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by Drbenwayy 3 hours 22 min ago
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by ShardFenix 5 hours 44 min ago
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by ShardFenix 5 hours 49 min ago
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by xecho 5 hours 53 min ago
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by Westane 6 hours 16 min ago
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29 min 43 sec ago@GaabrielG yes you can
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1 day 3 hours agoCongrats to FFfreak for making the finals of Pro Tour Amsterdam!
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6 days 20 hours agoand of course the site has a 504 gateway timout now as well :/
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6 days 20 hours agoAlong with the podcast comes Lord ERman looking at Extended decks
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6 days 20 hours agoPodcast just went up tonight.
I have to disagree with you here. I believe the standard meta is in great shape at this point in time with many viable decks. Mythic Conscription, Jund, Valakut Ramp, Titan Eldrazi, RDW, Fauna Shaman/Vengevine, Soul Sisters, Dredgevine, Pyromancer/polymorph are all competitive decks. I think the format is the healthiest it's been in a while. While I know the price of mythics are crazy, a few of these decks are budget friendly for someone who plans on playing in competitive standard tournaments. However, if you're not looking to play competitively, it is a lot of money to put into these cards.
Agreed the last time i liked standard at all was after the Kami/Rav Pro Tour Honolulu when decks like Hand-in-Hand, Beachhouse rock, Gruul, Heartbeat maga and others were everywhere. Its gone significantly downhill since. I know play a majority of Commander which is where all my money goes. So eventually I may try out 100cs.
we prefer non-recycled artwork and yes you do have to register on the forums.
I've already make a pair of cards. Just a few questions.
Do I have to register in the forum too?
Can I use mtg images for this? They fit well, and i'm sure i won't find any vedalken nor viridian anywhere.
Hey!..... Yeah, it is XD
Yep, I'm definitely happy with the decision. I recently sold off a few more Alara staples (with intent to rebuy) to fund a set of Wastelands, so I'm well on my way. Ironically, I again find myself in need of a set of Jace, which will give me the ability to play Standard if I choose, which is nice I guess. Stupid card being relevant in every constructed format... After him, it's all downhill as I start to collect duals.
I said it last week and i will say it again. Soul sisters is a truly horrible deck.
Congrats on winning, good luck judging :)
Congrats on making the leap. Fowx4 Daze4 Standx4 = definitely the right direction as it commits you to legacy/classic. I am in agreement about standard as I can't remember a time in recent years it has been fun in a casual sense. Sure there is some interest in developing rogue brews that can stand up to deck du jour tech but mostly it is a drag to see the same inevitable strategies played out over and over and then yes when you've finally got a winner to see it rotate out soon. So I am totally with you with the buyout of standard and into eternal.
Yep, with 4x Grim Monolith and 4x Tinker the win was Platinum Angel. Get her out, then the Scepter and win!
the 8 of rule is not hard and fast either. I have bought plenty of cards from mtgotraders in larger than 8x quantity. I got around 16 illusionary masks for 25 cents to 40 cents each and sold them for $1 each. Man, the big whopping like $10 I made was so bad for the market. Same like when I bought 75 foil textless lightning helix for 14 from another dealer and came out ahead by $3 when all was said and done. Most speculators are small time speculators like myself looking to make a few bucks here or there to buy more cards. I know I should have bought vengevines at $11 and lotus cobras at $8 in large quantity, and mutavaults at $7, but I can't afford that much $$. I am glad I have a few spare liches that are not getting traded until after scars.
It is not like the dopplegangers are really that expensive of a card. I really don't see the problem.
Also, try yourself some EDH. IT is awesome. Make sure to buy yourself a from the vault deck so you can get some staples.
platinum angel is the answer to the final fortune problem
I love decks with Cat Warriors. I say the more cats, the more likely the victory!
Somebody buying 8 or 20 copies of a card is not a speculator, unless you are talking about power, black lotus, etc. This is a piker looking to turn a couple bucks into a couple more bucks. A real speculator would be buying up every single copy of a card on the market, which could very easily cause an increase in price, and for very good reason. If this is true, then the market is not sophisticated and is way too easy to exploit, and will continue to be exploited in this manner until it adjusts. The "value" of a card is what someone is willing to pay for it, the actual value of a card is linked directly to its rarity, and all rares have the same actual value, which is worthless. The amount that you as a consumer and the dealer or whomever is choosing to sell you the card agree upon is the intrinsic value of the card. If a dealer thought that he/she is getting ripped off they simply will choose to sell the card for a price higher than the "speculator" was willing to pay. Dealers are speculators in their own right, they buy cards for less and try to sell them for more, and while they serve a much broader purpose, speculators serve a purpose as well. Also lost in this conversation is the instances where a speculator would hoard a rare from dealers and the catalyst to move the card higher never happens, burning the speculator and leaving the dealer with his profits. Now the speculator has served a very nice purposes for the dealer, in buying up his/her entire stock of a card in short order (for the price that the dealer was advertising and willing to sell the card for) on a card that may have taken months to move if being moved at all. This is a collectible card game, if you want it to just be a card game then you have to take away the collectible nature of the game, and the game dies overnight.
