• Community Cup Challenge 2010 - Possible Commander Lists (Part I)   15 years 5 weeks ago

    jhoira could probably use Emrakul or any of the other legendary eldrazi, since when they come out of being suspended, they are technically cast, and you get their full benefit.

    Sharuum could use Open the Vaults.

    This is a partial decklist using Sek'kuar that would typically make some sort of infinite combo by turn 6 at the latest: http://mymtgo.com/view_deck.php?did=1536 I played against it a couple times, and just sorta tuned out when he was going through the motions, but I bet if you contact him he can fill in the holes.

    Omnath is sorta hit or miss. Being mono-green means either you win real fast, or you get kind of screwed to combo players. I've seen Sasaya decks just go nutty with mana, but they require at least 5 turns to flip her, and then you're hoping you have one of your kill conditions and no one has an answer. Adamaro sounds interesting tho.

    Good to finally know how they are going to set things up. Good luck! I may try and put a couple of these together and let you know what I find out.

  • A Look At Legacy: May 5 - 12 ... Threshold   15 years 5 weeks ago

    Don't stop the weekly articles... they'll keep people interested and get participation back up. Rise release events probably contributed to fewer Legacy players this week. Also, for people in college it's finals time. I didn't turn on mtgo at all this last week for that exact reason. Soon summer free time will hit and people will be playing again. Hopefully it's not the newness of Legacy wearing off though...

  • State of the Program - May 14th 2010   15 years 5 weeks ago

    i bought mine right at the start of the PTQ season which just so happened to be TSP Block Constructed which did account for some of the price

  • State of the Program - May 14th 2010   15 years 5 weeks ago

    I remember getting those cards for 1/4th the prices listed here and didn't have to look hard. So maybe they spiked at those prices but they didn't stay there long. Granted I missed the first few months of the set.

    Oh and I ran shifterhermit as a casual deck in standard back then. Strangely standard was actually fun.

  • Waiting for Godot: Rising to the Challenge (ROE #1)   15 years 5 weeks ago

    ahh i was not aware that clicking on the cards was an option.

  • Coverage Report from Connecticut National Qualifiers 2010   15 years 5 weeks ago

    i agree here. Even in NC there is normally only one to my knowledge, though it is not convenient to everyone. If everything was perfect there would be one in charlotte for the west half and one either in raleigh or heath's store(wink wink) for the east half.

  • Pauper to the People- Exhuming in Pauper   15 years 5 weeks ago

    Ahhh ok I missed the first one so i did not see tireless tribe or the eldrazi. The deck overall looks tight but is still currently unplayable on mtgo. However I would move daze to the main because its a 'free' counterspell if you tapped out to reanimate on turn 2.

  • Waiting for Godot: Rising to the Challenge (ROE #1)   15 years 5 weeks ago

    Just like that, there is now a "close" button on the pick comments so you can move them out of the way and then bring them up again without going to the next pick. Excellent!

  • Coverage Report from Connecticut National Qualifiers 2010   15 years 5 weeks ago

    Under the new system I missed my first regional in years. I have a family and can't justify a trip to LA for a single day tourney. CA has 36 million people which is more than 10% of the US population and taking away our multiple regionals to replace it with a single 8 slot tournament in LA is a major shaft. Even the regionals in Sacramento regularly topped 200+. I'm fine with the at least one per state, but I think it makes a lot more sense to base it on population and have more than one in the large states.

  • Pauper to the People- Exhuming in Pauper   15 years 5 weeks ago

    ShardFenix, i wrote 2 texts, the first one says 8 eldrazi guys, that 8/8 and 7/7 guys. Deck is pretty fast, acc and probe are here instead of control, cause if you drop that huge guy you want to do it asap, not when you have also mana for counterspell. Besides, with this sick draw you can very easily keep presure without control to keep existing ones alive. I putted daze and intervention in sb just in case of white, cause it is terrible against reanimating stuff cause of all rfg spells(unmake, jounrey, oblivion ring). I love making diferent decks and this one is intriguing me much, so id love to hear flaws and cons :) Peace

  • Waiting for Godot: Rising to the Challenge (ROE #1)   15 years 5 weeks ago

    Even when you click a card? When you click a card it zooms a larger version to the middle for viewing. Also, you can ctrl-scroll and increase the zoom of the page, and that does increase the size of the draft viewer as well (although interestingly, not the size of the "zoom in" card you get when you click one).

  • Waiting for Godot: Rising to the Challenge (ROE #1)   15 years 5 weeks ago

    Is there anyway to increase the actual size of the application? I cant even read the cards names or the text? Oh and I have 20/20 vision so it is a glasses issue

  • Pauper to the People- Exhuming in Pauper   15 years 5 weeks ago

    well that will work next year unless accumulated knowledge was in a special set and what exactly are you reanimating?

  • Pauper to the People- Exhuming in Pauper   15 years 5 weeks ago

    4 exhume
    4 false defeat
    4careful study
    4 frantic search
    3 probe
    4 accumulated knowledge
    4 dragon breath

    lands:
    3 halimar depths
    4 evolving depths
    4 terramorphic exp
    4 island
    3 plains
    3 swamp

  • Pauper to the People- Exhuming in Pauper   15 years 5 weeks ago

    isnt false defeat usable in all commons/pauper?
    i made deck like this on mws:
    8 eldrazi guys
    4tireless tribe

  • Waiting for Godot: Rising to the Challenge (ROE #1)   15 years 5 weeks ago

    Just had an exchange with the man behind the raredraft tool, and we discussed ways to address the "comments obscuring cards" issue. My suggestion was to treat the comment like an app window that can be minimized/maximized without moving on to the next pick.

