• Scoop Phase -- Burn Deck Wins   15 years 43 weeks ago

    I pilot goblins and I can tell you your last decklist will have A LOT of problems with its creatures. Drooling ogre main will lose you way more games than it will win. The small creature count of only creatures that either kill themselves automatically or require other creatures with them to win is setting yourself up for disaster.

  • Scoop Phase -- Burn Deck Wins   15 years 43 weeks ago
    edh

    that commander deck looks pretty sweet you should do a write up on that lol

  • Classic Taxonomy, Part I   15 years 43 weeks ago

    That deck is more affectionately called PT Jank. It has always ran green beaters, white removal, and black discard and focuses on effeciency.

    I can imagine it being build these days with Goyf, Thoughtseize, Hymn to Tourach, Swords, Vindicate/Maelstrom Pulse, Wastelands, and Canonist. MED3 will make it see more play since Bayous now mean it works much better!

  • Scoop Phase -- Burn Deck Wins   15 years 43 weeks ago

    buh ? Isnt Stronghold legal in pauper online ?

  • Scoop Phase -- Burn Deck Wins   15 years 43 weeks ago

    i usualy berserk them, but to Fling them is pretty nice also ... and even the both at the same time :)

  • Scoop Phase -- Burn Deck Wins   15 years 43 weeks ago

    I flung a Phyrexian Dreadnought last night

  • Scoop Phase -- Burn Deck Wins   15 years 43 weeks ago

    Fling is illegal. Not online

  • Why am I playing Magic?   15 years 43 weeks ago

    I started playing D&D in 1979. So when MtG landed, I was right there in the game store (the long lost Wanna-Play, in Cincinnati). We called it "Gamer Crack" and my group at least was leery of the expense. Then Jyhad and On the Edge came along and we found those to be both cheaper, and imho better designed for multiplayer games. I guess the last physical magic cards I bought were Antiquities? I also played the Microprose magic games until the cd's died.
    Fast forward to 2002. I'm now engaged, graduated from photography school, and willfully unemployed (living off an insurance settlement) and what to my wondering eyes should appear on my computer screen but an ad for MTGO. "Come baaaccckkkk it whispered seductively."
    And here I am still.

  • Scoop Phase -- Burn Deck Wins   15 years 43 weeks ago

    interesting but i must admit that rdw is probably one of the most boring deck to pilot i know. I dont know enough the format but isnt Fling an interesting card with keldon marauder & spark elemental in some pauper build ? (i guess you have to play more creature to play it however, but it transforms spark into ball lightning which could be handy)

  • Scoop Phase -- Burn Deck Wins   15 years 43 weeks ago

    You need 4 spark elementals, 4 chain lightnings. Also T3 fireblast can't be right. You just cat it when its lethal.

  • Why am I playing Magic?   15 years 43 weeks ago

    One day a good friend of mine and me were looking for some comic books. There was that hobby shop we knew but never ever visited. We went there to ask for those comic books. We couldn't find what we were looking for but there we saw a bunch of people playing some colorful cards. I clearly remember seeing Shivan Dragon. We both were into Tolkien kind of stuff and we sat down and watched those guys play.

    After they finished the game we asked them to teach us how to play. One of them said "don't start this game". I asked why. He said "it's too addictive". I didn't understand what he mean by that so I insisted and here I am after roughly 13 years.

    LE

  • Why am I playing Magic?   15 years 43 weeks ago

    I started the same as you. @school around 4th/5th edition and quiting around Urza's Block. Very funny the way I played the game in those days. Mono-green or Mono-red. The first thing I looked at was power en thoughness. I remember opening boosters/60 card packs and holding the cards upsidedown to read them faster. Also, one day a guy wanted to trade my City of Brass for 2 of his Craw Wurms, I thought he was crazy, and I didnt need multicolor lands so I was very proud of that deal :D. Now I'm a lot less proud :X.

    Now I'm back @ Magic (Online) since Lorwyn. Mostly pauper and drafts.

  • Whiffy's Lunch Box 31 - The restructuring of Classic part 3.   15 years 44 weeks ago

    dreadmoughts are 35 bucks each in paper which is either th same or more exxpensive then modo.

  • Scoop Phase -- Pauper Martyr Teachings   15 years 44 weeks ago

    4 Mulldrifters 3 Riftwatcher 0 Grim Harvest/Disturbed Burial seems wrong.

  • Classic Taxonomy, Part I   15 years 44 weeks ago

    Very nice article, lots of good information. I do agree that Slivers shouldn't be under Aggro-Combo - the creatures have synergy, but only one small step above Merfolk in that respect. The deck plays like aggro-control.

