Thanks for the article about modern implications of the newest set.
You wrote: "As such it is now impossible to generate generic mana but you will have to refer to it when talking about the casting costs of cards." I chose to focus on one word: "generic." As others have said, this addition to existing rules may be causing some confusion.
If I cast something like a Grizzly Bear, I must pay at least a source of GREEN mana, and a second mana of any color. Since the mana cost includes a (1) in a circle, this means I may use any source of mana to meet its cost.
If I cast a Grizzly Bear by tapping a forest and wastes, I also meet the requirement.
It seems the biggest hang-up is self-caused by injecting a term like 'generic' where it doesn't fit within the rules. Don't get me wrong; I understand what you imply. I just think your reasoning is overly cumbersome.
For example- All Darth Vaders are Sith, but not all Sith are Darth Vaders. All <> mana is colorless entirely, but not all colorless mana is (just) <>. Any color of mana (including colorless) can pay for (), but only colorless mana can pay for <>.
As to the bans and reconciliation, the Chases are good people for that (Kieran and Elaine were both NGers for a while and they took States 1st and 3rd just before going off to work at Renton.) I still feel like WOTCs general approach to PR is a sledgehammer vs mouse syndrome. And I don't think PR professionals can solve that.
Well you can't be right 100% of the time. :) You did call Summer Bloom and Twin and I was certain you were wrong about Twin but they did ban Pod so I guess in hindsight it makes sense. Also was sure they were going to ban Amulet. I don't see that deck doing anything either way unless they print a lesser bloom again.
I had not visited the wizards site since the last redesign, it was just too low signal to noise ratio for me back then. Looking around it just now I find that the framework isn't much different, but the article layout is better, much more text and less visuals making it more readable, although I found the material somewhat shallow in all the recent articles. The txt is too large, and the jerky graphics on the right too distracting. Maybe I'll try again in another 12 months :P
I suppose we just have some opposing views on some of the issues with colourless. Where I see inconsistencies with how 'Colourless' acts as a colour in most but not all ways, you see that as being part of the special status of being 'Colourless' (e.g. you can't have protection from colourless, colourless mana doesn't interact with the Sunburst mechanic).
The inconsistencies to me just muddy the water and make things more complex and confusing than is necessary and I see that as a result of trying to fit a square peg in a round hole to create 'colourless mana'.
Oath of Nissa is worthy of consideration but I just couldn't figure out a place where it would really fit. The second ability is almost completely irrelevant and I'm just not sure what deck wants a 1-mana green draw spell that can only find a land or a creature. Green creature based decks are usually too aggressive for a card like Oath of Nissa. Green Devotion could be home though.
I acknowledge I overlooked Thought-Knot Seer, I think mainly because of the drawback that gives your opponent a card. I think LSV's preview article (which I read after seeing the votes) is a good explanation of the power of the card. In general, I think the comments I made about Reality Smasher also apply to the Thought-Knot Seer but it is probably even better. In hindsight, it would have made my Top 8 for sure.
I can see the argument that 'generic' mana costs and colourless mana are different things and so this change clarifies that but I think that was a very minor issue that was fairly easily understood. I also can't really accept it as the driving force behind the change as I think colourless mana causes far more complexity problems than it resolves. I agree that the term 'generic' not being a Magic term is a part of that problem.
Re: Oath cards in Modern - Oath of Nissa out of the gates is far more powerful for Modern than Gideon's. It should help the consistency of the Green Devotion decks and it's low cost means it should always be considered when constructing a Green deck. As many others have mentioned, Thought-Knot Seer might strengthen the Eldrazi decks even more than Reality Smasher, especially since a combination of Eldrazi Temple/Eye of Ugin can drop in down on T2.
Re: Your Issues With Colorless Mana - I think as a whole, it's this terminology of "generic" that is causing problems for people.
Generic isn't an actual term in the game. A lot of folks might have used it as a short cut for what used to be "can be paid with any (color of) mana". Now, like some other game changes in the last few years, I think they realized they had two objects that were using the same "description" - a number in a gray circle - but these 2 objects, while very similar, didn't mean the exact same thing. Introducing "type of mana", and in effect giving Colorless Mana it's own symbol in line with the other types of mana, has now clearly set apart "this can be paid with any type of mana" and "this taps for Colorless". It also happened to free up some interesting design space they couldn't touch on before when one description had two meanings.
