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The mana actually is not too bad. Blood moon is really bad for the deck though. Otherwise the fetches can get what you need though I would rather have Verdant Catacombs over the Bloodstained Mires. I updated the list and it will be up sometime next week :) As for Sisters you will see what I decided with that as well. I am down for joining in an 8 man I still have 3 or 4 standard decks as well. I am just working on updating them with all of the Fate Reforged cards :)
Why not Mystic Monasterys? Using Evolving Wilds has the land EtB tapped anyhow. If your GY has a decent amount of cards in it, Rakshasa's Disdain is a good counter with only a single U in the casting cost.
I know this is your personal list, but I think you should take a look at Soul of Theros. I read what you wrote about the power level of the Souls but I ran a list very similar to this but with 4 Soul of Theros. Four? Yup. It's better if the hit the graveyard. Even if the opponent knows what's coming they can't stop it. A 4/5 becomes a 6/7. with first strike they need to block with a ton of toughness to even come close to killing it. Of course the more creatures you have out the more insane it gets and Sidisi does a superfine job of that, as does Hornet Queen.
I swear to you I thought it was iffy when I saw a well know pro do a video of it but then I played it and ran folks over with that card consistently. You already have the deck ready, give it a shot in ten matches or so. You may be surprised. After I played it I totally think it's stronger than Innistrad.
But if you have tried and didn't like it, I can see why as your deck has much more versatility with the charms and other spices. Great read!
How's the mana in that Rhino deck? It looks like it will force a few mulligans.
Great job on the videos. I'm excited to see the sisters evolve as your journey progresses. Hey we should both join the same 8 man one of these day and take it down! Unfortunately no modern for me right now....
No, you need to run 42 Forests and a Lost in the Woods. I actually won a FNM draft pod with that as my draft deck once. The store made a house rule banning that card shortly after that. Great times.
You neglected to mention I lost every.single.game. Ouch. And dear god how about those monks? I made a monk deck for tomorrow but now that it's not underdog I'm not sure if I'll play it.
Pete, this isn't a bug but it is format-destroying like what they did to Tribal Wars:
100CS is now based on Vintage instead of Legacy. So Brainstorm, Thirst for Knowledge, and Ponder are banned in 100CS because those cards are busted with Moxes. Skullclamp and Black Vise are legal in 100CS because those cards aren't that good against Moxes. One problem: MOXES are BANNED in 100 card singleton. So the B&R list is totally off and BV/Skullclamp are running amok. It'd be greatly appreciated if you helped pressure WotC to reverting to a Legacy-based ban list. Thank you so much!
Thanks man. Hopefully, the internet watchdogs at reddit will find this more palatable (and less laconic).
If I had all the time in the world, I think there is a book that could be written on the subject of tempo and magic theory (There is already, probably).
I'd have played it off as an intentional gaffe for a laugh.
I understood the idea of tempo before, but your description adds a level of meaning beyond just gaining time. I like your thought its gaining immediate options and having the mana to play one or more of those options before drawing and untapping. It took a long time for me to figure out that tempo was about what you play on your opponent's turn. Like in your example it's not just gaining a turn but gaining a turn and a half. Their part of a turn, then your part of the turn and usually their next part of a turn as well without them gaining any traction.
Tempo is laying down an oil slick in a bike race. Not only do they fall off the bike allowing you to pull away, but they still have to get back on the bike before they can start catching up.
I often wonder who's reading and what they enjoy and what they don't.
As for the life gain, it's super relevant in limited if you need the mana fixing. With WB I didnt. If I went abzan I certainly would have wanted it. To be honest I still think I would have needed one more decent green or green/other color card to make abzan overwhelmingly better. As is, I think it was about equal.
I joke around about the opponents quitting but all of the games but one were against quality opposition with good hands, so I think the results verify my opinion that the two strategies (WB and Abzan) were dead equal. This was in a competitive event, not a friendly so I think it's a good result.
However I think now WB would not be as good because the format is already sorting itself out. Speed was my ally while folks were still ironing out the wrinkles.
I really wish the last opponent had responded to my asking for his list. I bet he could have gone 4-0 in a 124 player pool over 4 rounds. I swear it was like playing against a constructed deck. Not even life gain or two dragons would have saved me!!!
I will say regarding the dual lands - the lifegain seems to be very relevant, especially in a heavy FRF environment.
I have noticed a lot of board stalls early on, and one thing is that a random dragon can take over a game. Gaining 1 life can be enough to gain you a whole turn (most of the dragons have either 4 or 5 power). If they swing for 5 four times and put you at 1, that dual land early on was pretty crucial. This exact scenario has happened to me twice already - one time I drew an answer for the dragon and ended up getting there, and another I bricked on the topdeck and died anyway. Just keep in mind that passively gaining life while doing something you are going to do every turn anyway (play a land) is a pretty big boon in itself. Remember playing in RTR block? Every deck was happy to play guildgates(with no life gain), and that was a lot faster of a format.
