Hi! I apologize for not going into more details regarding formats and matchups as the word count was going over 1500. Should not have compromised quality over quantity. I will check more thoroughly for grammar mistakes as I do not have a good grasp of the language. No highlighted sentences in Microsoft Words and I thought it was good to go lol.
It is my fault for not explaining my objective clearer. As I qualified for this season I was looking for a format that would generate constant QP's for byes and increase my tix count. From past experience that would be constructed. It pays for hard work, dedication, and patience. Hard work from playing and tweaking your deck to suit the metagame, dedication for searching and understanding deck lists, and patience when things do not go well as planned.
Being honest to oneself on strength and weakness is a skill itself. Identifying which format suits you best to increase your chances of winning and maximize your earning capacity. Playing different formats offers another option to earn tix and QP's. I think it would be like diversify investments or another opportunity at earning but double the work. It is quite easy. Find a winning formula that suits you best, rinse and repeat.
Do let me know if you have any more questions and I will reply to the best I can. Thanks again. =)
Thanks for the love. I cut the Divine Favor as a very-playable White card in a fairly weak pack. I really felt that I wanted to stay white (even as I saw Pack four). Pack four; the Mage is the better card and I probably should have given it more thought tan I did. It turned out alright but I might have done better in Blue than White.
Oh don't get me wrong, I think OE has some info, but OE players (somewhat rightfully to begin with now it's like just leave it alone) couldn't seem to quit emphasizing how important their (dead) format was to Modern and how all the brewing had been done in some PREs.
I think creatures will be a monstrously large part of Modern; apparently combo (if it's not T3 goldfishing) and fun aggro (a.e. no fully powered affinity) are okay, but control needs neutering still.
Merfolk Mesmerist is one of those deceiving cards. You think it'd be terrible, because it's associated with mill and all, but it's actually pretty decent. It's no Vedalken Entrancer, mind you, but if there's a board stall and you have a Mesmerist out, it's pretty good value to just start milling them out, and I've won several games that way.
I haven't gone all-in mill yet; the opportunity hasn't presented itself to me.
I really can't catch a break. I drafted a decent deck finally and lost in the first round to flood. You will see when I submit my M12 Limited Abilities article this week. Gah!
I am interested in seeing how you tackle new formats, and would also like some report on the standard portion of nats if you have it. Still grinding with your build of ascension at this point. The deck is great!!!
One moment you are playing and talking about sealed, then you are going on about Standard, and then quickly you touch on Pauper.
You are all over the place, sir. I am genuinely interested because I have some tix and am anticipating trying to grind for season 10.
I just have a hard time following what you are talking about here, which is frustrating because I want to know. It would help if when you begin talking about one thing that you finish the thought completely before moving on to the next topic.
Just some advice. Introductions and transitions are among of the hardest things to accomplish when writing. Your grammar needs a little work as well, but everyone could use work on their grammar.
Just a little feedback. I want more, but I want to understand too. :)
Standard to Block is not a valid comparison, Block is roughly 1/3 the size, on average. Block also usually lacks cards of a certain flavor deliberately, usually to keep the power level down. In Scars block, mana fixing was specifically neutered block wide, causing all the powerful decks to be mono-colored due to consistency.
OE doesn't matter as a format at all anymore, but it is the best place to look in terms of card power/balance, which is what I suspect Ivo was getting at. Jace, the artifact lands and Bitterblossom were not highly impactful cards, while Glimpse Elves was far and away the best deck. All of them were banned, but they are hardly all equal.
Personally I find it funny so many people think Modern is some brewers paradise, as if it were a brand new format where anything is possible. It is old extended with a few more blocks, and it will have the same decks as that format with maybe a new deck or two from more recent blocks, and it will lack decks that were essentially banned to death. I already know from the price spike exactly what cards and decks are going to be played.
Vesuva is a 30 dollar card, making 12 post an extremely popular deck. Grove of the Burnwillows is 20 dollars - guess which annoying combo is back in full force? Vedillion Clique, Dark Confidant and Tarmogoyf are worth more than the mortgage on a house, but I can get a Stoneforge Mystic for the price of a cup of coffee. . . .
Interesting -- I definitely saw it quite a bit (it was even used it in the Community Cup) -- I was running Zoo splash blue for negate and meddling mage, so it probably was boarded in against me as well. But honestly the deck is just way too powerful, even if they "only" get to run 4 mana accelerants -- they get to run 10-12+ cards that read "3CC - I win the game".
