color me curious, i have been hawking the preveiws pretty hard, and havent seen any thing that is remotely playable besides Thalia, which i think is not good enough for the hate bear decks.
Good question maybe Enchantress? With all the ground moves running around might be a good choice? Maybe affinity? Not sold on either at the moment thoughts?
I understand being sick, been feeling under the weather myself and now that we just got pounded with 8-10 inches of snow I'm sure I won't be getting better any time soon.
No worries on the proof read, do your thing, been busy at work anyways. Plus I'm trying to finish the follow up to my article which is taking longer than I'd like.
I understand your thoughts on punishing fire, but I still think bringing them is a good idea, hits their swords or knights both of which are a problem for you. I still think cutting forces is a better idea, even if you bring in pierces to help against them hardcasting stuff.
I don't really like Surgical vs Punishing Fires since its a mana ability and just to easy to play around. Usual the surprise factor sadly doesn't work for me very often.
I am sick as a dog this week so some of mistakes you see may be attributed to that and the lack of testing before recording that goes along with that. My comments are my brain catching up to my misplays as the games go along. (Want some of the ponders? I have 2 spares I believe). And sorry I didn't send it to you for proof reading I wrote this late last night instead of my usual earlier in the week.
Excellent article, however sometimes I think you prop me up as number one big bad just to draw attention away from yourself as number 2. :-)
Anyway, I was also really disappointed with the Christmas event. I thought the special rules for the event were vague and poorly written. I didn't even know if Man-lands and Kessig Wolf Run were legal so I left them out. I wasn't the only one who was confused. I ended up winning my last round in the worst way possible, by default because my opponent had an illegal deck that contained (Batterskull - colorless).
I like the Endangered events and they are popular, but I'm not sure all of the other special events have been that much of a good idea. I'm not even sure we'll get 16 players for the Invitational when we have to make 4 decks for the event with crazy rules. I'm planning on making it, but I'm not going to be surprised if we end up short of players.
So I'm watching your videos and I'm screaming at my phone.
Match 1 - Mull that opening hand game 1, esp on the draw, 4 lands in a Counterburn deck is awful. As you stated you have got to Bolt that Mom, then you can counter SFM next. Then you draw fire/ice, why not send a bolt at his dude, forcing him to use mom, the other one is summoning sick, then in response use fire/ice. Lots of mistakes in this one, which against a rough matchup is usually doom for you.
If he is running punishing fire you need surgical from the board. I'd take out the forces, does you no good when they have so many threats.
BTW I'm jealous of the full art bolts and ponders, I own them for paper but not online.
I'm still watching the rest of your matches so I'll edit this post once I complete.
Keep bringing the Legacy content, gives me something to read/watch while wasting away at work!
Hey Pete, love the expensive foils list: classic players can't get enough. I did notice that you have some of the 32-of promo foils on that list, but that is is missin Yawgmoth's Will (the most expensive of the promos). I'm guessing this is because Traders has not updated it's price in a million years, but I would love to see it on there.
Everyone was running two decks in that one event: The requirement was that one be an elf deck and the other a goblin deck, to be paired against your opponent's goblin or elf deck respectively. Who played what was determined by the seating arrangement.
Excellent article, Kuma. I've been missing this for weeks.
What's the deal with Scavenging Ooze? I mean, I get that's a great card, a cheap creature, easily tutorable, that doubles as graveyard hate. But that price is getting nuts, it's the highest priced creature in the game after Tarmogoyf. I wonder how much it would cost if it was just a rare in a regular set. That should make WotC think about these alternative distributions (as precon decks) for new cards. They need to reprint them in some form, or they just create artificial high costs for the sake of nothing. (And I'm especially pissed because Ooze is one of my favorite tribes, but the hell I spend planeswalker tix for that!)
Well, I gave both Humans and Tempered Steel a bash last night as I had most cards (had to substitute in a few slots). Casual room they owned the majority of the time (60-75% win), so I went over to Tournament Practice and played some matches... didn't work out quite so well (25-33% win).
A fast and well aimed Gutshot or Arc Trail crippled both decks, and that saved counterspell for the turn 3 or 4 creature-booster meant the decks didn't have much to stand on even with best case scenario top deck. So it was all about the your starting hand and those starting turns. I'm starting to play with the decks to give a bit more range, and I need to learn using the sideboards better (eg I don't quite understand why Shrine of Legions is in the sideboard and not maindeck).
Still I got to live the first-turn dream, Plains > Memnite > Signal Pest > Mox Opal > Glint Hawk > Mox Opal. I've only got the one Mox so let me have my moment :)
I was also able to build the Burning Vengeance and Delver decks, but I've played against so many of them at the moment I have no interest in playing it.
Cantripping made a large showing in week #2 with storm, easily out racing the field. Whiffy ran with CTC, which has fully 5 different win condition. Oath won throughout.