I love reading your articles as you tend to explain your thought process very well and have some interesting insight. Keep up the great work!
Control Magic is a good card. It's a plus one card advantage play. opponent loses one card, you gain one. nobody has many good answers to mind control either, i think it's a decent piece of tech.
I wish it was treachery, the one that untaps five lands when it ETB, but we have to take what we can get.
Nice work. If I ever play modern again, this is going to be my deck, if only because I have the goyfs now.
I didn't play in the prerelease, but I do want to comment on my favorite triple set draft - Torment.
With triple Torment, you just grabbed every copy of Petravark and Rancid Earth you could. Both were commons and most people couldn't deal with that much land destruction. I remember having a deck with 6 Petravarks and 4 Rancid Earths. Opening a Petradon was just a bonus in that draft.
I actually love making any kind of decks and my imagination does not stop in making new decks. I actually hate it sometimes when i play in the Just for fun room and have to battle it out against Tier 1 decks. Especially when I am using an unknown deck that i constructed out of the blue.
I love AJ's building style because I can relate with what he does. Everytime there is a new set he thinks of ways to incorporate cards into his decks in Tribal. Of course I don't use up much resources because since I started I think I have put 150 dollars into my account and have stop with the investment. What I have, I sold then try to win in drafts and get new cards until I have enough cards to build a deck that i wanted. Hence most of the build i try in Tribal are more casual than the average deck. (For those who wants playing in Tribal I want to remind them that most of the players are legendary figures in MTGO already and have prove themselves in deckbuilding so don't be shy in the decks that you will bring because i doubt that there is a deck that is too strong for the Format) Plus Kuma have make sure that no deck is too strong with his special bans and rules.
I am really waiting for your new article. I actually read most of the articles from Tribal regulars especially yours because I can read about your life in those articles. Hope your article will be coming soon!
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The mana actually is not too bad. Blood moon is really bad for the deck though. Otherwise the fetches can get what you need though I would rather have Verdant Catacombs over the Bloodstained Mires. I updated the list and it will be up sometime next week :) As for Sisters you will see what I decided with that as well. I am down for joining in an 8 man I still have 3 or 4 standard decks as well. I am just working on updating them with all of the Fate Reforged cards :)
Why not Mystic Monasterys? Using Evolving Wilds has the land EtB tapped anyhow. If your GY has a decent amount of cards in it, Rakshasa's Disdain is a good counter with only a single U in the casting cost.
I know this is your personal list, but I think you should take a look at Soul of Theros. I read what you wrote about the power level of the Souls but I ran a list very similar to this but with 4 Soul of Theros. Four? Yup. It's better if the hit the graveyard. Even if the opponent knows what's coming they can't stop it. A 4/5 becomes a 6/7. with first strike they need to block with a ton of toughness to even come close to killing it. Of course the more creatures you have out the more insane it gets and Sidisi does a superfine job of that, as does Hornet Queen.
I swear to you I thought it was iffy when I saw a well know pro do a video of it but then I played it and ran folks over with that card consistently. You already have the deck ready, give it a shot in ten matches or so. You may be surprised. After I played it I totally think it's stronger than Innistrad.
But if you have tried and didn't like it, I can see why as your deck has much more versatility with the charms and other spices. Great read!
How's the mana in that Rhino deck? It looks like it will force a few mulligans.
Great job on the videos. I'm excited to see the sisters evolve as your journey progresses. Hey we should both join the same 8 man one of these day and take it down! Unfortunately no modern for me right now....
Lol that's awesome!
No, you need to run 42 Forests and a Lost in the Woods. I actually won a FNM draft pod with that as my draft deck once. The store made a house rule banning that card shortly after that. Great times.
Every Friday at 5PM ET (1h49m), hope you can make it
http://community.wizards.com/forums/102431
You neglected to mention I lost every.single.game. Ouch. And dear god how about those monks? I made a monk deck for tomorrow but now that it's not underdog I'm not sure if I'll play it.
Are there still 100cs Games? Haven't seen one in action till v4 and thought them gone with prismatic?
Pete, this isn't a bug but it is format-destroying like what they did to Tribal Wars:
100CS is now based on Vintage instead of Legacy. So Brainstorm, Thirst for Knowledge, and Ponder are banned in 100CS because those cards are busted with Moxes. Skullclamp and Black Vise are legal in 100CS because those cards aren't that good against Moxes. One problem: MOXES are BANNED in 100 card singleton. So the B&R list is totally off and BV/Skullclamp are running amok. It'd be greatly appreciated if you helped pressure WotC to reverting to a Legacy-based ban list. Thank you so much!
