ice
    Whispersilk Cloak
    Duplicant
    Psychosis Crawler
    Solemn Simulacrum
    Stuffy Doll
    Wurmcoil Engine
    Mountain
    Swamp
    Blood Speaker
    Bloodgift Demon
    Charmbreaker Devils
    Furyborn Hellkite
    Hellhole Rats
    Hoard-Smelter Dragon
    Lightning Reaver
    Murderous Redcap
    Prodigal Pyromancer
    Rakdos Ragemutt
    Royal Assassin
    Sangromancer
    Shriekmaw
    Soulcage Fiend
    Vampire Nighthawk
    Vulshok Sorcerer
    Wei Night Raiders
    Magistrate's Veto
    Painful Quandary
    Polluted Bonds
    Enslave
    Relic Bane
    Curse of Bloodletting
    Brute Force
    Char
    Lightning Bolt
    Murder
    Rakdos Charm
    Terminate
    Thunderbolt
    Thunderous Wrath
    Akoum Refuge
    Auntie's Hovel
    Bojuka Bog
    Buried Ruin
    Command Tower
    Dragonskull Summit
    Graven Cairns
    Haunted Fengraf
    Lavaclaw Reaches
    Maze of Ith
    Rakdos Carnarium
    Reliquary Tower
    Shadowblood Ridge
    Tainted Peak
    Vesuva
    Rakdos Guildgate
    Blood Crypt
    Kaervek the Merciless
    Nefarox, Overlord of Grixis
    Ob Nixilis, the Fallen
    Seizan, Perverter of Truth
    Tahngarth, Talruum Hero
    Urabrask the Hidden
    Xiahou Dun, the One-Eyed
    Hall of the Bandit Lord
    Shivan Gorge
    Shizo, Death's Storehouse
    Chandra Nalaar
    Liliana Vess
    Banefire
    Blightning
    Demonic Tutor
    Dreadbore
    Heat Shimmer
    Imperial Seal
    Incendiary Command
    Red Sun's Zenith
    Rivals' Duel
    Sign in Blood
    Skull Rend

  • The Crash of Synergies   12 years 17 weeks ago

    Thank you for the comments so far guys! :D I forgot to make a plug for Hammybot this time but this is something we need to pay attention to. Hamtastic meant a lot to this site and to many of us and it is only meet that we show this as tribute in the form of buying cards or simply leaving credit on Hammybot. This is mostly a matter of getting more sold so that MTGOTraders can cut Tami & Bruce a check. So time is of the essence.

    In re Elves: Grap I did forget those two when brewing though I have no real love for the Sage. Warcaller could just end games after Biomancer. (As Keya and AJ mentioned.) Thanks for thinking about it. :D

    In re Commander: Rex, Linvala is universally hated because she shuts down not just the combo players but many answers to combo that come in the form of creatures. I wouldn't recommend playing her unless you expect to be the ArchNemesis for the session. But I agree with your point about the combo players wasting time. This is mainly why I posted Menery's quote. Also, it is really important to recognize when someone is following the contract by preventing something broken as opposed just being a griefer/spoiler. I suppose telling the difference takes experience and time.

    In re Dryads: I tend to lean a bit more towards the control end of the RPS spectrum, so I ignored some of the more aggro choices in favor of running sweepers and doing it the way I did. I appreciate your analysis.

    In re Kiki: I've run into that deck myself Levi. If someone is of the attitude "because I can" that translates to me as "I don't care what anyone else is doing, and I don't care how they feel about this." Which is a clear denial of the contract. So all bets are off with such an individual.

  • State of the Program for March 1st   12 years 17 weeks ago

    I agree 100% about needing a two-hour limited format. I play limited to have a little fun and work towards completing my collection. These days I play in some release events and then nothing (until the next release?). I now spend my money on singles for my collection after the prices bottom out. I'm sure I spend less money building my collection this way, but its not as fun.

  • The Crash of Synergies   12 years 17 weeks ago

    My first paper EDH deck was built basically to show off my foil angel collection, and I quickly learned I had to run Linvala as the general just to stop everyone else from doing gross broken plays and try and have a fair game. But, like the reaction Paul was talking about when he plays a Strip Mine and they complain that he has an answer to thier special land, I would get no end of hate from the players with the broken recursive combo decks when I ran Linvala. They seemed to act like making them play fair was inherently un-fair.