I firmly believe it's flawed thinking that every deck can be invalidated by Workshop. If that were the case, everyone would bring workshop - which clearly didn't happen.
To be honest, the winning deck won several games IRIC on the back of Firespout. It played the broken and ran the right sb cards to deal with the meta - which sadly was full of decks that lose to a resolved firespout. There are simply too many good plays in classic to think that one deck can possibly invalidate them all.
PS - the broken =
Shops
Dredge
Oath
Tinker
Yawg Will
Vault
I personally think your deck was pretty good - I suppose it's wrong to think of it not using the broken - it does (Hi yawg will + gushbond). I think I was looking your week #1 deck when I made that comment.
Brilliant, thanks... Been playing MTGO since August and been starting to wonder how I can start to attempt to bridge the gap between casual and swiss drafter to constructed standard tournament. I'm pretty budget, but there's even 2 or 3 decks in there I can attempt - most cards I draft over a few tix value I flog off unless I get 2+ of them by coincidence then I'll play with them.
Definitely Fateful Hour... it tingles with excitement and clever combo's while maintaining a strong risky element. Undying already sounds broken for mechanics that didn't really need much more encouragement!
m1g3- He was at 9 and you had Stitched Drake, Perilous Myr, Aether Adept on the board with Silent Departure and Incinerate in hand, to his being tapped out and a Rager. You even said you have lethal. Bounce Rager, Incinerate, swing FTW. You gave him another turn when you didn't need to.
Trying to play broken stuff at this point in time is difficult. Whatever you want to do with blue can be invalidated by workshop..
Blightsteel -> metamorph
Time vault -> revoker <- bad mox mana
Storm -> spheres (bad mox mana makes hurk's recall difficult)
And hate bears becomes compressed to protecting blightsteel..
Not running artifacts sidesteps random null rod blowouts too.
With enough artifact/ench hate + snapcaster, attempting 2 card combos isn't easy..
That's my ans now but do know that it's not a legacy deck. Although it may look like one because it uses creatures.. U can blame the one mana 3/2 flier for that. I feel that you can't fight "real" workshop/dredge with bad vintage alternatives. (chrome mox??)
Nah, watching enchantress is like watching paint dry.
Do you have the cards for sneak/show? Or Stax?
color me curious, i have been hawking the preveiws pretty hard, and havent seen any thing that is remotely playable besides Thalia, which i think is not good enough for the hate bear decks.
whiffy
Good question maybe Enchantress? With all the ground moves running around might be a good choice? Maybe affinity? Not sold on either at the moment thoughts?
I understand being sick, been feeling under the weather myself and now that we just got pounded with 8-10 inches of snow I'm sure I won't be getting better any time soon.
No worries on the proof read, do your thing, been busy at work anyways. Plus I'm trying to finish the follow up to my article which is taking longer than I'd like.
I understand your thoughts on punishing fire, but I still think bringing them is a good idea, hits their swords or knights both of which are a problem for you. I still think cutting forces is a better idea, even if you bring in pierces to help against them hardcasting stuff.
What deck you doing next?
I don't really like Surgical vs Punishing Fires since its a mana ability and just to easy to play around. Usual the surprise factor sadly doesn't work for me very often.
I am sick as a dog this week so some of mistakes you see may be attributed to that and the lack of testing before recording that goes along with that. My comments are my brain catching up to my misplays as the games go along. (Want some of the ponders? I have 2 spares I believe). And sorry I didn't send it to you for proof reading I wrote this late last night instead of my usual earlier in the week.
Or "spend $30 in the store, get 30+x tickets" (via selling off the cards in the precon as singles)
If the worst comes to the worst, it'll be a rematch: I have my decks in mind for it already.
Excellent article, however sometimes I think you prop me up as number one big bad just to draw attention away from yourself as number 2. :-)
Anyway, I was also really disappointed with the Christmas event. I thought the special rules for the event were vague and poorly written. I didn't even know if Man-lands and Kessig Wolf Run were legal so I left them out. I wasn't the only one who was confused. I ended up winning my last round in the worst way possible, by default because my opponent had an illegal deck that contained (Batterskull - colorless).
I like the Endangered events and they are popular, but I'm not sure all of the other special events have been that much of a good idea. I'm not even sure we'll get 16 players for the Invitational when we have to make 4 decks for the event with crazy rules. I'm planning on making it, but I'm not going to be surprised if we end up short of players.
ah now I get it, thnx
So I'm watching your videos and I'm screaming at my phone.
Match 1 - Mull that opening hand game 1, esp on the draw, 4 lands in a Counterburn deck is awful. As you stated you have got to Bolt that Mom, then you can counter SFM next. Then you draw fire/ice, why not send a bolt at his dude, forcing him to use mom, the other one is summoning sick, then in response use fire/ice. Lots of mistakes in this one, which against a rough matchup is usually doom for you.