Gotta go with 40 Islands. Island too OP.
Thanks man. Hopefully, the internet watchdogs at reddit will find this more palatable (and less laconic).
If I had all the time in the world, I think there is a book that could be written on the subject of tempo and magic theory (There is already, probably).
I'd have played it off as an intentional gaffe for a laugh.
I understood the idea of tempo before, but your description adds a level of meaning beyond just gaining time. I like your thought its gaining immediate options and having the mana to play one or more of those options before drawing and untapping. It took a long time for me to figure out that tempo was about what you play on your opponent's turn. Like in your example it's not just gaining a turn but gaining a turn and a half. Their part of a turn, then your part of the turn and usually their next part of a turn as well without them gaining any traction.
Tempo is laying down an oil slick in a bike race. Not only do they fall off the bike allowing you to pull away, but they still have to get back on the bike before they can start catching up.
I think I shot soda out of my nose!
I often wonder who's reading and what they enjoy and what they don't.
As for the life gain, it's super relevant in limited if you need the mana fixing. With WB I didnt. If I went abzan I certainly would have wanted it. To be honest I still think I would have needed one more decent green or green/other color card to make abzan overwhelmingly better. As is, I think it was about equal.
I joke around about the opponents quitting but all of the games but one were against quality opposition with good hands, so I think the results verify my opinion that the two strategies (WB and Abzan) were dead equal. This was in a competitive event, not a friendly so I think it's a good result.
However I think now WB would not be as good because the format is already sorting itself out. Speed was my ally while folks were still ironing out the wrinkles.
I really wish the last opponent had responded to my asking for his list. I bet he could have gone 4-0 in a 124 player pool over 4 rounds. I swear it was like playing against a constructed deck. Not even life gain or two dragons would have saved me!!!
I would have registered 40 mountains and called it a day.
I will say regarding the dual lands - the lifegain seems to be very relevant, especially in a heavy FRF environment.
I have noticed a lot of board stalls early on, and one thing is that a random dragon can take over a game. Gaining 1 life can be enough to gain you a whole turn (most of the dragons have either 4 or 5 power). If they swing for 5 four times and put you at 1, that dual land early on was pretty crucial. This exact scenario has happened to me twice already - one time I drew an answer for the dragon and ended up getting there, and another I bricked on the topdeck and died anyway. Just keep in mind that passively gaining life while doing something you are going to do every turn anyway (play a land) is a pretty big boon in itself. Remember playing in RTR block? Every deck was happy to play guildgates(with no life gain), and that was a lot faster of a format.
I love reading your articles as you tend to explain your thought process very well and have some interesting insight. Keep up the great work!
That's supposed to be "A" Pure Tempo deck, not an. Can you tell I reworded my teaser minutes before submitting?
FYI it was going to read "An Aggro/Control Tempo deck", until I decided to focus more on the tempo aspect of the deck.
Hey man! Nice read! I prefer Pena Colonics, and getting caught in a blizzard of oz, but still, pretty sweet stuff.
Control Magic is a good card. It's a plus one card advantage play. opponent loses one card, you gain one. nobody has many good answers to mind control either, i think it's a decent piece of tech.
I wish it was treachery, the one that untaps five lands when it ETB, but we have to take what we can get.
Nice work. If I ever play modern again, this is going to be my deck, if only because I have the goyfs now.
I didn't play in the prerelease, but I do want to comment on my favorite triple set draft - Torment.
With triple Torment, you just grabbed every copy of Petravark and Rancid Earth you could. Both were commons and most people couldn't deal with that much land destruction. I remember having a deck with 6 Petravarks and 4 Rancid Earths. Opening a Petradon was just a bonus in that draft.
I actually love making any kind of decks and my imagination does not stop in making new decks. I actually hate it sometimes when i play in the Just for fun room and have to battle it out against Tier 1 decks. Especially when I am using an unknown deck that i constructed out of the blue.
I love AJ's building style because I can relate with what he does. Everytime there is a new set he thinks of ways to incorporate cards into his decks in Tribal. Of course I don't use up much resources because since I started I think I have put 150 dollars into my account and have stop with the investment. What I have, I sold then try to win in drafts and get new cards until I have enough cards to build a deck that i wanted. Hence most of the build i try in Tribal are more casual than the average deck. (For those who wants playing in Tribal I want to remind them that most of the players are legendary figures in MTGO already and have prove themselves in deckbuilding so don't be shy in the decks that you will bring because i doubt that there is a deck that is too strong for the Format) Plus Kuma have make sure that no deck is too strong with his special bans and rules.
I am really waiting for your new article. I actually read most of the articles from Tribal regulars especially yours because I can read about your life in those articles. Hope your article will be coming soon!