    To the combo players: If you want me to keep playing with your group, I'm going to obviously try to stop you from doing those shenanigans you love. When you have that spergy little 10 minute turn making 50 tokens and drawing 50 cards and moving things all over between the yard and the battlefield and whatever, I'm sitting there bored out of my mind while you announce every single game action in smug self-satisfaction and never take your eyes off the board. Heck, even the other combo guys aren't watching or caring, they're all just "waiting their own turn to speak" as they say. I realize you think that's fun, but fun for me is hitting you in the face with shiny Angels carrying shiny swords, so don't blame me for trying to keep things under control. Hell at least the Kiki-combo guy can win on the spot and isn't wasting my dang time.

  • The Crash of Synergies   12 years 17 weeks ago

    Thanks for the mention with the Zombie deck :) I like the Simic Elves deck a lot too. I wonder if either Joraga Warcller or Gyre sage would work with them getting bonuses from +1/+1 counters?

  • The Crash of Synergies   12 years 17 weeks ago

    Regarding your Commander thoughts, I recently played against someone who's deck was geared around getting out some variation of the Kiki-Jiki/Pestermite combo out, with Splinter Twin, Zealous Conscripts, the Blue Exarch included for redundancy. He searched it up on turn 5 or so, and I called him out on it. His response was that there are times when he needs to combo out early to beat other combo players. When I pointed out that there didn't appear to be any combo players at the table (I was playing Jor Kadeen), he then said that people need to play more interactive decks, and that the combo is easy to disrupt. I was able to stop him the first time with a well timed Path to Exile, but couldn't stop him the second time. My argument to him was "why play this?" And his final response was essentially "because I can."

    So "fun" means different things to different people. I think you generally have to have a thick skin if you aren't interested in breaking the format, or else you aren't gonna have much fun at all.

    As for the Beta... I tried it when it was first available, then ran away screaming. Unfortunately I know the time is coming to get back on it, but I'm dreading it. I just need to man up and get used to it I guess.

    Anyways, good stuff man. I love your articles.

  • The Crash of Synergies   12 years 17 weeks ago

    Regarding your tribal wars Naya Dryad list, I would likely consider going a bit more aggro with it and running Dryad Sophisticate (nonbasic landwalk), maybe in place of the guildmage or the Elder in some numbers. And with a GSZ build, it may be worth a single copy of Heartwood Dryad, to block Soltari and Dauthi creatures which are both popular in endangered week events in the Apocalypse PRE. Of course, that version of the deck probably wouldn't really want so many sweepers, so maybe that makes it a different deck entirely.

    If you went with a Loam plan in that deck, the Dryad spellshapers from Masques block might be a consideration. I had a G/B Dryad deck that used Loam, the spellshapers, and some Vengevine action to grind out opponents, was so-so, but pretty decent for Dryads.

    I've also tried and tried and tried to make a Miracle-Gro version of Dryad tribal work, but even now that I own FoW it just doesn't work right without Gush.

  • Conqueror & Commander, Vol. CIII: Rakdos, Lord of Riots   12 years 17 weeks ago

    You know, I actually did start off with a build similar to what you're talking about. I had Subversion, Polluted Bonds, Lobber Crew, Heartless Hidetsugu, Breath of Malfego, Kumano, Blood Tithe, Exsanguinate, Pulse Tracker, Xathrid Demon, Earthquake, and a bunch of other cards like that. But I found that the deck was wildly inconsistent. Like, extremely so. Enough that I knew that I had to work pretty hard to make it presentable.

    I think there's still a good amount of passive enablers in here (Psychosis Crawler, Chandra, Crypt Ghast (an all star), Shepherd of Rot, Magmatic Force, Viashino Heretic, Bloodgift Demon (as you pointed out), Leechridden Swamp), plus damage cards that don't require attackinig that are useful (Acidic Soil, Rakdos Charm, Flame Rift, Slagstorm), that I felt pretty good with everything.

    The demon theme sounds fun, but I already did a demon tribal deck a while back (Sol'kanar, I think). Bloodspeaker probably deserves a spot in here. I'd love to see your list though.

    Thanks for the props man.

  • Boosh's Review: Gatecrash for Johnnies   12 years 17 weeks ago

    Bramblewood Paragon gives trample to any guy you have with a +1/+1 counter on it, so is a nice fit with the many counters floating about Ravnica these days.

    Speaking of those counters, surprised no discussion of Simic Manipulator. Pretty nuts with various counter shenanigans, and works very well with old Graft cards too.

    Like the article, it's a nice way to quickly scan for ideas that could be developed further. Good work.