First draft, why on God's Green Earth did you pick a crappy Dual over Goblin Fireslinger P3P9?!?!
Second Draft:
Overrun is beast and all, but GGG on the first card you pick is pretty balls-to-the-wall
P1P2 - Sentinel is nice here - and a solid pick considering how deep white looked
P1P3 - Divine Favor is pretty meh here (my opinion)
BUT WOW - P1P4 why oh WHY did you take the Guardians' Pledge over an AZURE MAGE????? Talk about a sign to consider blue!
Anyway, the rest of the draft turned out pretty well, grats on the 8-4 split! :)
Thanks for the thought processes behind some of the pics. I enjoy the draft format and my hardest time is picking the best possible card. From the 3 drafts you posted it looks like fliers are aplenty and a good way to go. I did a draft recently and the Merfolk Mesmerist was beast. I milled the guy down to about 10 cards but messed up and cast Time Reversal when the match was still slightly in my favor instead of holding on to it. The guy reloaded and finished me off. You would know better than I but the Mesmerist with a Jaces Erasure combo seems like it could do well.
Not gonna point out the mistakes you made cause i think you already know what you did wrong but wtg to bust threw it to make the finals not many people can make mistakes in classic and bust on threw and over come to make the finals. you played great other then the few mistakes you made and who thought a illusion deck would make a classic deck. great job to all Clan Eternal i am very proud to be a part of the clan.
Ah, Touché though I don't recall any of us testers for modern using that guy (Chancellor of the Annex) as there are much better creatures in general to have in the opening hand if you want to go off...though I agree that is a good idea if you are facing countermagic. (Though again it isn't perfect as if your op is on the play they just sac a turn 1 cast to be ready on turn 2 to stop you from going off.) Also keeping in mind that the lowest cmc card you want is 3 so you don't hit them when you cascade, the choices for acceleration are limited to Mana monkeys (Simian Spirit Guides).
Okay, then extrapolate Std to block. It's still comparable. The fact is that Overextended events are relevant, but they are not this massively useful resource that some O/E supporters rage that they are. They aren't "Basically Modern going forward" as I paraphrase from some other comments. Look, we get that Overextended mattered to some extent. Now it's basically dead and can we move on?
I can appreciate that may have been your subjective intent. Since your article states "I'm going to present two Green-based draft decks here, but first I want to go over the reasons you want to be in this color, and the reasons you DON'T want to be in it." I'm guessing that train of thought never made it to the station.
I disagree that the initial pws were overpowered. In fact Id say they were just right. Some of the newer ones are indeed overpowered as I said, but to my mind it isn't all about playing one and winning unless you just don't know how to deal with them. Yes, vs traditional magic strategies they can be hard to deal with but even without a single card that says target planeswalker, you can handily beat someone with them. Well I can and in a casual environment at that.
Certainly in the tougher Tourney environments people have adjusted and learned how to win vs a lucky Gideon, Koth etc. (I have both won and lost vs these.) Even JTMS was not invulnerable. Yes the deathblow to a pw does mean some damage not dealt to a player instead but so what? That is no different than a fog effect or lifegain. Please don't tell you find either of those to be offensive to the game?
I think you overrate the effect pws have on tourney play too. Before Koth, RDW was winning quite handily without much help from the likes of Chandra (1 or 2). MBC was also at times a contender without much support from the lovely yet costly Liliana, and Soren while interesting was equally left out of the party invites.
On the topic of Mythics. Well obviously they AREN'T bad for WOTC as the effect has been to increase sales not decrease them. I dislike the extra rarity on the one hand and then realize I am grateful for it on the other. Rares became much more affordable in general once the Mythic rarity was set. Even nominally gamebreaking rares were not too high to afford, because the top $ slots were taken by the admittedly overpowered mythics.
Yes it makes me frustrated to see a deck full of busted synergistic mythics when their opponent is playing only commons and uncommons and maybe a dirt cheap rare or two but this is the nature of the game. It has always had that disparity in some form. Thankfully in casual play, people can seek games more near to the level of competition they want.
