• The Modern World: Watch the World Burn   8 years 11 weeks ago

    Thanks for this article, nice deck.

    If this deck hits 2-3 lands and never draws another land for the rest of the game, this budget deck will scare the pants off many opponents despite its budget status.

    If, however, it draws a 4th land, it is simply game over for this deck. Thankfully you have Magma Jets to help with this.

  • Opening 100 Treasure Chests: Modern Masters 2017 Edition   8 years 11 weeks ago

    Basically, each bullet is cut off after a couple words. An example that never got fixed is here:
    http://puremtgo.com/articles/designing-reprint-sets-modern-masters-2017-v1

  • The Arctic Pauper Show – Red Deck Wins 3.0   8 years 11 weeks ago

    Thank you for your comment michelle and yes I love the Kris Mage!

  • Blitzing on a Budget   8 years 11 weeks ago

    Those are very good reasons to play Great Furnace I reckon.

    I don't like them, but those are good reasons. Thank you for explaining that to me, because I truly had no idea, and I appreciate that!

  • The Arctic Pauper Show – Red Deck Wins 3.0   8 years 11 weeks ago

    Thanks for this article. It was interesting to hear your positive feedback about Kris Mage.

  • Blitzing on a Budget   8 years 11 weeks ago

    Thanks for this article.

    Great Furnace is in the list because it offers protection against Wrench Mind, which is still a staple in the sideboard of Mono Black Control (2-3 copies in the sideboard are common). If you choose to play an Izzet Blitz version with no Great Furnaces, Mono Black players will bring in all their copies of Wrench Mind from the sideboard in this matchup, since Izzet Blitz can easily run out of gas without a critical mass of spells.

    Plus, Great Furnace offers protection against Stone Rain, Molten Rain and the like, due to Apostle's Blessing. Wise opponents will not target the Great Furnace for this reason, meaning that this tactic only works against those who are unaware.

  • Diaries of the Apocalypse: Tribal Week 325   8 years 11 weeks ago

    There are lots of people who care about not having an overly long ban list in several formats. I haven't seen anyone here oppose a Dragon unrestriction and you're the only one who has advocated against it. You banned Dragon after one event where it was shown that the opponents didn't have the normal answer cards (lucky for the Dragon player), but you left SDT and Grindstone combos around for ages. You've ignored the power-level arguments, and have hung your hat on the because-opponents-won't-concede-and-some-rounds-may-go-to-time-while-others-won't-and-on-the-off-chance-someone-plays-this-again argument. A travesty of an argument, but as Paul said, "your house, your rules."

    I hope slower control decks don't get banned because of time constraints. Is this something that the tribal community needs to be aware of that you are considering? Will players get banned for thinking too long? Do we need to shorten the time controls?

  • Diaries of the Apocalypse: Tribal Week 325   8 years 11 weeks ago

    We might want to start the event an hour earlier

    No, we can't. I personally can't. Tribal Apocalypse is in a sweet spot, timezone-wise, and has been for almost 10 years now.

    Please stop obsessing over this ban, as you're the only one who seems to care ("a unique play experience"? C'mon, now you're reaching). Historically the Worldgorger wasn't in the tribal pool, and still isn't, end of story, case dismissed with prejudice.

  • State of the Program for April 7th 2017   8 years 11 weeks ago

    What is the argument for instructing the judges to rewind all or nothing ?

  • Diaries of the Apocalypse: Tribal Week 325   8 years 11 weeks ago

    Thanks Kumagoro for your helpful comments, and for taking the Asian player base into account in your decision making.

  • State of the Program for April 7th 2017   8 years 11 weeks ago

    No problem and thx for responding.

  • State of the Program for April 7th 2017   8 years 11 weeks ago

    Cauchy, I deleted your response, as I have also edited the response that you responded to. I apologize.

  • State of the Program for April 7th 2017   8 years 11 weeks ago
    re

    Nope.

    Not today.

    Please stop.

    Thank you.

    Post edited by Joshua Claytor.

  • Diaries of the Apocalypse: Tribal Week 325   8 years 11 weeks ago

    Kumagoro, I am pretty sure no one thinks you're emotional or an idiot. But you do as any good Tourney Organizer, listen to the player base, which as a crowd CAN be very emotional. At least I assume you do.