Injecting the term "generic" into this scenario is adding complexity that technically isn't even part of the game. I think newer players will be able to pick up the concept just fine, as long as the players teaching it to them describe it correctly.
i disagree a bit on colorless being essentially the same as a color. there are all sorts of places in Magic where color matters, and it is clear that colorless does not function there: the Sunburst mechanic still has a maximum of five colors, Tribal Flames can't go higher than 5, other places where you choose a color (protection instants) and so on, where even the errata do not allow you to pick "colorless" today when you couldn't yesterday. So it doesn't bother me, for example, that the colorless symbol + red symbol on a card makes that card red only. That is one of the things that is special about colorless vs the other kinds of mana. I agree with some of your other concerns, esp. introducing it in the second set, and I also find devoid a very strange mechanic for some of the reasons you mention, but I find the subtle differences between "colorless" and "colors" to be relatively interesting and even potentially to open up some new design spaces.
I liked the video, your pace successfully hits the space between too long and too brief.
I actually watched on my moto g phone over 4g connection, and the view of the games is therefore really condensed, but I think I got enough out of it overall.
I realise your game experience is way different from mine as I'm playing on pokey 1280x960 laptop whereas your play area looks really adequate. Maybe I need to upgrade in 2016 - think it'll be any good on s surface pro?
Pack 2 pick 2:
Shatter
Tree of Tales
Iron Myr
Malachite Golem
Neurok Spy
Predator's Strike
Journey of Discovery
Viridian Longbow
Wail of the Nim
Groffskithur
Galvanic Key
Tempest of Light
--> Granite Shard
Bosh, Iron Golem
Pack 2 pick 5:
Tel-Jilad Archers
--> Ancient Den
Goblin War Wagon
Hematite Golem
Wanderguard Sentry
Battlegrowth
Dross Scorpion
Goblin Striker
Dream's Grip
Creeping Mold
Roar of the Kha
--: Auriok Transfixer
--: Auriok Transfixer
Pack 2 pick 6:
--> Auriok Transfixer
Tooth of Chiss-Goria
Wurmskin Forger
Irradiate
Clockwork Condor
Molten Rain
Omega Myr
Barter in Blood
Skeleton Shard
Power Conduit
--: Scale of Chiss-Goria
--: Scale of Chiss-Goria
Pack 2 pick 7:
--> Scale of Chiss-Goria
Moriok Scavenger
Malachite Golem
Fangren Hunter
Wail of the Nim
Yotian Soldier
Leonin Elder
Tanglebloom
Contaminated Bond
I agree with your assessment that there's not much going on at common. Aside from Allies versus Eldrazi there's only really surge, cohort and support spread thinly around.
In pauper I don't really see anything that will immediately have a home, except possibly Pulse of Murasa in green tron.
I like the look of black best for standard pauper, it gets decent evasion and removal. Kozilek's Pathfinder will probably find a home as a wincon.
A very average set overall.
Yes, that was a major oversight on my part, though as Paul said the banning of Twin probably makes it a moot point now.
I agree. This whole thing would come across as less complex if people just said "any mana" rather than "generic mana" to refer to those costs.
Thanks for the article about modern implications of the newest set.
You wrote: "As such it is now impossible to generate generic mana but you will have to refer to it when talking about the casting costs of cards." I chose to focus on one word: "generic." As others have said, this addition to existing rules may be causing some confusion.
If I cast something like a Grizzly Bear, I must pay at least a source of GREEN mana, and a second mana of any color. Since the mana cost includes a (1) in a circle, this means I may use any source of mana to meet its cost.
If I cast a Grizzly Bear by tapping a forest and wastes, I also meet the requirement.
It seems the biggest hang-up is self-caused by injecting a term like 'generic' where it doesn't fit within the rules. Don't get me wrong; I understand what you imply. I just think your reasoning is overly cumbersome.
For example- All Darth Vaders are Sith, but not all Sith are Darth Vaders. All <> mana is colorless entirely, but not all colorless mana is (just) <>. Any color of mana (including colorless) can pay for (), but only colorless mana can pay for <>.
No longer an issue. As they came for pod and we did nothing, they now have come for twin and we can do nothing.
NeoKoz or Koz 2.0 are my 2 cents.
As to the bans and reconciliation, the Chases are good people for that (Kieran and Elaine were both NGers for a while and they took States 1st and 3rd just before going off to work at Renton.) I still feel like WOTCs general approach to PR is a sledgehammer vs mouse syndrome. And I don't think PR professionals can solve that.