When you extrapolate from Overextended to Modern you are extrapolating from a format with MORE cards to one with LESS, and the format with less is basically a pretty similar subset of the larger format. You should also notice that the top Overextended decks were often 90 to 100% Modern legal (apart from the new ban list).
The bans did not touch some decks (Zoo, 12 post, Cascade combos) when compared to Overextended. The archetypes most hit by the bans were combo and control, which are also the types of deck that would tend to benefit more from the older sets with cards like Counterspell (in contrast, there has been an obvious power creep in creatures, which is also proven by the fact that Overextended Zoo was 100% modern legal and in fact LEGACY Zoo is basically Modern legal after you replace true duals with Ravnica duals!).
So while there were a few high-impact cards in the extra sets that are actually playable in a format with so many sets in it, clearly there were not that many of them - the biggest difference between the formats really is the ban list. So the extrapolation turns out to be rather accurate and behold, the format so far is comprised of the Overextended decks that were unaffected by the bans! Which is why you can also make some very accurate extrapolation in judging the power level of a card like Jace (perfectly safe) and Stoneforge Mystic (safe, although close, but not more overpowered than Dark Confidant).
When you extrapolate from block into future standard format, you are extrapolating from a format with less cards to one with around the double the cards (not just the 1st set - the large one - of the new block, but also the cards in the core set(s)), many of which are similar in power level by design. WotC wants the new sets to matter in standard with whole new decks. They often do design one or two cards per set with an eye for larger formats, but it is not nearly comparable...
The intro to the article said the article would discuss reasons for not being in green, but I didn't see any discussion of green's problems in M12 in the article. The article also listed a few cards that are signals for going into green, but didn't really discuss why one would want to be in green in some situations (i.e., what green's strengths are). I think the article had potential, as the role of green in M12 is a bit harder to figure out that the other colors, but it didn't live up to that potential. I played against a mono green aura deck recently that was strong. I think many are avoiding green so much that it might actually be underdrafted at this point.
And another thing - your comment that "Classic, tournament wise, won't change" is also wrong. We are currently having a resurgence of creature decks that were not seen for a long time as people have innovated to take advantage of the lack of removal in the format. This also coincides with Wizards making creatures stronger and with more relevant abilities these days.
It moves slow, but it does change, and it's such a small community that one innovator can really affect the metagame.
@Alternate - Your comments on eternal formats (Classic, Legacy, Modern) sound uninformed and are frankly incorrect. You might not be interested in those formats - that's totally fine. But you don't need to belittle them and reduce them to "turn 2 wins" because that is not what those formats are about. It may look like it to an outsider because so much more of the game in eternal is played on the stack rather than the battlefield. So you watch a game, see some lands and tutors played, and then boom somebody wins. But that win came from careful planning, hand sculpting, anticipating the opponent's move, knowing the metagame, and knowing when to strike.
Yes Vault/Key exists. And Tinker into Blightsteel. And turn 1 Oath off a Lotus Petal. That's the fun of eternal is playing those broken combos. It's also fun to Nature's Claim your opponent's turn 1 Oath with Force of Will backup, putting them into topdeck mode on turn 2 while you carry out your plan. There are broken plays, but there are always ways to stop them.
You don't have to be interested in eternal - it's not for everybody. But I've got to stand up for my favorite type of Magic and tell you to not reduce it to total luck, because it it not that at all.
planeswalkers are extremely overpowered and I can completely understands how he feels. They still do not feel like they belong in mtg to me (ive been playing since fallen empires), and regardless of the fact that there is answers, more often than not planeswalkers will just win the game if they are not countered, especially in a casual enviroment. And there is far less answers to planeswalker than any other permanant type, attacking means you lose an attack and usually some guys and so is not a great solution. Even oring is a bad solution since they got an activation out of the pw first.
I too wish wotc had not printed them. I stopped playing in constructed events once planeswalkers became the core of most tourney decks, it just took the fun out of it. Mythics and planeswalkers are bad for magic.
Hi! I apologize for not going into more details regarding formats and matchups as the word count was going over 1500. Should not have compromised quality over quantity. I will check more thoroughly for grammar mistakes as I do not have a good grasp of the language. No highlighted sentences in Microsoft Words and I thought it was good to go lol.