    Maybe if your reasoning was laid out in the article as articulately as it is in the comments there would have been no objections or accidental slurs to your esteemed character. I apologize for the implication that you are anything but erudite and rational.

    I do happen to think laying out bans for scary cards is a very slippery slope full of pit traps. But maybe I am totally off base and the very existence of the card is a menace to society. I mean, on-tribe combos at least somewhat obey the spirit of the idea of Tribal Wars.

    Of course without a sideboard they are hard to contain unless the meta shifts to deal with them but that same thing can be argued about staples like Goblin Burn and Combo Elves which have had their share of dominant metas before they were shut down.

    But still they are on-tribe which is more than can be said for the ironically "more OK" Helm-line combo which I've seen go off turn 1/2.

    All that said, your house, your rules. I bow to your expertise.

  • Diaries of the Apocalypse: Tribal Week 325   8 years 11 weeks ago

    We're talking about legislation not prosecution, so yes, comparing undesirable behavior absolutely makes sense. We also don't have a Dragon problem in the meta. What complaints are we talking about relating to that deck? Why on earth would you think Worldgorger is threatening the meta? To the extent it does, people can just play RIP/Helm! Seriously, four cards and so easily disruptable. It just got extremely lucky in one event, and you axe it. I can't believe you think the power and consistency of that deck is so high (Tribal Wars generally has more removal than Legacy where it makes no splash whatsoever). He faced only two copies of Wasteland and two forms of graveyard removal (Round one Heap Doll) and no other removal. It's unfair to attribute such scant hate to proper deckbuilding. Everyone knows Reanimator is a big force in underdog (see Wurm's reanimation-style victory, still available and since unpiloted), so people not being ready for it have themselves to blame. I admit I didn't realize round times were a factor in your decisionmaking. We might want to start the event an hour earlier to accommodate the Asian players and their bedtimes, especially since other games in the round might easily go to time anyway, people won't concede, and apparently you expect people to play the deck with regularity.

    The deck is fine, but probably worse than several other reanimator strategies. We should be celebrating a unique play experience for a cool card that couldn't prove itself in regular Legacy (because it's just not good enough) that found a sweet spot here. Instead we get this travesty.

    To anyone that complained about Dragon combo, could you repeat the gist of your comments here please to help us understand and memorialize your beef?

    Thank you for your reply and explanation.

  • Diaries of the Apocalypse: Tribal Week 325   8 years 11 weeks ago

    Honestly it's your argument that doesn't make sense to me, Ben. "This card shouldn't be banned because this other card is worse"? I doubt the "there are worse offenses around" is an argument that wins cases in court. (Or is it? :)

    But let's do the comparison.
    Do we have a Helm problem in the meta? No, we haven't. The combo doesn't show up too often, didn't win too many events, there aren't that many complaints against it (no more than against any other of at least a dozen different power combos).
    So, should Helm be banned? In light of the above, the answer is no. (For now. Should the meta show signs of being warped by the Helm, we would ban it for sure.)

    Let's do the same routine for Worldgorger Dragon now.
    Do we have a Worldgorger Dragon problem in the meta? Yes, we do. All right, that's not exactly true. Let's rephrase it: is the latest success of Worldgorger Dragon threatening the meta, in a way that Helm never did? Yes. And here's why: as Michelle perfectly put, you can add Helm to any deck. It's not tribe-dependent nor strategy-dependent. You get beaten by it, then if you wish you can easily add it to the very deck that lost against it. Whereas Worldgorger invites to play both Nightmares as a tribe and reanimator as an archetype, therefore those tribes that excel at reanimator. This sounds like Helm is the more threatening card as a whole, but it's actually a zero sum game in the meta.