    Another interesting issue is the definition of "Rock" - you listed Rock in Aggro control while personally I would consider Rock a true control deck. The thing that makes it difficult is that there's basically a full spectrum of GBW decks from Deadguy Ale to full Genesis / Pernicious Deed / Living Wish Rock that people can and do play. But anything on the aggro end of the spectrum isn't Rock in my book. It might actually make sense to introduce a third name for the aggro-controlish GBW decks that fit in between Deadguy Ale and Rock. Hank used to call his deck Indiana Jones, which seems as good as any name to me.

  • Whiffy's Lunch Box 31 - The restructuring of Classic part 3.   15 years 44 weeks ago

    Enchant world act just like the plane cards from Planechase. Only 1 in play at a time. New one coming in play removes the old one.

    For Black Vise I had a fun idea to combine it with the new black card draw from M10, Sign in Blood. Target the opponenet with it and get at least 4 damage hopefully. Throw in some blue sillyness like Jace(+1: Everyone draws a card), and the old silly counterspell, Arcane Denial.

    On a more serious note, I think Black Vise would probably be a nice fit for Dragon Stompy. Getting out an early vise and Trinisphere could be quite nasty for a lot of decks.

    I am definately looking forward to Illusionary Mask. Always was a pet card of mine to play mind tricks on people. Gets around counter spells just like Aether Vial. And it works with morph tricks too, but you don't have to pay mana to flip them over and get thier benefits/tricks. Untargetable creatures are also fun. Is that 1 mana face down a dreadnought or Nimble Mongoose?

    Now if only dreadnoughts weren't so freaking expensive! Can get a playset of paper versions for 1 online version.

  • Why am I playing Magic?   15 years 44 weeks ago

    The irony is that New Jersey has a ton of great players and stores with active members. You probably could have been playing all along and learning this stuff earlier if you had just stuck with it. Articles are indeed a great way to learn about tactics and how to read your opponent etc but nothing else prepares you like constant play. Deck building too is a fine art best shared among many so that you can benefit from the group wisdom and then make your discrete decisions off in a corner later. First share then innovate then win and repeat.

    I was already a hard core gamer and an adult when Magic first arrived on the scene so I didn't have the same interactions you did with it. For me it was being at roleplaying conventions that really drew me in after I first acquired cards.

    Thanks for the first effort and keep coming back.

  • Whiffy's Lunch Box 31 - The restructuring of Classic part 3.   15 years 44 weeks ago

    Enchant worlds work much like legends, however when a new enchant world comes into play regardless of it's name it will bury the one already in play.

  • Classic Taxonomy, Part I   15 years 44 weeks ago

    the article was all one document at one point - I suspect breaking it up into two articles (as requested) ended up defeating that purpose - fortunately the other article's decks are alphabetized

    The chart above is also missing - it didn't copy over from my word document to the puremtgo editor here is that chart.

    Photobucket

    Edit: thanks for the fix!

  • Classic Taxonomy, Part I   15 years 44 weeks ago

    The Reveillark Kill never made a top 8 showing until this past week; this article was half-written in March, half in July. I definitely agree that people should visit classicquarter.com to see the Reveillark lists. Slivers is REALLY hard to classify. The lists so far, as I noted, have used control shells, but my definition for the tribe is that it has synergistic pieces and therefore connotes combo - admittedly, as how I defined it. Ultimately, I decided the sliver shell is in itself combo and could have used more traditional aggro cards instead of control, but if I'm wrong, I'm wrong, and I'm ok with that possibility.

  • Classic Taxonomy, Part I   15 years 44 weeks ago

    http://www.filefactory.com/file/ah45h18/n/taxonomy_jpg

    I cropped the extra whitespace around it.

  • Classic Taxonomy, Part I   15 years 44 weeks ago

    Very handy list. Some oddities I see are the lack of the Reveillark kill in your flash listings (could probably be combined with the Disciple listing), the lack of separation between Tempo Thresh and Counter-Top Thresh (I suppose could be lumped in as UGw Baseruption), and the listing of Slivers under aggro, as apposed to with Merfolk (as most Meathooks lists I see are Merfolk but with Slivers and Swords instead of Merfolk and Wasteland).

  • Whiffy's Lunch Box 31 - The restructuring of Classic part 3.   15 years 44 weeks ago

    if i well remember, you could have only 1 "enchant world" subtype in play, but there is no link with the name. It looks like legendary rule, but it is a bigger contraint.

  • Classic Taxonomy, Part I   15 years 44 weeks ago

    Is anything supposed to happen when I click the links in this article? Nothing does.

  • Whiffy's Lunch Box 31 - The restructuring of Classic part 3.   15 years 44 weeks ago

    Can someone explain how Enchant World works?? From this article I can assume it's like legendary but only allowing one in play at the same time.