I have to agree with you that the current Meta in standard is just not very interesting at all. I can't wait for the Scars rotation when all these decks like Jund, Mythic Con etc. all become redundant. Although a year from now we'll all be here complaining about the next overplayed meta decks! Casual standard is great fun but you wouldn't catch me near the tournament room. Competitive standard has become too focused on all the mythics like JMS, Primeval etc. - if you don't have access to these ridiculously priced cards you stand little to no chance competitively.
It's a shame really but I suppose otherwise nobody would buy boosters and wotc would make no money.
Ok, I gotta know. How DO you win the game with a Final Fortune on an Isochron Scepter? Do you have another Scepter with a Stifle in it, or something?
You're absolutely right... That does come off as trolling... >:{
Just want to say thanks to everyone that showed up for our first weekly Heirloom event on 9/5/10 here. I had a great time.
Links to more detail about the event here with cardlinks: http://forums.mtgsalvation.com/showthread.php?p=5771777#post5771777 here to stay on puremtgo: http://puremtgo.com/forum/viewtopic.php?f=10&t=1996&sid=e3ccd2787670e184...
Xaoslegend-
This may come off as trolling, however, that is not my intent. I believe "heath" is simply being a sour pus over the whole thing. A dealer is a speculator. I know its different because they call themselves "dealers" so they get special privilages.
The "speculator" that "wrongfully" bought those Renegade doppelganger wasnt doing anything different than what you do for a living. You were able to obtain the same information that he used(i.e. nationals coverage)which in this market, you should be doing.
As for the comment about it hurting your business: if speculators are consistently buying out on all of yours cards to the point where its hurting your business then you are doing something very wrong. The simple fact that you are a dealer to me menas that you must watch the market and plan accordingly. With the issue of the doppelganger, you made profit on the transaction. You could of made more but failed to "speculate" on the market.
Now I've never been to your shop any maybe its the best around, but to complain about missing profits on a card sound rather silly to me.
I think alot of peoples issues are not on speculating but on hoarding, which I agree is frustrating. One last note, With all these articles coming out about trading/profit, I predict that you will see an upraise is "speculators" and an increase in people calling themselves "dealers".
Thanks for the comments! Discussing picks is always interesting, and I like getting different perspectives on some of the choices to expand my thinking for next time.
P1, P6 - I actually spent a fair amount of time considering between the Phantom Beast and the Stone Golem. The Golem is the safer pick, the Beast is riskier but more powerful when the risk pays off. Having just picked the Awakener Druid, I decided I was going for beating in early and hard, and the Phantom Beast fit better with that plan since it usually comes down a turn sooner. Also occasionally I might have the Awakener active, and 5 land in play. I can drop a 4 drop and still swing with the animated forest, a 5 drop means I have to either wait a turn to cast it, or skip a 4 damage attack.
I see at the moment, I was taking my third 4 drop. But going into green I like to look for the 5 & 6 drops, and I did indeed end up with three 4 drops and two 5 drops in the end. A more aggressive curve than two 4s and three 5s. Especially since I got the second Awakener. The drawback on Phantom Beast is huge when it happens during a game. (The Awakener Druid's drawback can be too!) But even when you run into someone with say 2 Blinding Mage in their deck, some games they won't draw it in time. Other games you'll be against someone with no good answer to the Beast - if you suspect they'll side one in game 2, you can swap it out for another card after you get the beatings out of him in game 1. Overall I like the card a lot, and in a format with a lot of 4 power dudes, the 5 toughness is sometimes relevant too.
P2P1 - As I said, I wish I'd made the different pick there. But bouncing a creature is relevant in games that come down to tempo, and not as great in games where tempo isn't a factor and the issues are creature power, evasion, card advantage, or who draws more threats and answers, while both players have plenty of time to get all their cards into action. Permanent removal like Outrage, though, is relevant in a tempo-oriented racing situation OR a long grind it out game, so it's better overall. Getting a free bear attached to the spell is relevant in games where bears matter, and other times not so important. I don't worry much about the free shock to the face from outrage unless I'm trying for a burn deck, which I've only done once so far and it was a black "burn" deck splashing red, basically a train wreck of a draft that went 0-3. Next time I make a burn deck I'm going to try and make it red. :D
Admittedly, the Aether Adept can also be better than the Outrage against a few cards, like Armored Ascension or Mind Control in particular. It's a flexible, tricky card that I value highly. But Chandra's Outrage has been excellent for me in decks where red's a main color. It kills Wurms really nicely, I even killed an Obstinate Baloth with it this last friday. I hadn't ruled the possibility of blue/red totally by this pick, though I was leaning green. Of course taking a blue card is totally safe and guaranteed to make my deck, if I feel like I don't know yet, which is another point in adept's favor over either the burn spell or the Garruk's Companion. Though Companion fits so nicely in an aggressive deck if I wanted to commit to that, too. I feel the Companion is a definite gamble compared to the Adept at this point, though, and 1 extra power + trample isn't as valuable as the bounce overall.