    Could I have waited before removing Worldgorger from the equation after its first win? Yes, I could have. But what would have happened is that Nightmare would have become a thing out of nowhere, reanimator would have become the next best thing (and reanimator really doesn't need more publicity, as it's already a major force in the meta), more events would have been won via Worldgorger (we saw how easy it is, even against other major combos), and as a consequence a lot of complaints would arise. In fact, a lot of complaints have already arisen after the first win, made more bitter by the fact that most people didn't even realize Worldgorger Dragon was legal.
    In fact, a major point is that it shouldn't necessarily have been legal. We can't unban stuff that is banned in Legacy, because then we are forced to use the Legacy filter in-client. But we're not required to unban whatever it's deemed worth of unbanning in Legacy, since Legacy is our pool, not our format. When Worldgorger was unbanned two years ago, I removed it from the ban list and (luckily) nobody really took notice until now. Had the Worldgorger unban happened now, we should have asked ourselves: do we want this card in our pool?
    And do we? I don't think we do, because I don't think we need a power combo that never existed in the format, it doesn't do anything for the meta, it's not fun, it's not creative, it's not evenly accessible, and reinforces strategies that are already powerful and too common, while only adding more aggravation, more negative play experience. Plus, and be aware this is not the least of issues, it makes events last longer (because no, people won't just concede after the combo is demonstrated; we see people won't concede even when it's mathematically impossible for them to win; and in game 1, it's the correct play to make the opponent waste clock anyway). Longer events translate into a more tiring experience for me and the players, and push Asian players more and more out of the event due to the timezone constraints.

    By the way, please don't assume I take knee-jerk decisions like some kind of emotional idiot that doesn't think things through. I've ran TribAp for a few years now, and I'd like to think I'm not known for this kind of behavior. As you can see, I did think this one through, quite a bit.

  • Diaries of the Apocalypse: Tribal Week 325   8 years 11 weeks ago

    If your sole argument is to take no action against RIP/Helm, then we are in agreement. I said as much up at the top of the thread, so no one is attacking the combo. My point was that a Worldgorger Dragon ban makes no sense next to leaving Helm/RIP alone. I don't see anything you wrote to address that argument - were you just starting a new thread? At any rate, even Dark Depths is vulnerable to CREATURE removal, so if you were trying to make a point about all combos being equally innocuous, I don't think you succeeded. Are you trying to say Worldgorger Dragon is as good as or better than RIP/Helm?

  • Diaries of the Apocalypse: Tribal Week 325   8 years 11 weeks ago

    Hi BoB, the Grindstone example can be replaced with the Dark Depths + Thespian's Stage combo. Dark Depths is only banned in pure Events, just like Helm of Obedience is banned only in pure events. Whilst the 20/20 Marit Lage token is a creature, the removal which can deal with it is limited. The Dark Depths combo is not able to be disrupted by counter magic nor by enchantment hate nor by some prominent discard spells such as Thoughtseize and Inquisition (all of which stop the Helm/RIP combo), and the Dark Depths combo is considerably more mana efficient (say 4 mana in aggregate vs 7 mana in aggregate which is a huge difference). The Dark Depths combo also has the benefit that 4 out of the 8 cards in the combo (Thespian's Stage) are lands which come into play untapped and which can be tapped for colorless mana, thus placing a lesser tax on the deck's resources. Further, the Dark Depths combo can be tutored for easily due to Crop Rotation, Sylvan Scrying and Expedition Maps. Plus, Vampire Hexmages can be added to the combo in regular and underdog events for extra potency. In short, there is a reason why this combo forms the heart of a Tier 1 Legacy deck to this day.

    Note: I am not making the argument that the Dark Depths combo is more powerful than the Helm/RIP combo (although that position could be argued), I am simply highlighting an example to defend the Helm/RIP combo.

  • Diaries of the Apocalypse: Tribal Week 325   8 years 11 weeks ago

    https://docs.google.com/spreadsheets/d/1gFKhJtWCl6Yo82Ez0d_N4Iq58ruqfQWY... I think you need to improve your examples (Grindstone) and revisit your argument in light of this.

  • Diaries of the Apocalypse: Tribal Week 325   8 years 11 weeks ago

    Kindly noted Paul regarding Telemin Performance and the scarecrow creature type on Painter's Servant.

  • Diaries of the Apocalypse: Tribal Week 325   8 years 11 weeks ago

    Telemin does not auto win with RIP/leyline because "Target opponent reveals cards from the top of his or her library until he or she reveals a creature card. That player puts all noncreature cards revealed this way into his or her graveyard, then you put the creature card into play under your control." The creature card never hits the graveyard to be removed by the offending enchantment.