It is my fault for not explaining my objective clearer. As I qualified for this season I was looking for a format that would generate constant QP's for byes and increase my tix count. From past experience that would be constructed. It pays for hard work, dedication, and patience. Hard work from playing and tweaking your deck to suit the metagame, dedication for searching and understanding deck lists, and patience when things do not go well as planned.
Being honest to oneself on strength and weakness is a skill itself. Identifying which format suits you best to increase your chances of winning and maximize your earning capacity. Playing different formats offers another option to earn tix and QP's. I think it would be like diversify investments or another opportunity at earning but double the work. It is quite easy. Find a winning formula that suits you best, rinse and repeat.
Do let me know if you have any more questions and I will reply to the best I can. Thanks again. =)
Sebastian
I don't think anyone thinks Hypergenesis is a fair deck in Modern. :) So yep I agree.
Hey Zach,
Thanks for the love. I cut the Divine Favor as a very-playable White card in a fairly weak pack. I really felt that I wanted to stay white (even as I saw Pack four). Pack four; the Mage is the better card and I probably should have given it more thought tan I did. It turned out alright but I might have done better in Blue than White.
Oh don't get me wrong, I think OE has some info, but OE players (somewhat rightfully to begin with now it's like just leave it alone) couldn't seem to quit emphasizing how important their (dead) format was to Modern and how all the brewing had been done in some PREs.
I think creatures will be a monstrously large part of Modern; apparently combo (if it's not T3 goldfishing) and fun aggro (a.e. no fully powered affinity) are okay, but control needs neutering still.
My name is both! My first name is James, though everyone calls me by my middle, Lee.
I know, I love Ascension! It's my favorite deck in standard right now by a WIDE margin. I did do a writeup of mostly standard over at Starcity, but the article is premium. http://www.starcitygames.com/magic/standard/22555_Ascending_At_US_Nation...
Merfolk Mesmerist is one of those deceiving cards. You think it'd be terrible, because it's associated with mill and all, but it's actually pretty decent. It's no Vedalken Entrancer, mind you, but if there's a board stall and you have a Mesmerist out, it's pretty good value to just start milling them out, and I've won several games that way.
I haven't gone all-in mill yet; the opportunity hasn't presented itself to me.
I really can't catch a break. I drafted a decent deck finally and lost in the first round to flood. You will see when I submit my M12 Limited Abilities article this week. Gah!
I am interested in seeing how you tackle new formats, and would also like some report on the standard portion of nats if you have it. Still grinding with your build of ascension at this point. The deck is great!!!
Nice write-up, sir. Is your name James or Lee?
One moment you are playing and talking about sealed, then you are going on about Standard, and then quickly you touch on Pauper.
You are all over the place, sir. I am genuinely interested because I have some tix and am anticipating trying to grind for season 10.
I just have a hard time following what you are talking about here, which is frustrating because I want to know. It would help if when you begin talking about one thing that you finish the thought completely before moving on to the next topic.
Just some advice. Introductions and transitions are among of the hardest things to accomplish when writing. Your grammar needs a little work as well, but everyone could use work on their grammar.
Just a little feedback. I want more, but I want to understand too. :)
Keep it up.
Andrew
Standard to Block is not a valid comparison, Block is roughly 1/3 the size, on average. Block also usually lacks cards of a certain flavor deliberately, usually to keep the power level down. In Scars block, mana fixing was specifically neutered block wide, causing all the powerful decks to be mono-colored due to consistency.
OE doesn't matter as a format at all anymore, but it is the best place to look in terms of card power/balance, which is what I suspect Ivo was getting at. Jace, the artifact lands and Bitterblossom were not highly impactful cards, while Glimpse Elves was far and away the best deck. All of them were banned, but they are hardly all equal.
Personally I find it funny so many people think Modern is some brewers paradise, as if it were a brand new format where anything is possible. It is old extended with a few more blocks, and it will have the same decks as that format with maybe a new deck or two from more recent blocks, and it will lack decks that were essentially banned to death. I already know from the price spike exactly what cards and decks are going to be played.
Vesuva is a 30 dollar card, making 12 post an extremely popular deck. Grove of the Burnwillows is 20 dollars - guess which annoying combo is back in full force? Vedillion Clique, Dark Confidant and Tarmogoyf are worth more than the mortgage on a house, but I can get a Stoneforge Mystic for the price of a cup of coffee. . . .