Well you can't be right 100% of the time. :) You did call Summer Bloom and Twin and I was certain you were wrong about Twin but they did ban Pod so I guess in hindsight it makes sense. Also was sure they were going to ban Amulet. I don't see that deck doing anything either way unless they print a lesser bloom again.
Warping Wail also takes out both halves of the Splinter Twin deck. Pestermite has 1 toughness, Deceiver Exarch has 1 power.
Well I missed a lot on my predictions. Did not just imagine the three cards going.
10 Months on, nothing in the deck has really changed, but now the ban is looking very likely
I had not visited the wizards site since the last redesign, it was just too low signal to noise ratio for me back then. Looking around it just now I find that the framework isn't much different, but the article layout is better, much more text and less visuals making it more readable, although I found the material somewhat shallow in all the recent articles. The txt is too large, and the jerky graphics on the right too distracting. Maybe I'll try again in another 12 months :P
No idea - I like ASUS 'republic of gamer' machines personally :)
Get ready for a bunch of turn 2 Thought-knot Seers once Oath comes out online.
I'm personally excited about all the cards that can take advantage of Training Grounds.
This set is practically Tribal Allies vs Eldrazi.
I suppose we just have some opposing views on some of the issues with colourless. Where I see inconsistencies with how 'Colourless' acts as a colour in most but not all ways, you see that as being part of the special status of being 'Colourless' (e.g. you can't have protection from colourless, colourless mana doesn't interact with the Sunburst mechanic).
The inconsistencies to me just muddy the water and make things more complex and confusing than is necessary and I see that as a result of trying to fit a square peg in a round hole to create 'colourless mana'.
Oath of Nissa is worthy of consideration but I just couldn't figure out a place where it would really fit. The second ability is almost completely irrelevant and I'm just not sure what deck wants a 1-mana green draw spell that can only find a land or a creature. Green creature based decks are usually too aggressive for a card like Oath of Nissa. Green Devotion could be home though.
I acknowledge I overlooked Thought-Knot Seer, I think mainly because of the drawback that gives your opponent a card. I think LSV's preview article (which I read after seeing the votes) is a good explanation of the power of the card. In general, I think the comments I made about Reality Smasher also apply to the Thought-Knot Seer but it is probably even better. In hindsight, it would have made my Top 8 for sure.
I can see the argument that 'generic' mana costs and colourless mana are different things and so this change clarifies that but I think that was a very minor issue that was fairly easily understood. I also can't really accept it as the driving force behind the change as I think colourless mana causes far more complexity problems than it resolves. I agree that the term 'generic' not being a Magic term is a part of that problem.
Well that would be super cool :D
Re: Oath cards in Modern - Oath of Nissa out of the gates is far more powerful for Modern than Gideon's. It should help the consistency of the Green Devotion decks and it's low cost means it should always be considered when constructing a Green deck. As many others have mentioned, Thought-Knot Seer might strengthen the Eldrazi decks even more than Reality Smasher, especially since a combination of Eldrazi Temple/Eye of Ugin can drop in down on T2.
Re: Your Issues With Colorless Mana - I think as a whole, it's this terminology of "generic" that is causing problems for people.
Generic isn't an actual term in the game. A lot of folks might have used it as a short cut for what used to be "can be paid with any (color of) mana". Now, like some other game changes in the last few years, I think they realized they had two objects that were using the same "description" - a number in a gray circle - but these 2 objects, while very similar, didn't mean the exact same thing. Introducing "type of mana", and in effect giving Colorless Mana it's own symbol in line with the other types of mana, has now clearly set apart "this can be paid with any type of mana" and "this taps for Colorless". It also happened to free up some interesting design space they couldn't touch on before when one description had two meanings.
Injecting the term "generic" into this scenario is adding complexity that technically isn't even part of the game. I think newer players will be able to pick up the concept just fine, as long as the players teaching it to them describe it correctly.
i disagree a bit on colorless being essentially the same as a color. there are all sorts of places in Magic where color matters, and it is clear that colorless does not function there: the Sunburst mechanic still has a maximum of five colors, Tribal Flames can't go higher than 5, other places where you choose a color (protection instants) and so on, where even the errata do not allow you to pick "colorless" today when you couldn't yesterday. So it doesn't bother me, for example, that the colorless symbol + red symbol on a card makes that card red only. That is one of the things that is special about colorless vs the other kinds of mana. I agree with some of your other concerns, esp. introducing it in the second set, and I also find devoid a very strange mechanic for some of the reasons you mention, but I find the subtle differences between "colorless" and "colors" to be relatively interesting and even potentially to open up some new design spaces.