    So no banning helm does not make an easy replacement. Though against a creatureless deck Telemin is pure gold.

    As for Grindstone/Servant I think this one is an equally offensive offender as it will and if one combo is banned the other one must be as well. (I think there IS a painter's servant replacement but I am not positive it works as well.)As an aside PS is a scarecrow not construct but similar idea and that does not negate your argument which is sound enough.

    As I said before bans lead to really stunted formats if you over do it. TWL already has a huge list of banned cards without any additions from the Apocalypse.

    And the beauty/ugly of TWL is that you have to decide upon your strategies to deal with potential blow out cards and combos before you finish building your deck because no sideboarding is allowed. Which means being great at meta calls rules the format. It also unfortunately means the match ups luck you experience largely determines whether you get to fight for your win/loss or have it handed to you.

    Keep finding ways to tweak the format without removing too many options. Legacy is an ultimately broken format, very closely aligned with Vintage. It is not surprising that people find ways to abuse card interactions that sometimes seem like they are killing the soul of the game. Such is life and magic.

  • Diaries of the Apocalypse: Tribal Week 325   8 years 11 weeks ago

    I recommend taking no action against the Helm/RIP combo. Keep it legal in my view.

    Why? Because Tribal Apocalyspe has so many powerful combos (and powerful cards in general), and so the power level overall in this event is very high. If you play in this event, you must expect your opponents to do very "unfair" things to you, whether its by generating huge amounts of mana via 12 Posts, or by reanimating powerful threats with trivial amounts of mana, or by using Hymn to Tourach + 8 Rack, or with extremely streamlined aggro decks that have access to 4 x Fireblasts, 4 x Lightning Bolt, 4 x Chain Lightning etc. This event is not mainly about centaurs fighting badgers in a fair fight, not that you implied it is but it is worth noting nonetheless.

    As for the argument that the RIP/Helm combo is not an "in-tribe" combo, note that Grindstone (as an example) is allowed in any deck, not just a Constructs deck, which means that in all events except Pure events, one can simply add 4 x Painter's Servant and 4 x Grindstone to a deck which is completely unrelated to constructs, say an Elf or Wizard or Zombie deck. And this objection applies to any non-creature combo in this game, of which there are a litany.

    Also, if you ban Helm of Obedience, players can just switch to Rest in Peace + Telemin Performance combo instead. And round and round we go.

    In addition, this combo currently occupies such a small part of the meta, you can hope to dodge it completely. And if you fear the Helm/RIP combo and if it one day becomes very popular, then you can play hard control and you will likely defeat this combo easily. At very least you will have all the tools to defeat it with consistency.

  • Diaries of the Apocalypse: Tribal Week 325   8 years 11 weeks ago

    Fair enough. I think after so many years of doing the TO/hosting duties there may be some information most of us don't see that Kuma does but I feel like I agree with the sentiment that it is early to ban based on one tournament a deck that's been available for a while now.

    That said I totally hate helm/line and its variants. I much prefer in tribe combos to those that feel like shoe horns and there are so many great players/builders in TWL that there doesn't really need to be a combo like helm/line to put pressure on the aggro players. But it exists and is probably one reason (among many) I don't find the tourney enticing.

    OTOH I am a staunch conservative about bans in magic formats. I'd much rather people communally decide for themselves whether or not to play the game that way. Like imagine if LD were suddenly the du jour deck and Stone Rain was the common factor, would we then be banning Stone Rain? or Ice Storm? or Armageddon, Boom/Bust or Cataclysm? It is easy to ban ourselves into oblivion with no really great choices in certain archetypes/tribes because of it.

  • Diaries of the Apocalypse: Tribal Week 325   8 years 11 weeks ago

    I phrased it such a way as to preclude "knee-jerk." I didn't say "banning Dragon" was the problem, I said "leaving a Dragon banning." I guess "short-sighted" is a matter of vision, but I would love to hear Kuma's compare/contrast argument to the contrary.

  • Diaries of the Apocalypse: Tribal Week 325   8 years 11 weeks ago

    Maybe not hypocritical but perhaps short-sighted, or knee-jerk. Scarily oppressive games can really tilt people (I can attest to this personally.)