    There is definite traction here and he's going to work on it, so if anyone has other suggestions for addressing the issue, let me know and I will pass them onto the developer.

  • Waiting for Godot: Rising to the Challenge (ROE #1)   15 years 5 weeks ago

    Not much I can do about that other than edit my comments to shorter than I want them to be, since I'm just using RareDraft tech, not developing it.

    The hacky workaround from the reader standpoint is to click, read the comments, click through to the next pick, then back up to the previous pick to view the picks again without the comment in the way.

    Ideally, there will eventually be a feature to minimize the comments while staying on the current pick, or putting the comments to the side, etc. RareDraft takes feature suggestions, so I encourage readers to go to http://www.raredraft.com/ and sign up, then make suggestions to improve the comments feature. They only added the ability to include comments recently, so it has the feel of a 1.0 feature, and I'd love to push them towards making a 2.0 implementation with help from reader feedback.

    Despite the awkwardness of comments covering up the cards, I find the raredraft system to be the current best way to share a draft (that I know of), since it keeps it all in one compact space, and allows people unfamiliar with the cards to click and zoom.

  • Waiting for Godot: Rising to the Challenge (ROE #1)   15 years 5 weeks ago

    uhohs, snake plus vent for the tech!

    anyway, welcome back, i agree, lots of fun now that zzw is gone.

    one comment though, when you hit the note quote up top, the quote blocks out the last line of cards, hard to see them and when you move to the next window it covers them up too.

  • State of the Program - May 14th 2010   15 years 5 weeks ago

    the magus and the shapeshifter are right and I think teferi is too. I remember playing in paper back then. I dont remember the rest only because they werent in decks i had RDW and U/G SHifter

  • Waiting for Godot: Rising to the Challenge (ROE #1)   15 years 5 weeks ago

    There is a little green quotation mark in the bottom left corner that I had to click to get the pick notes. Much better now. I look forward to going back through and reading your commentary. Thanks again.

  • Budgeted Resources - Return to Zendikar part 1   15 years 5 weeks ago

    Renegade Doppleganger was at the focus of a decklist on magicthegathering.com. "From the Lab - A Lot of EXP Points" by Noel deCordova (http://www.wizards.com/Magic/Magazine/Article.aspx?x=mtg/daily/ftl/90). Give it a look if you want to see a few ideas.

    Good job on the deck by the way. :D

  • Waiting for Godot: Rising to the Challenge (ROE #1)   15 years 5 weeks ago

    R1G2 at pic #2 is a good opportunity to use the Snake/Vent as it sets you up nicely for the rest of that game... although just casting the wurm after combat is probably the better play.

    On the build I think I would of included the 3 walls and the Naturalize. The prisim doesn't really help you all that much as your color requirements are very light (except for the Wurm, which should be fine). The Ramparts should be incredible in your deck, as your goal is to get down fatties fast and there are six big guys where the haste is incredible, in addition to any random little guys you run out there. Hey, it can even block! Naturalize tends to find its way into decks more often than not. Most of the time it for Umbras, and the better ones tend to be game breaking. Outside of umbras there are plenty of other targets, particularly some that would be really annoying for your big guys (Narco and Guard Duty).

  • Fun with Vanguard #33: The Anti-Jhoira   15 years 5 weeks ago

    I've been looking at getting into the Vanguard format eventually. Glad to see your articles are so in depth, and great reads at that. However, I must agree with Paul. I was hoping for a decklist and maybe a game or two against Jhoira. But oh well. :P

  • Waiting for Godot: Rising to the Challenge (ROE #1)   15 years 5 weeks ago

    The fact that I didn't even bring that play up as an option or see the Vent Sentinel interaction pointed out by another reader is testament to the early tunnel vision I'm having with umbras (esp for this deck), which is that they are for my tramplers and battlecruisers. I need to broaden my horizons with Snake Umbra in particular, as sneaking it in and draw a card off *anything* when the window is there should at least be considered when available.

    In this spot, I'm afraid the invader would hit once and then become irrelevant to a lot of Villain's potential plays, and while yes, I come out even by hitting once, cycling Snake Umbra for 2G isn't exactly a fist pump. That being said, it looks like I'll have a window to get down the rampart in the turn or two before I cast Ulamog, which is the important thing. If I can reliably drop the rampart later for hasty Ulamog, I might as well get value out of the umbra now instead of ending the game with it in my hand.

    If I don't draw into the tools to cast Ulamog, though, and I draw into something like Stomper Cub, I'll sure wish I'd held back the Snake Umbra for it. Conclusion: it's a totally legit option with pros and cons I should have considered, but it's not the obviously "correct" option.

  • Waiting for Godot: Rising to the Challenge (ROE #1)   15 years 5 weeks ago

    Turn 4, I certainly agree that Flame Slash is part of the play there, but did you give any thought to playing your own Snake Umbra and getting in with Nest Invader for 3 and a card? With your hand, you're thrilled if he Induce Despair's the Invader, as you're still even on cards then, and you're not getting any value out of Umbra for most of the rest of the game otherwise. Is the future haste distinctly better than the card now in a slow matchup like this?