I liked the video, your pace successfully hits the space between too long and too brief.
I actually watched on my moto g phone over 4g connection, and the view of the games is therefore really condensed, but I think I got enough out of it overall.
I realise your game experience is way different from mine as I'm playing on pokey 1280x960 laptop whereas your play area looks really adequate. Maybe I need to upgrade in 2016 - think it'll be any good on s surface pro?
Go ahead.
Do you want me a record a replay of Round 3?
Holy Crap this is amazing!
Care if I use this in next weeks as well?
Time: 13-Jan-16 8:39:21 PM
Players:
BennyBoy2525
AnubisWarrior
starlbirth
txb18
haldidntdoit
shadowhopper
JXClaytor
--> The_Sensei
--: Megatog
--: Megatog
------ MRD ------
Pack 1 pick 1:
Electrostatic Bolt
Seat of the Synod
Goblin Replica
Neurok Spy
Neurok Hoversail
Predator's Strike
Vulshok Gauntlets
Journey of Discovery
Sunbeam Spellbomb
Groffskithur
Wrench Mind
Banshee's Blade
Nuisance Engine
Pearl Shard
--> Megatog
--: Silver Myr
--: Silver Myr
Pack 1 pick 2:
Moriok Scavenger
--> Silver Myr
Goblin Replica
Thoughtcast
Leonin Scimitar
Auriok Transfixer
Dross Prowler
Vulshok Gauntlets
Dream's Grip
Viridian Joiner
Clockwork Beetle
Fractured Loyalty
Stalking Stones
Spellweaver Helix
--: Silver Myr
--: Silver Myr
Pack 1 pick 3:
Alpha Myr
--> Silver Myr
Elf Replica
Tel-Jilad Chosen
Consume Spirit
Wurmskin Forger
Welding Jar
Irradiate
Chimney Imp
Necrogen Spellbomb
Myr Retriever
Skeleton Shard
Temporal Cascade
--: Hematite Golem
--: Hematite Golem
Pack 1 pick 4:
Ancient Den
--> Hematite Golem
Krark-Clan Grunt
Inertia Bubble
Slagwurm Armor
Raise the Alarm
Ogre Leadfoot
Disarm
Cloudpost
Mourner's Shield
Myr Mindservant
Promise of Power
--: Vulshok Berserker
--: Vulshok Berserker
Pack 1 pick 5:
Annul
--> Vulshok Berserker
Cobalt Golem
Thoughtcast
Steel Wall
Incite War
Regress
Disarm
Viridian Joiner
Psychic Membrane
Second Sunrise
--: Nim Shambler
--: Nim Shambler
Pack 1 pick 6:
Annul
Soldier Replica
Nim Lasher
Leonin Den-Guard
Lifespark Spellbomb
Myr Adapter
Sphere of Purity
Necrogen Spellbomb
--> Nim Shambler
Slith Predator
--: Copper Myr
--: Copper Myr
Pack 1 pick 7:
--> Copper Myr
Inertia Bubble
Dross Prowler
Awe Strike
Omega Myr
Turn to Dust
Vorrac Battlehorns
Scrabbling Claws
Slith Strider
--: Pewter Golem
--: Pewter Golem
Pack 1 pick 8:
Goblin War Wagon
--> Pewter Golem
Razor Barrier
Nim Lasher
Steel Wall
Blinding Beam
Seething Song
Bottle Gnomes
--: Seat of the Synod
--: Seat of the Synod
Pack 1 pick 9:
--> Seat of the Synod
Neurok Hoversail
Predator's Strike
Journey of Discovery
Sunbeam Spellbomb
Groffskithur
Banshee's Blade
--: Fractured Loyalty
--: Fractured Loyalty
Pack 1 pick 10:
Auriok Transfixer
Dream's Grip
Viridian Joiner
Clockwork Beetle
--> Fractured Loyalty
Spellweaver Helix
--: Elf Replica
--: Elf Replica
Pack 1 pick 11:
--> Elf Replica
Wurmskin Forger
Welding Jar
Chimney Imp
Temporal Cascade
--: Krark-Clan Grunt
--: Krark-Clan Grunt
Pack 1 pick 12:
--> Krark-Clan Grunt
Ogre Leadfoot
Disarm