Interesting -- I definitely saw it quite a bit (it was even used it in the Community Cup) -- I was running Zoo splash blue for negate and meddling mage, so it probably was boarded in against me as well. But honestly the deck is just way too powerful, even if they "only" get to run 4 mana accelerants -- they get to run 10-12+ cards that read "3CC - I win the game".
Nice Drafts Tyler
Few nitpicks...
First draft, why on God's Green Earth did you pick a crappy Dual over Goblin Fireslinger P3P9?!?!
Second Draft:
Overrun is beast and all, but GGG on the first card you pick is pretty balls-to-the-wall
P1P2 - Sentinel is nice here - and a solid pick considering how deep white looked
P1P3 - Divine Favor is pretty meh here (my opinion)
BUT WOW - P1P4 why oh WHY did you take the Guardians' Pledge over an AZURE MAGE????? Talk about a sign to consider blue!
Anyway, the rest of the draft turned out pretty well, grats on the 8-4 split! :)
Look forward to the next one!
Thanks for the thought processes behind some of the pics. I enjoy the draft format and my hardest time is picking the best possible card. From the 3 drafts you posted it looks like fliers are aplenty and a good way to go. I did a draft recently and the Merfolk Mesmerist was beast. I milled the guy down to about 10 cards but messed up and cast Time Reversal when the match was still slightly in my favor instead of holding on to it. The guy reloaded and finished me off. You would know better than I but the Mesmerist with a Jaces Erasure combo seems like it could do well.
I didn't self-edit very well!
Not gonna point out the mistakes you made cause i think you already know what you did wrong but wtg to bust threw it to make the finals not many people can make mistakes in classic and bust on threw and over come to make the finals. you played great other then the few mistakes you made and who thought a illusion deck would make a classic deck. great job to all Clan Eternal i am very proud to be a part of the clan.
WTG Clan Eternal.
Ah, Touché though I don't recall any of us testers for modern using that guy (Chancellor of the Annex) as there are much better creatures in general to have in the opening hand if you want to go off...though I agree that is a good idea if you are facing countermagic. (Though again it isn't perfect as if your op is on the play they just sac a turn 1 cast to be ready on turn 2 to stop you from going off.) Also keeping in mind that the lowest cmc card you want is 3 so you don't hit them when you cascade, the choices for acceleration are limited to Mana monkeys (Simian Spirit Guides).
Okay, then extrapolate Std to block. It's still comparable. The fact is that Overextended events are relevant, but they are not this massively useful resource that some O/E supporters rage that they are. They aren't "Basically Modern going forward" as I paraphrase from some other comments. Look, we get that Overextended mattered to some extent. Now it's basically dead and can we move on?
I can appreciate that may have been your subjective intent. Since your article states "I'm going to present two Green-based draft decks here, but first I want to go over the reasons you want to be in this color, and the reasons you DON'T want to be in it." I'm guessing that train of thought never made it to the station.
I disagree that the initial pws were overpowered. In fact Id say they were just right. Some of the newer ones are indeed overpowered as I said, but to my mind it isn't all about playing one and winning unless you just don't know how to deal with them. Yes, vs traditional magic strategies they can be hard to deal with but even without a single card that says target planeswalker, you can handily beat someone with them. Well I can and in a casual environment at that.
Certainly in the tougher Tourney environments people have adjusted and learned how to win vs a lucky Gideon, Koth etc. (I have both won and lost vs these.) Even JTMS was not invulnerable. Yes the deathblow to a pw does mean some damage not dealt to a player instead but so what? That is no different than a fog effect or lifegain. Please don't tell you find either of those to be offensive to the game?
I think you overrate the effect pws have on tourney play too. Before Koth, RDW was winning quite handily without much help from the likes of Chandra (1 or 2). MBC was also at times a contender without much support from the lovely yet costly Liliana, and Soren while interesting was equally left out of the party invites.
On the topic of Mythics. Well obviously they AREN'T bad for WOTC as the effect has been to increase sales not decrease them. I dislike the extra rarity on the one hand and then realize I am grateful for it on the other. Rares became much more affordable in general once the Mythic rarity was set. Even nominally gamebreaking rares were not too high to afford, because the top $ slots were taken by the admittedly overpowered mythics.