P2P3 - Llanowar Elves I've been hearing is really important to make the green fatties fast enough to make green decent, and is a really crucial part of the green deck. I do think equipment almost always has some value in most limited formats though - just a question of how much relative to other cards. Ideally if you're accelerating out the green fatties, they're out so early you just have no need for the axe to get fatal damage through or just make them lose their whole team chump-blocking for a few turns until they can't any more. Axe on your Sylvan Ranger gets you more value out of your cards if the game goes long. But green hopes for games to not go long anyway (unless you have Overwhelming Stampede!)
P2P7 - Mentally, I hadn't ruled out the possibility of switching into blue/red still. Even if it's a 2% chance I get some crazy red the first few picks of pack 3 and try that, I figure I'd like to have that hellhound just in case. With 15 reasonable players for blue/green splashing fireball and pyromancer, I'm reasonably likely to get to 22 playables and not need the bear. I read several people saying they never want vanilla 2/2s or 2/1s in M11. I've since seen people try aggro archetypes where they want a bunch of 2 drops, but green isn't involved in those strategies. I rate the unlikely chances of moving into blue/red higher than the unlikely chances of the bear being my final card. And the benefit there of a card that trades for big huge guys, or sometimes gets big hits in is higher than the benefit I get in the case where I actually need the bear. Could even get a little benefit in one of my three matches from some red drafter not having the hellhound, though that's an even more minor consideration.
P3P1 - Mana Leak is always fine to have, but I think Spined Wurm is more powerful overall. Though I'm thinking it's not as strong in M11 as it was in early core sets, where I loved it so much. Still, Mana Leak is sometimes a dead card, Spined Wurm almost always has value. In late game, your opponent not only might always have 3 extra mana, but you might both have all your threats down on the table, and if you're a creature or two behind you need a creature or removal, and nothing else stops you from being behind on board. Even Cancel would be no good at that point.
In this particular deck, too, I'm looking to play aggro, not control. So if I tap out every turn to try and overwhelm him with threats, I'm not going to have mana open for mana leak much in the early game. In a more control oriented build, the value of mana leak would be higher.
P3P2 - Augury Owl vs. Sylvan Ranger is a much closer pick, in my opinion. Both are seeking to improve the consistency of your deck, but in different ways. The owl also gets in a little flying damage, the ranger isn't likely to do more than buy you one chump block. The ranger gives you actual card advantage, the owl gives you card quality advantage, but possibly a more valuable amount of it since you're looking at so many cards. What sold me on the Ranger here is the fact that I have both Fireball and Pyromancer in the deck, and the Ranger helps guarantee I can play them any time I draw them. They're so powerful that I felt that was more important here. Of course the Owl does more to make sure you draw into your stronger cards, and that you keep the lands and appropriate-sized creatures lined up to curve out, so I think it's likely more valuable than the ranger in a two color deck, or one with a less significant splash. When you're splashing fireball, you should be able to win if you draw it, unless you don't get a mountain. So color-fixing was high priority for me here. The Ranger also helps make sure I get value from my Awakener Druids and Spined Wurms, so I like it in this deck.
P3P7 - I saw Brad Nelson at this weekend's Pro Tour pick a Cloud Elemental over a Spined Wurm, so it's definitely reasonable. When there's a ground stall, flyers are often what you need to win - or block their flyers so they don't win. Whether I'm better "maxing out" my ground beaters plan since I only have one other flyer makes any sense, I don't know. Probably it makes more sense to say "I have zero Giant Spiders and one Azure Drake, I need another flyer for air defense and for a plan B if someone has out deathtouch blockers or whatever". Also flyers are the best thing to put the axe on. So looking back, I could see Cloud Elemental here. Again, I'm used to how great Spined Wurm was in 9th and 10th edition, and there's a lot more creatures that can trade with him now.
As for jumping into white - the more whiterer your deck is, the more valuable Armored Ascension is. Even if you get enough white from just two packs to make a complete deck, it's more likely it'll be the minority color, and I'd need more islands than plains, making the ascension weaker. There was no significant white in the second half of pack one except one mighty leap. While there was some good early white in pack 3, I would have had a deck with a few strong white cards but not enough playables to make it my main color. And of course I could easily have gotten even less white than what showed up there - way too big a gamble there, and I didn't have the pack 1 signals that would make it seem tempting.