Mourner's Shield
--: Incite War
--: Incite War
Pack 1 pick 13:
--> Incite War
Disarm
Viridian Joiner
--: Lifespark Spellbomb
--: Lifespark Spellbomb
Pack 1 pick 14:
--> Lifespark Spellbomb
Slith Predator
--: Vorrac Battlehorns
Pack 1 pick 15:
--> Vorrac Battlehorns
--: Solar Tide
--: Solar Tide
------ MRD ------
Pack 2 pick 1:
Skyhunter Patrol
Great Furnace
Chromatic Sphere
Tel-Jilad Chosen
Titanium Golem
Consume Spirit
Awe Strike
Krark-Clan Shaman
Regress
Contaminated Bond
Loxodon Mender
Needlebug
Assert Authority
Myr Retriever
--> Solar Tide
--: Granite Shard
--: Granite Shard
Pack 2 pick 2:
Shatter
Tree of Tales
Iron Myr
Malachite Golem
Neurok Spy
Predator's Strike
Journey of Discovery
Viridian Longbow
Wail of the Nim
Groffskithur
Galvanic Key
Tempest of Light
--> Granite Shard
Bosh, Iron Golem
--: Lightning Greaves
--: Lightning Greaves
Pack 2 pick 3:
Wizard Replica
Krark-Clan Grunt
Æther Spellbomb
Ogre Leadfoot
Slagwurm Armor
Lumengrid Warden
Seething Song
Neurok Familiar
Clockwork Beetle
--> Lightning Greaves
Leonin Skyhunter
Rustmouth Ogre
Krark's Thumb
--: Shrapnel Blast
--: Shrapnel Blast
Pack 2 pick 4:
Skyhunter Patrol
Great Furnace
Chromatic Sphere
Tel-Jilad Chosen
Titanium Golem
Hematite Golem
Krark-Clan Shaman
Regress
Contaminated Bond
Loxodon Mender
Ornithopter
--> Shrapnel Blast
--: Ancient Den
--: Ancient Den
Pack 2 pick 5:
Tel-Jilad Archers
--> Ancient Den
Goblin War Wagon
Hematite Golem
Wanderguard Sentry
Battlegrowth
Dross Scorpion
Goblin Striker
Dream's Grip
Creeping Mold
Roar of the Kha
--: Auriok Transfixer
--: Auriok Transfixer
Pack 2 pick 6:
--> Auriok Transfixer
Tooth of Chiss-Goria
Wurmskin Forger
Irradiate
Clockwork Condor
Molten Rain
Omega Myr
Barter in Blood
Skeleton Shard
Power Conduit
--: Scale of Chiss-Goria
--: Scale of Chiss-Goria
Pack 2 pick 7:
--> Scale of Chiss-Goria
Moriok Scavenger
Malachite Golem
Fangren Hunter
Wail of the Nim
Yotian Soldier
Leonin Elder
Tanglebloom
Contaminated Bond
--: Tooth of Chiss-Goria
--: Tooth of Chiss-Goria
Pack 2 pick 8:
Cobalt Golem
Auriok Transfixer
--> Tooth of Chiss-Goria
Wurmskin Forger
Irradiate
Clockwork Condor
Molten Rain
Krark-Clan Grunt
--: Awe Strike
--: Awe Strike
Pack 2 pick 9:
Tel-Jilad Chosen
Titanium Golem
--> Awe Strike
Krark-Clan Shaman
Contaminated Bond
Loxodon Mender
Assert Authority
--: Tempest of Light
--: Tempest of Light
Pack 2 pick 10:
Malachite Golem
Predator's Strike
Journey of Discovery
Groffskithur
Galvanic Key
--> Tempest of Light
--: Ogre Leadfoot
--: Ogre Leadfoot
Pack 2 pick 11:
--> Ogre Leadfoot
Slagwurm Armor
Lumengrid Warden
Seething Song
Clockwork Beetle
--: Krark-Clan Shaman
--: Krark-Clan Shaman
Pack 2 pick 12:
Tel-Jilad Chosen
--> Krark-Clan Shaman
Contaminated Bond
Loxodon Mender
--: Roar of the Kha
--: Roar of the Kha
Pack 2 pick 13:
Battlegrowth
Dream's Grip
--> Roar of the Kha
--: Omega Myr
--: Omega Myr
Pack 2 pick 14:
Wurmskin Forger
--> Omega Myr
--: Tanglebloom
Pack 2 pick 15:
--> Tanglebloom
--: Skullclamp
--: Skullclamp
------ DST ------
Pack 3 pick 1:
Krark-Clan Stoker
Neurok Prodigy