If he is running punishing fire you need surgical from the board. I'd take out the forces, does you no good when they have so many threats.
BTW I'm jealous of the full art bolts and ponders, I own them for paper but not online.
I'm still watching the rest of your matches so I'll edit this post once I complete.
Keep bringing the Legacy content, gives me something to read/watch while wasting away at work!
You could also look at it as, "buy a ooze, get a commander precon free"
Hey Pete, love the expensive foils list: classic players can't get enough. I did notice that you have some of the 32-of promo foils on that list, but that is is missin Yawgmoth's Will (the most expensive of the promos). I'm guessing this is because Traders has not updated it's price in a million years, but I would love to see it on there.
Everyone was running two decks in that one event: The requirement was that one be an elf deck and the other a goblin deck, to be paired against your opponent's goblin or elf deck respectively. Who played what was determined by the seating arrangement.
Excellent article, Kuma. I've been missing this for weeks.
52nd**, sorry that bothered me
good stuff, especially like the stats!
though curious how AJ ran two decks in one event lol
What's the deal with Scavenging Ooze? I mean, I get that's a great card, a cheap creature, easily tutorable, that doubles as graveyard hate. But that price is getting nuts, it's the highest priced creature in the game after Tarmogoyf. I wonder how much it would cost if it was just a rare in a regular set. That should make WotC think about these alternative distributions (as precon decks) for new cards. They need to reprint them in some form, or they just create artificial high costs for the sake of nothing. (And I'm especially pissed because Ooze is one of my favorite tribes, but the hell I spend planeswalker tix for that!)
Well, I gave both Humans and Tempered Steel a bash last night as I had most cards (had to substitute in a few slots). Casual room they owned the majority of the time (60-75% win), so I went over to Tournament Practice and played some matches... didn't work out quite so well (25-33% win).
A fast and well aimed Gutshot or Arc Trail crippled both decks, and that saved counterspell for the turn 3 or 4 creature-booster meant the decks didn't have much to stand on even with best case scenario top deck. So it was all about the your starting hand and those starting turns. I'm starting to play with the decks to give a bit more range, and I need to learn using the sideboards better (eg I don't quite understand why Shrine of Legions is in the sideboard and not maindeck).
Still I got to live the first-turn dream, Plains > Memnite > Signal Pest > Mox Opal > Glint Hawk > Mox Opal. I've only got the one Mox so let me have my moment :)
I was also able to build the Burning Vengeance and Delver decks, but I've played against so many of them at the moment I have no interest in playing it.
Cantripping made a large showing in week #2 with storm, easily out racing the field. Whiffy ran with CTC, which has fully 5 different win condition. Oath won throughout.
I firmly believe it's flawed thinking that every deck can be invalidated by Workshop. If that were the case, everyone would bring workshop - which clearly didn't happen.
To be honest, the winning deck won several games IRIC on the back of Firespout. It played the broken and ran the right sb cards to deal with the meta - which sadly was full of decks that lose to a resolved firespout. There are simply too many good plays in classic to think that one deck can possibly invalidate them all.
PS - the broken =
Shops
Dredge
Oath
Tinker
Yawg Will
Vault
I personally think your deck was pretty good - I suppose it's wrong to think of it not using the broken - it does (Hi yawg will + gushbond). I think I was looking your week #1 deck when I made that comment.
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Brilliant, thanks... Been playing MTGO since August and been starting to wonder how I can start to attempt to bridge the gap between casual and swiss drafter to constructed standard tournament. I'm pretty budget, but there's even 2 or 3 decks in there I can attempt - most cards I draft over a few tix value I flog off unless I get 2+ of them by coincidence then I'll play with them.
Definitely Fateful Hour... it tingles with excitement and clever combo's while maintaining a strong risky element. Undying already sounds broken for mechanics that didn't really need much more encouragement!
(username: phroggie)
m1g3- He was at 9 and you had Stitched Drake, Perilous Myr, Aether Adept on the board with Silent Departure and Incinerate in hand, to his being tapped out and a Rager. You even said you have lethal. Bounce Rager, Incinerate, swing FTW. You gave him another turn when you didn't need to.
Otherwise, I love the deck.
nice read. keep up the writting.
nice read. keep up the writting.
Trying to play broken stuff at this point in time is difficult. Whatever you want to do with blue can be invalidated by workshop..
Blightsteel -> metamorph
Time vault -> revoker <- bad mox mana
Storm -> spheres (bad mox mana makes hurk's recall difficult)
And hate bears becomes compressed to protecting blightsteel..
Not running artifacts sidesteps random null rod blowouts too.
With enough artifact/ench hate + snapcaster, attempting 2 card combos isn't easy..
That's my ans now but do know that it's not a legacy deck. Although it may look like one because it uses creatures.. U can blame the one mana 3/2 flier for that. I feel that you can't fight "real" workshop/dredge with bad vintage alternatives. (chrome mox??)