In the end, I wish my gameplay decisions had been a little tighter more than anything. But I do need to reconsider Cloud Elemental vs. Spined Wurm, I think. As always, it depends on the rest of your deck, your archetype, curve, etc. But Brad Nelson went 3-0 in his draft pod with multiple Cloud Elementals, on his way to being the last undefeated player in the tour at 11-0. (He made it to the finals, too, and finished in 2nd place!)
Very good comment and a very good explanation. Could you address the difference between speculating and scalping?
My reasoning wasn't that it would be easier to pick out individual cards, but more that using the deck function on MTGOtraders, you could check the price of your entire deck in 2 clicks, so it would be easy to see if your deck was still legal.
Hello Kaladine,
I wonder if what you are taking issue with is a mostly a subjective matter of degree.
Global destruction: I'm not sure if youre just referring to creatures here but a wide variety of sweepers exist in Heirloom and I believe the format is in many ways too fast for most of the banned ones to be a huge issue in any case. We don't have Firespout that's true, but we have Pyroclasm and Infest among others. I don't think this is a format that will be defined by a lack of global destruction. There are many ways to skin a cat after all.
Discard options- Mind Shatter, Duress, Ostracize, Consult the Necrosages, Mind Sludge, Shrieking Grotesque, Blackmail, Addle, Distress, Last Rites.
Countermagic- some of the best options do not exist certianly but before the release of Mana Leak the counterspell options for Heirloom would have been stronger than Standard and still are vs Block. You still have access to key counters vs fast decks like Force Spike and Spell Pierce with plenty of other strong options.
While planeswalkers are conspicuously absent from Heirloom they are not a component of the game that has existed for that long now, and certianly not to the dominating degree they have been lately. Additionally they do not dominate all the main constructed formats. In Standard at this time they are certianly a huge component as about 50% use 4 or more and maybe 50% of those are 8 or more. The most recent Block results show 33% playing planeswalkers. The most recent Extended results show a disnict absence of the presence of planeswalkers in the top finishers, with only 2 being played in one of the 5 decks. The most recent Legacy results show 4 jaces being played total in 7 decks.
While Mythics in Heirloom will probably not be the key cards any time soon I think that rares will certianly be as proportionally strong in Heirloom as they are in any main format.
Heirloom will have it's idiosyncrasies like any format does from set release to set release and banning to unbanning. I stand by my statements however that Heirloom plays very much like any main constructed format however.
If you still disagree with this after reading this maybe we have to agree to disagree. You can also try playing some games of it yourself and seeing if the reality is as dissimilar to main magic constructed formats as you have asserted.
Have a good one,
Xaoslegend-
I think it's sad that RG designed the game to make booster opening akin to gambling. With the way modern Magic has developed, it would be nice to be able to highlight the strategic aspects of the game without losing out so much to luck and cost. In an ideal world, cards would have no rarity, and collecting a playset of each would be very easy, and the competitive and collectible markets would increase. As long as Magic was still fun, the player base would increase a lot, and the number of players wanting to play tournaments would sky rocket. Given the increased player based, I'm thinking WOTC would still make a ton of money if it kept selling packs for $4-5 a pop.
Of course, the player base would really need to be there. Despite being a cheap game to play casually, competitive chess died because no one wants to play tournaments that cost them $30 each when they could just play at home for free.
I don't understand this statement:
"a single price cap causes the format to focus on lower rarities instead of higher ones which causes it to be dominated by exceptional commons and good uncommons. Heirloom is intended to play like traditional constructed formats by having a balance of power between all rarities without making the format expensive."
This is completely inaccurate. No Planeswalkers, no global destruction, restricted discard options far beyond pauper, and even counterspell decks will be extremely limited for a legacy environment.
If you want a format that is affordable, so be it. I get that.
But to say that this format will play more consistent with traditional formats, is inaccurate.
I also don't understand what rarity has to do with how a Magic environment plays. If you mean that by allowing rares, the format will include more complicated cards than exist in Pauper, say that - it will most definitely be true.
Moreover, traditional formats do not have a balance of power between the rarities. Note the power level of Mythic Rares means that any of them that are barely playable in any constructed format will be out of the price threshold of Heirloom. Planeswalkers dominate the standard format at the moment and even big Jace is showing up in Legacy decks, clunky 4 CMC and all. Legacy is filled with rare cards that drive decks far more than the commons and uncommons. There is no such thing as a power balance between the rarities. On the contrary, commons are the home of the stalwarts of limited play and it is the exception rather than the rule that drives a common into a special place within a constructed environment.