Vulshok Morningstar
Echoing Decay
Pteron Ghost
Arcbound Worker
Ur-Golem's Eye
Inflame
Whispersilk Cloak
Machinate
Viridian Acolyte
Karstoderm
--> Skullclamp
Murderous Spoils
Æther Snap
--: Razor Golem
--: Razor Golem
Pack 3 pick 2:
Echoing Truth
Tangle Golem
Chittering Rats
Ritual of Restoration
--> Razor Golem
Quicksilver Behemoth
Echoing Courage
Scavenging Scarab
Darksteel Citadel
Hallow
Myr Landshaper
Tanglewalker
Kraken's Eye
Soulscour
--: Echoing Ruin
--: Echoing Ruin
Pack 3 pick 3:
Unforge
Darksteel Ingot
Tel-Jilad Wolf
Grimclaw Bats
Arcbound Bruiser
--> Echoing Ruin
Metal Fatigue
Crazed Goblin
Magnetic Flux
Arcane Spyglass
Talon of Pain
Nemesis Mask
Spellbinder
--: Vulshok Morningstar
--: Vulshok Morningstar
Pack 3 pick 4:
Darksteel Pendant
Krark-Clan Stoker
Neurok Prodigy
--> Vulshok Morningstar
Pteron Ghost
Metal Fatigue
Ur-Golem's Eye
Inflame
Whispersilk Cloak
Machinate
Stir the Pride
Genesis Chamber
--: Pteron Ghost
--: Pteron Ghost
Pack 3 pick 5:
--> Pteron Ghost
Vedalken Engineer
Krark-Clan Stoker
Machinate
Viridian Acolyte
Myr Moonvessel
Hunger of the Nim
Whispersilk Cloak
Hoverguard Observer
Surestrike Trident
Karstoderm
--: Leonin Bola
--: Leonin Bola
Pack 3 pick 6:
Vedalken Engineer
Spire Golem
Loxodon Mystic
Quicksilver Behemoth
Inflame
Neurok Prodigy
Nourish
--> Leonin Bola
Demon's Horn
Spincrusher
--: Loxodon Mystic
--: Loxodon Mystic
Pack 3 pick 7:
Darksteel Pendant
Unforge
Spire Golem
--> Loxodon Mystic
Hallow
Inflame
Machinate
Spincrusher
Stand Together
--: Darksteel Forge
--: Darksteel Forge
Pack 3 pick 8:
Tangle Spider
Tangle Golem
Ritual of Restoration
Hunger of the Nim
Echoing Calm
Drooling Ogre
Wurm's Tooth
--> Darksteel Forge
--: Krark-Clan Stoker
--: Krark-Clan Stoker
Pack 3 pick 9:
--> Krark-Clan Stoker
Ur-Golem's Eye
Inflame
Machinate
Viridian Acolyte
Karstoderm
Æther Snap
--: Hallow
--: Hallow
Pack 3 pick 10:
Tangle Golem
Ritual of Restoration
Echoing Courage
Scavenging Scarab
--> Hallow
Kraken's Eye
--: Unforge
--: Unforge
Pack 3 pick 11:
--> Unforge
Metal Fatigue
Crazed Goblin
Magnetic Flux
Arcane Spyglass
--: Inflame
--: Inflame
Pack 3 pick 12:
Krark-Clan Stoker
Metal Fatigue
--> Inflame
Machinate
--: Karstoderm
Pack 3 pick 13:
Machinate
Hunger of the Nim
--> Karstoderm
--: Demon's Horn
Pack 3 pick 14:
Quicksilver Behemoth
--> Demon's Horn
Yeah it was either a spammer that I deleted or someone that commented. You can't just give fireballs without commenting.
Pretty sure it was the same f*@#$er who left the spam in someone else's article with a ****
ONE STAR?! ha! Gee I wonder 'who' did this lol...
I agree with your assessment that there's not much going on at common. Aside from Allies versus Eldrazi there's only really surge, cohort and support spread thinly around.
In pauper I don't really see anything that will immediately have a home, except possibly Pulse of Murasa in green tron.
I like the look of black best for standard pauper, it gets decent evasion and removal. Kozilek's Pathfinder will probably find a home as a wincon.
A very average set overall.