Yes it makes me frustrated to see a deck full of busted synergistic mythics when their opponent is playing only commons and uncommons and maybe a dirt cheap rare or two but this is the nature of the game. It has always had that disparity in some form. Thankfully in casual play, people can seek games more near to the level of competition they want.
Sorry, I meant, to list reasons you DO want to be in Green, not reasons to avoid it.
When you extrapolate from Overextended to Modern you are extrapolating from a format with MORE cards to one with LESS, and the format with less is basically a pretty similar subset of the larger format. You should also notice that the top Overextended decks were often 90 to 100% Modern legal (apart from the new ban list).
The bans did not touch some decks (Zoo, 12 post, Cascade combos) when compared to Overextended. The archetypes most hit by the bans were combo and control, which are also the types of deck that would tend to benefit more from the older sets with cards like Counterspell (in contrast, there has been an obvious power creep in creatures, which is also proven by the fact that Overextended Zoo was 100% modern legal and in fact LEGACY Zoo is basically Modern legal after you replace true duals with Ravnica duals!).
So while there were a few high-impact cards in the extra sets that are actually playable in a format with so many sets in it, clearly there were not that many of them - the biggest difference between the formats really is the ban list. So the extrapolation turns out to be rather accurate and behold, the format so far is comprised of the Overextended decks that were unaffected by the bans! Which is why you can also make some very accurate extrapolation in judging the power level of a card like Jace (perfectly safe) and Stoneforge Mystic (safe, although close, but not more overpowered than Dark Confidant).
When you extrapolate from block into future standard format, you are extrapolating from a format with less cards to one with around the double the cards (not just the 1st set - the large one - of the new block, but also the cards in the core set(s)), many of which are similar in power level by design. WotC wants the new sets to matter in standard with whole new decks. They often do design one or two cards per set with an eye for larger formats, but it is not nearly comparable...
Ivo.
The intro to the article said the article would discuss reasons for not being in green, but I didn't see any discussion of green's problems in M12 in the article. The article also listed a few cards that are signals for going into green, but didn't really discuss why one would want to be in green in some situations (i.e., what green's strengths are). I think the article had potential, as the role of green in M12 is a bit harder to figure out that the other colors, but it didn't live up to that potential. I played against a mono green aura deck recently that was strong. I think many are avoiding green so much that it might actually be underdrafted at this point.
Daze = White Chancellor, as they're functionally the same, and I can never remember the name of the white chancellor.
And another thing - your comment that "Classic, tournament wise, won't change" is also wrong. We are currently having a resurgence of creature decks that were not seen for a long time as people have innovated to take advantage of the lack of removal in the format. This also coincides with Wizards making creatures stronger and with more relevant abilities these days.
It moves slow, but it does change, and it's such a small community that one innovator can really affect the metagame.
@Alternate - Your comments on eternal formats (Classic, Legacy, Modern) sound uninformed and are frankly incorrect. You might not be interested in those formats - that's totally fine. But you don't need to belittle them and reduce them to "turn 2 wins" because that is not what those formats are about. It may look like it to an outsider because so much more of the game in eternal is played on the stack rather than the battlefield. So you watch a game, see some lands and tutors played, and then boom somebody wins. But that win came from careful planning, hand sculpting, anticipating the opponent's move, knowing the metagame, and knowing when to strike.
Yes Vault/Key exists. And Tinker into Blightsteel. And turn 1 Oath off a Lotus Petal. That's the fun of eternal is playing those broken combos. It's also fun to Nature's Claim your opponent's turn 1 Oath with Force of Will backup, putting them into topdeck mode on turn 2 while you carry out your plan. There are broken plays, but there are always ways to stop them.
You don't have to be interested in eternal - it's not for everybody. But I've got to stand up for my favorite type of Magic and tell you to not reduce it to total luck, because it it not that at all.
planeswalkers are extremely overpowered and I can completely understands how he feels. They still do not feel like they belong in mtg to me (ive been playing since fallen empires), and regardless of the fact that there is answers, more often than not planeswalkers will just win the game if they are not countered, especially in a casual enviroment. And there is far less answers to planeswalker than any other permanant type, attacking means you lose an attack and usually some guys and so is not a great solution. Even oring is a bad solution since they got an activation out of the pw first.
I too wish wotc had not printed them. I stopped playing in constructed events once planeswalkers became the core of most tourney decks, it just took the fun out of it. Mythics and planeswalkers are bad for magic.